Duck and Cover interviews Lead Designer of Hard Truck

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Mr. Teatime
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Duck and Cover interviews Lead Designer of Hard Truck

Post by Mr. Teatime »

<strong>[Game -> Interview]</strong> - More info on <a href="http://wikipocalypse.duckandcover.cx/in ... tle=Targem Games">Company: Targem Games</a> | More info on <a href="http://wikipocalypse.duckandcover.cx/in ... title=Hard Truck: Apocalyptic Wars">Game: Hard Truck: Apocalyptic Wars</a>

<p>A while ago I sent off some questions to <a href="http://www.targem.ru/" target="_self">Targem Games</a> about their newly anounced game, <a href="http://www.targem.ru/exmachina_eng/" target="_self">Hard Truck: Apocalyptic Wars</a> (previously called <em>ExMachina</em>), due to be published by <a href="http://www.buka.com/cgi-bin/show_more.pl" target="_self">Buka Entertainment</a>. Yesterday I got the responses from none other than the game's Lead Designer, <strong>Aleksey Tchestnikh</strong>, along with six exclusive screenshots. Here's a quote:</p>
<blockquote>
<p><em><strong>How are settlements presented in the game? What options are available to a player upon entering a
town?</strong></em>



</p>
<p class="MsoNormal"><em>Towns
are the only places where you can be relative safe. Head straight to the
workshop if you need to change, upgrade, tune or refuel your car. You will also
be able to buy or sell loot, get some new gadgets and guns for your car in the
shop. Finally, there&rsquo;s the bar where you hear the latest rumors and get an odd
job. </em></p>






<p class="MsoNormal"><em><strong>Will the player be able to create a
character/truck at the start of the game, or is the character pre-determined?
Are there levelling and skill points in
the game?</strong></em></p>



<p class="MsoNormal"><em>You
truck is pre-determined at the start of the game, but as you go you&rsquo;ll be able
to change it, upgrade it and equip it with all sorts of gadgets, so that you&rsquo;ll
ultimately get the truck you want. We don&rsquo;t have the leveling and skill points
as such, but your proficiency is measured by the amount of money you&rsquo;ve earned
in missions, because the more money you have, the cooler truck and the deadlier
weapon you can buy.</em> </p>
</blockquote>
<p>You can read the rest of the interview, and look at the screenshots, <a href="../../content.php?id=79" target="_self">here</a>. The game looks interesting - I don't think there's ever been an <em>Elite</em>-type game in a post-apocalyptic world. Thanks to Targem and Aleksey Tchestnikh for taking the time to answer my questions. Enjoy!

</p>
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Post by King of Creation »

To tell you the truth, the more I hear and see about this game, the more I want to try it out. It sounds like it would be a good time waster.
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Post by Fez »

This reminds me of that Russian game with sentient AI robots that had factions and traded with towns, can't remember what it was called now. I think 1C were involved.
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Post by Mismatch »

I usually loathe car games, but the logo/singn which looks all fallouty on their site won me over.
And it looks rather decent.
I second the good timewaster remark.
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Post by Wolfman Walt »

Hopefully they'll change the name of it back to Ex Machina, still it sounds like it may be ok. Wouldn't hurt to keep an eye on it.
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Post by S4ur0n27 »

Comrade Aleksey wrote:We don’t have the leveling and skill points as such, but your proficiency is measured by the amount of money you’ve earned in missions, because the more money you have, the cooler truck and the deadlier weapon you can buy.
I dunno, but this sounds reaaaaally bad.
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Mr. Teatime
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Post by Mr. Teatime »

S4ur0n27 wrote:
Comrade Aleksey wrote:We don’t have the leveling and skill points as such, but your proficiency is measured by the amount of money you’ve earned in missions, because the more money you have, the cooler truck and the deadlier weapon you can buy.
I dunno, but this sounds reaaaaally bad.
Well, that's how all Elite-type games work traditionally. You are what you own.
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Post by S4ur0n27 »

Which is a very bad and stupid concept.
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Post by Blargh »

Mr. Teatime wrote:You are what you own.
A pity this value is not restricted to entertainment. :drunk:
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