<strong>[Game -> Preview]</strong> - More info on <a href="http://wikipocalypse.duckandcover.cx/in ... le=Wizards of the Coast">Company: Wizards of the Coast</a> | More info on <a href="http://wikipocalypse.duckandcover.cx/in ... ?title=d20 Apocalypse">Game: d20 Apocalypse</a>
<p><a href="http://www.wizards.com" target="_self">Wizards of the Coast</a> has announced a supplement to their <strong>d20 Modern</strong> books called <strong>d20 Apocalypse</strong>. There's an <a href="http://www.wizards.com/default.asp?x=dn ... 05b&page=8" target="_self">excerpt</a> from Chapter 1 of the rule book to give you a taste of what it's all about.</p>
<blockquote>
<p><em>The end is the beginning. What type of apocalypse creates the
conditions for your campaign? Deciding the way in which the world ends
is the first step in developing the setting for your campaign. Here are
just a few questions to consider: How long ago was the apocalypse? Do
any cities still stand? If so, are they habitable? Are working
governmental infrastructures in place, or is chaos the rule of the
land? Is there an abundance of working technology, or have most such
items been destroyed? Is the environment friendly or hostile? Do human,
animal, and plant life still take the same forms that they did
preapocalypse? Chapter 1 describes some possible ways in which the
known world comes to an end. </em></p>
</blockquote>
<p>They've come up with various means by which the world comes to an
end, and you can even mix and match! There's nothing quite like
an <strong>Alien Invasion</strong> butting heads with a <strong>Supernatural Invansion</strong> AND a <strong>Biological Disaster</strong>. Maybe the aliens, ghosts, and mutants can all be warring factions, each intent upon killing YOU.</p>
<p>Check out the actual product <a href="http://www.wizards.com/default.asp?x=pr ... /880460000" target="_self">here</a>.</p><p>Thanks <strong>Smiley</strong>!
</p><p> </p>
d20 Apocalypse
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