Name a SINGLE new feature you want in FO3.

Since Bethesda decided to make Fallout 3, we figured we might as well have a forum about it.
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TechRet
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Post by TechRet »

there should be a byke, an harley or something like that
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Post by Mismatch »

TechRet wrote:there should be a byke, an harley or something like that
cant get a party onto a harley.
and vehicles should be scarce, there shouldnt be a car in every town. so if a harley is put in that'd be at the cost of a car, and honestly I'd preffer a car... Where on your bike would you keep yer shit?
tied to the wheels?
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Post by Someguy353 »

I think bikes are a good idea. May be you can have vehicle combat..... On a bike you and move fast, but less armor, so that you can escape from combat area and end combat. On a car it's slower, but better protection and harder to escape from combat.
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Post by Sol Invictus »

Turn based combat.

I don't know why anyone would want crossbows in the game, either. Silent weapon? Just use a nuka cola bottle as a makeshift suppressor.
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Aneurysm
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Post by Aneurysm »

I dunno if that's what you meant but using a glass bottle as a silencer would be worst than not using a silencer at all.
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Post by Blargh »

Exitium wrote:I don't know why anyone would want crossbows in the game, either.
Because as it happens, it is fun to kill things with a crossbow, or even a compound bow. I imagine that sense (a feeling that is diminished by virtue of being stirred by a computer game, rather than life experiences) of joy and satisfaction translates well enough to killing humans, ghouls, deathclaws and super mutants too. Unless one is an indecisive tit, you can't usually have too many options. :drunk:
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Post by atoga »

The ability for tech-style characters to make all kinds of wacky objects, potentially so almost any problem can be solved with enough creativity and accumulated junk. Endless replay value?
suppose you're thinking about a plate of shrimp. suddenly somebody will say like 'plate' or 'shrimp' or 'plate of shrimp', out of the blue, no explanation.
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Post by Sovy Kurosei »

McGuyver, here we come.
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Post by atoga »

Fucking hell yes.
suppose you're thinking about a plate of shrimp. suddenly somebody will say like 'plate' or 'shrimp' or 'plate of shrimp', out of the blue, no explanation.
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Post by Kashluk »

Oh boy, oh boy, I'm locked in this closet. But hey, I found a ready glass bottle of nitro-glyserine from this trashed cabin, some first-grade airplane petrol from this sealed barrel and water-proof matches from my ear, now I can build a time machine to warp back in time and throw my enemies with shoes, because I dear not to use any firearms, because they go bang and killed my brother, even though I have no hesitation towards building atomic bombs and killing millions of (innocent, bah!) jews.

Dadadadaaadadadaaadadaaamaaaacgyveeeeeer!
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Post by Aneurysm »

A man that can make a bomb with a yogurt a wire and a flashlight deserves respect.
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CombatWombat85
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Post by CombatWombat85 »

im hoping for a 1st person, non-turn based, console compatible multiplayer shoot-em up with only a loose association to the previous feel of the other two games.

...hey at least im not going to be dissapointed. :?
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Post by Kahgan »

:lol:
BRING BACK CENTERED DAC!

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Post by Father_Ted »

I'd like to see breakable, flammable environment. Anything that could break or burn, should.
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Post by fallout ranger »

yeah, burn down those tents...
does this work
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Post by Haris »

Decent moding editor is what i would like. And there is a big chance of that happening with bethseda.
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Post by Fez »

That's a good point. Bethseda's Fallout is likely to have a good editor, which will mean we might actually see a decent number of Fallout mods finished on that engine. It could also allow for a lot of freedom for design. I'll be dissapointed if it isn't at least as good as the ES's editor.
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Post by MrSmileyFaceDude »

Fez wrote:That's a good point. Bethseda's Fallout is likely to have a good editor, which will mean we might actually see a decent number of Fallout mods finished on that engine. It could also allow for a lot of freedom for design. I'll be dissapointed if it isn't at least as good as the ES's editor.
Oblivion's TESCS is much better than Morrowind's. Lots of new features and improvements. We haven't announced anything for Fallout 3 of course. As Todd Howard said in the interview he did for DAC:
Q: It's known Oblivion will ship with comprehensive editing tools, just like Morrowind did. Do you plan for similar tools to ship with Fallout 3, given the strong modding community the series has built up?
TH: I can't really say yet, but we had a great experience with Morrowind doing it, and are doing it again with Oblivion.
Last edited by MrSmileyFaceDude on Tue Mar 22, 2005 9:50 pm, edited 1 time in total.
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Post by DarkUnderlord »

Presuming great plot, TB combat and a solid non-linear story line: Gory death animations (or has someone already said that - I really can't be bothered reading ten pages).
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Post by Mr. Teatime »

MrSmileyFaceDude wrote:As Todd Howard said in the interview he did for NMA:
HEEEEeeeeey...... that was us, not NMA!
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