<strong>[Game -> Preview]</strong> - More info on <a href="http://wikipocalypse.duckandcover.cx/in ... l">Company: NetDevil</a> | More info on <a href="http://wikipocalypse.duckandcover.cx/in ... title=Auto Assault">Game: Auto Assault</a>
Seems like <a href="http://www.autoassault.com">Auto Assault</a> is the only PA game around at the moment, looking at the amount of news dedicated to it. There are two new previews: <a href="http://www.gamespot.com/pc/rpg/autoassa ... .html">one at Gamespot</a>, and <a href="http://www.gamespot.com/pc/rpg/autoassa ... .html">one at GameZone</a>. From GameZone's one,
<blockquote>
<p align="left"><em>The game itself is
"mission-centric," but will allow for group/convoy missions as well as solo
play. There is a main story arc as well as side arcs that will keep players
busy. There is also a crafting system that is deep, and will enable players to
create items for the vehicles (players are allowed a garage and the opportunity
to own several vehicles), and memorize the recipes to recreate special items
with little trouble. </em></p>
<p align="left"><em>There are four classes of
characters/vehicle types within the game: tanks, the officer class (which is
akin to the pet classes of more traditional MMOs), the engineer class (scavenger
class that can do field repair and is the only class to drive the bigger rigs),
and the ranger class (sports DoTs - damage over time - attacks, and stealth
attacks). Handling and acceleration is all vehicle-specific.</em>
</p>
</blockquote>
Stealth attacks in a car? That sounds a bit contrived to me, like
they're trying to force standard player classes into being used by...
well, cars. Do you
have to use an engine silencer for stealth, or something?
More Auto Assault stuff
- Mr. Teatime
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