Troika's sales figures

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Mr. Teatime
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Troika's sales figures

Post by Mr. Teatime »

<strong>[Company -> Update]</strong> - More info on <a href="http://wikipocalypse.duckandcover.cx/in ... tle=Troika Games">Company: Troika Games</a>

There's an <a href="http://biz.gamedaily.com/features.asp?a ... 2">article at Game Daily Biz on Troika's death</a>.
It's mostly commentary, and an intelligent theory on the company
getting a reputation for unfinished games preventing them from signing
a publishing deal, but the interesting bit is when they mention the
sales figures of each game.

<blockquote><em>Boyarsky, Cain and Anderson formed Troika in 1998 after leaving Interplay where they created the classic RPG </em><em>Fallout. Troika only created three games in the past six years: </em><em>Arcanum: Of Steamworks and Magick Obscura (2001), </em><em>The Temple of Elemental Evil (2003) and </em><em>Vampire: The Masquerade - Bloodlines
(2004). These games catered to the niche RPG market, and although most
were well received critically, the titles simply failed to generate
enough revenue for the studio to survive. </em><strong><em>Arcanum was the
company's best selling game, and it only managed to sell 234K units and
generate sales of $8.8 million, according to the NPD Group. It was
downhill from there; </em><em>The Temple of Elemental Evil sold 128K units ($5.2 million) and </em></strong><em><strong>Bloodlines sold a paltry 72K units ($3.4 million)</strong>. It didn't help either that </em><em>Bloodlines, which was published by Activision and powered by the Source/</em><em>Half-Life 2 engine, was released at the same time as Valve's blockbuster first-person shooter sequel.

</em></blockquote>
That figure for <em>Bloodlines</em> is a lot less than I expected. The game completely sank by the look of it.


Being released on the exact same day as <em>Half Life 2</em>, which used
a more polished and better looking version of the same engine, and was
the most anticipated PC game in six years, couldn't have helped.

Spotted @ <a href="http://www.rpgcodex.com">RPG Codex</a>
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S4ur0n27
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Post by S4ur0n27 »

I'd like to know how much sales, in dollars, a game must sell to make it's developement profitable.
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Post by Mr. Teatime »

The amount bloodlines sold is very, very low. Games that have been out for years sell that amount in a month. I'll try and find an example.
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Post by Subhuman »

I figured profit is when a product makes more money than it cost.
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Post by Fez »

Bloodlines sold so poorly they could have made more profit pimping out the staff. 72k units after the cost of Bloodlines is probably making some accountant cry somewhere.
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Post by Mr. Teatime »

And if you consider the amount of hype Activision put into it... with those press events, real bands making the music, the well-known voice actors...
They could have put some money into Q&A I guess, but still.
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Post by S4ur0n27 »

If they had included a fucking interesting multiplayer and a CD-Key maybe I'd have bought it.
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