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Is this company currently working on some game officially or are they just drawing concept-art?
Fez wrote: I'd kill every one of you and eat your brains to be able to draw like that.
I would just kill and eat everyones brains just for the heck of it... besides I'm quite decent at drawing already... some say.
There are no 'knowns'. There are thing we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know we don't know. So when we do the best we can and we pull all this information together, and we then say well that's basically what we see as the situation, that is really only the known knowns and the known unknowns. And each year, we discover a few more of those unknown unknowns.
Looks funky, and not the smelly kind of funky but the good funky and, yeah, Chris Metzen > (OMG the maths) everyone except for World of Warcraft. I hate him for that.
Lionheart did have potential. It was horribly rushed, and then there was the combat... ugh. But as a setting, and the starting town, it showed promise.
One day I will yield and buy the budget copy of that I check each time I visit a game shop, but until then I have the happy memory from reading a preview for it that sounded promising and then never following it up.
Stainless wrote:Something that doesn't rely soley on swords, magic and fairies.
What are you talking about? Everyone simply used their fists cause that was the most effective method in Lionheart.
Also - don't bother to pick up a copy of Lionheart. Everyones correct in saying the first town is pretty good. The rest of the game is shit though. Seriousily. It's like it's trying to be Diablo, but fails. Miserably.
I thought they scrapped Lionheart... then again I dont keep a close eye on games nowadays... especially after all the crap the world of Half-Life has been generating.
There are no 'knowns'. There are thing we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know we don't know. So when we do the best we can and we pull all this information together, and we then say well that's basically what we see as the situation, that is really only the known knowns and the known unknowns. And each year, we discover a few more of those unknown unknowns.
The best part is the updates stop on his fan site just as the game is released. I'd have liked a final "OMG THIS GAME IS CRAP" update, at least. But it was funny to see all that enthusiasm about a god awful game and then the bitter fruits.
Mr. Teatime wrote:Exitium got a credit in the game's manual as well I think, and he was LAWL IM GAME DEVELOPER
Nope. I'm looking at the thing right now, and there's not a single mention of Ian Cheong anywhere. Although I did notice that the Public and Press Relations for BIS was one Jessica Urquhart.