game ideas
game ideas
i have a game idea i think that a good game would be called dead hour or something and you are this really tough guy that lives in a ghetto when one day your girlfriend gets kindapped off some drug dealers so you have to do some jobs for them the first mission you have to deliver some cannabis to a gang but then the cops come then it goes onto the next mission where you have to escape from the cops after youve done a mission successfully the drug dealers let you have some intimate time with your girlfriend if you know what i mean i think perhaps it could be a minigame like your mouse is her vagina and the middle mouse button is her clitaurus and you have to fingerbang her or something then the next mission you have to stalk this hooker and you see her giving a blowjob to the mayor so then you can blackmail the mayor to get some top dollar this game will have graphics ten times better than doom 3 and you can upgrade your vechiles and guns like on need for speed but its even better you can also have sex with women and then kill them afterwards if you want anyway it turns out at the end of the game you are a schizophrenic and you were actually the drug dealers all along!!! so what do you think perhaps you can add to my game idea or come up with a whole new game
I eat green berets for breakfast. And right now I'm very hungry.
- Antimeasure
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- Antimeasure
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FREE PALMPILOT!!!
There are no 'knowns'. There are thing we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know we don't know. So when we do the best we can and we pull all this information together, and we then say well that's basically what we see as the situation, that is really only the known knowns and the known unknowns. And each year, we discover a few more of those unknown unknowns.
- the guardian
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Last edited by the guardian on Mon Apr 18, 2005 4:43 am, edited 1 time in total.
Hello New Jersey
Idea: You are a big yellow ball with a mouth and you run/roll around a labyrinth eating smaller balls and there are some ghosts chasing you... I think it will be a hit.
There are no 'knowns'. There are thing we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know we don't know. So when we do the best we can and we pull all this information together, and we then say well that's basically what we see as the situation, that is really only the known knowns and the known unknowns. And each year, we discover a few more of those unknown unknowns.
If that's so, which it might be, or it might not be, or it might be, or it might not be - I would not so humbly suggest hurrying the fuck up if you happen to care about the validity of your statements and the consequences, conclusions and cholera drawn from them, John.Matrix wrote:youre a funny man blargh i like you thats why im going to kill you last
Specifically, do you need your eyes terribly much ? From what I have read, seen and experienced, South America isn't the most scenic of locations, really. Really. Really.
- satanisgreat
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I actually had an idea for a game when I was inventorying a store in a mall late at night. First I thought of Dawn of the Dead, then I thought of the Silent Hill games.
It would basically be a first person survival horror game set in a few different locations, which make up the "levels". The objective is simply to survive the night, and each night plays out real time. Like you start out somewhere at midnight and have to stay alive until 7 AM, so the level will take seven hours to complete.
A couple twists off the old survival horror genre, though: damage is dealt realistically, so if you get stabbed in the neck, you'll probably be dead in a minute or so. Also, you can't save at any point during the level. If you die, you have to start all over again, even you're six and a half hours into the level. This would make for a good night of high stakes, tension filled gaming.
I haven't really thought out the details just yet. Some premises I quickly came up with:
You're some kind of cop hunting serial killers. This would make a good story for my idea, but there would have to be some ironing out: like why you're alone locked into certain buildings at night and such.
You play several different characters for several different nights. This seems the most feasable and probably the most interesting solution. You could see a few different people act out the worst nights of their lives.
Some of the levels:
A mall, because that's where the idea originally came from.
A hospital.
A church.
Possibly a graveyard, but I don't know how you could become "locked in" to a graveyard.
An old house.
You get the idea. Pretty much horror staples, but they'd be more detailed and real than other games, with many things to interact with. For example you can enter any store in the mall, set up barricades to keep yourself safe for the night (of course this would rarely work, if ever. That would make for a boring game), try to find weapons in the sporting goods store, etc. As the night progresses, each level gets more surreal and menacing as more supernatural and demented enemies emerge.
I'm also not too sure about what the enemies would be like. Supernatural would seem to be the way to go, but I'm not sure how the damage would play out. There would have to be at least a few flesh and blood enemies in each level, making the threat to your life real and urgent.
Once again, this is just a rough outline to a game, but I think it's pretty good. Something I'd enjoy playing.
It would basically be a first person survival horror game set in a few different locations, which make up the "levels". The objective is simply to survive the night, and each night plays out real time. Like you start out somewhere at midnight and have to stay alive until 7 AM, so the level will take seven hours to complete.
A couple twists off the old survival horror genre, though: damage is dealt realistically, so if you get stabbed in the neck, you'll probably be dead in a minute or so. Also, you can't save at any point during the level. If you die, you have to start all over again, even you're six and a half hours into the level. This would make for a good night of high stakes, tension filled gaming.
I haven't really thought out the details just yet. Some premises I quickly came up with:
You're some kind of cop hunting serial killers. This would make a good story for my idea, but there would have to be some ironing out: like why you're alone locked into certain buildings at night and such.
You play several different characters for several different nights. This seems the most feasable and probably the most interesting solution. You could see a few different people act out the worst nights of their lives.
Some of the levels:
A mall, because that's where the idea originally came from.
A hospital.
A church.
Possibly a graveyard, but I don't know how you could become "locked in" to a graveyard.
An old house.
You get the idea. Pretty much horror staples, but they'd be more detailed and real than other games, with many things to interact with. For example you can enter any store in the mall, set up barricades to keep yourself safe for the night (of course this would rarely work, if ever. That would make for a boring game), try to find weapons in the sporting goods store, etc. As the night progresses, each level gets more surreal and menacing as more supernatural and demented enemies emerge.
I'm also not too sure about what the enemies would be like. Supernatural would seem to be the way to go, but I'm not sure how the damage would play out. There would have to be at least a few flesh and blood enemies in each level, making the threat to your life real and urgent.
Once again, this is just a rough outline to a game, but I think it's pretty good. Something I'd enjoy playing.