S.T.A.L.K.E.R. Q&A
S.T.A.L.K.E.R. Q&A
<strong>[Game -> Interview]</strong> - More info on <a href="http://wikipocalypse.duckandcover.cx/in ... .A.L.K.E.R: Shadows of Chernobyl">Game: S.T.A.L.K.E.R: Shadows of Chernobyl</a>
<p>Today <a href="http://stalker.myexp.de/" target="_self">Oblivion-Lost</a> posted a <a href="http://stalker.myexp.de/forum/viewtopic.php?t=1947" target="_self">Q&A session</a> with <strong>S.T.A.L.K.E.R.</strong>'s PR Rep <strong>{GSC} Atem,</strong> here's a snippet...</p><blockquote dir="ltr" style="margin-right: 0px"><p>
<em>"<strong>2. What’s the probability of S.T.A.L.K.E.R. still being released this year? And when? </strong></em></p><p><em>As we've already said, we will not announce any release date until we know the proper one. The probability is high that the game will be released this year. </em></p><p><em><strong>10. Is it possible to trick the A.I. and can the A.I. trick the player on purpose? For instance, if I run in a straight line behind a building, will the A.I. assume that I will be coming out on the other side of the building and consequently aim into that direction automatically to be ready to shoot me?</strong> </em></p><p><em>Yes, the A.I. is able to assess the player's location and will try to find the player. But don't expect too much from the computer. Only living creatures can be really artful. Our in-game A.I. is good, better than in most of the games. It’s more human-like and realistic. Not only does our A.I. simply “behave and react”, but moreover it is combined with a full cycle of our dynamic life simulation system and can't be regarded separately from it."</em></p></blockquote><p>Hmmm, not being released in 2006? Here's hoping! <strong>{GSC} Atem</strong> also mentioned the size of the MP maps being around 600 x 600 Meters... So they won't be big enough for you to get lost. </p>
Spotted @ <a href="http://stalker.myexp.de/">Oblivion-Lost.com</a>
<p>Today <a href="http://stalker.myexp.de/" target="_self">Oblivion-Lost</a> posted a <a href="http://stalker.myexp.de/forum/viewtopic.php?t=1947" target="_self">Q&A session</a> with <strong>S.T.A.L.K.E.R.</strong>'s PR Rep <strong>{GSC} Atem,</strong> here's a snippet...</p><blockquote dir="ltr" style="margin-right: 0px"><p>
<em>"<strong>2. What’s the probability of S.T.A.L.K.E.R. still being released this year? And when? </strong></em></p><p><em>As we've already said, we will not announce any release date until we know the proper one. The probability is high that the game will be released this year. </em></p><p><em><strong>10. Is it possible to trick the A.I. and can the A.I. trick the player on purpose? For instance, if I run in a straight line behind a building, will the A.I. assume that I will be coming out on the other side of the building and consequently aim into that direction automatically to be ready to shoot me?</strong> </em></p><p><em>Yes, the A.I. is able to assess the player's location and will try to find the player. But don't expect too much from the computer. Only living creatures can be really artful. Our in-game A.I. is good, better than in most of the games. It’s more human-like and realistic. Not only does our A.I. simply “behave and react”, but moreover it is combined with a full cycle of our dynamic life simulation system and can't be regarded separately from it."</em></p></blockquote><p>Hmmm, not being released in 2006? Here's hoping! <strong>{GSC} Atem</strong> also mentioned the size of the MP maps being around 600 x 600 Meters... So they won't be big enough for you to get lost. </p>
Spotted @ <a href="http://stalker.myexp.de/">Oblivion-Lost.com</a>
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have they said yet that the ai doesnt need to be that good because they'll mostly be fighting mutants?
i wonder if it will take long to develop, right? also something about duke nukem.
http://stalker.myexp.de/en/geigercounter3.swf
i wonder if it will take long to develop, right? also something about duke nukem.
http://stalker.myexp.de/en/geigercounter3.swf
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