The re-play thread
- Thor Kaufman
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- King of Creation
- Righteous Subjugator
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I was thinking about doing that ever since I finished it the first time... just that it was such a big disapointment that I have not gotten around to actually do it...King Of Creation wrote:I'm going to start replaying KOTOR 2. What a shitty game. Maybe I can make it better by playing it as an evil character though.
The worst thing about it is also that the only time I played through it I played as a 'neutral' charecter, but I was trying to do more evil things... but it is harder to be an extremely good/evil charecter in KOTOR 2 then in the first game... so, I could not get inside the tomb on Korriban.
hmm.. it did? perhaps.Kashluk wrote:Don't get your hopes up.
Even the original had more variation in good/evil gameplay.
There are no 'knowns'. There are thing we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know we don't know. So when we do the best we can and we pull all this information together, and we then say well that's basically what we see as the situation, that is really only the known knowns and the known unknowns. And each year, we discover a few more of those unknown unknowns.
- King of Creation
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I doubt it. The original had pretty much zero variation. You character could only "diverge" and choose either light or dark side at the very very end. You either choose to go with Bastila, or against her. I have high hopes that Obsidian had at least a little more variation.Kashluk wrote:Don't get your hopes up.
Even the original had more variation in good/evil gameplay.
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- avenger69ie
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- Mandalorian FaLLouT GoD
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I should play these KOTOR games you people speak of.
Blargh wrote:While the way in which the stance is made could be done with at least a pretense of civility - being far more conducive to others actually paying attention than copious swearing - it just wouldn't be Mandy otherwise.
S4ur0n27 wrote:Dexter is getting MFG'ed for the first time
Koki wrote:He must be Mandallorian FaLLouT God'ded ASAP
I remember Deus Ex being more challenging when not playing a stealth game.Koki wrote:I kinda started replaying Deus Ex. Stealth as always, but this time I don't care about killing.
How much replay value did Half-Life 2 have?avenger69 wrote:half life 2 and Rome:Total War
the latter being the better and instantly replayable.
I ought to buy that game so I could waste most of my time playing the stupid mods or something... is it worth it?
Yeah, you should.Mandalorian Fallout God wrote:I should play these KOTOR games you people speak of.
There are no 'knowns'. There are thing we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know we don't know. So when we do the best we can and we pull all this information together, and we then say well that's basically what we see as the situation, that is really only the known knowns and the known unknowns. And each year, we discover a few more of those unknown unknowns.
Given that with regard to shooting, maiming and killing things, Deus Ex is more a twitch game than an RPG, I usually boost my gunnery skills to master level before starting. In my mind it would be somewhat different if combat did not rely so much upon player reflexes. It's irritating enough to fight hordes of goons, it's all the more so if one is also fighting the interface.Koki wrote:Sure, as JC Parkinson spends 10 minutes trying to aim.
Moot though, as I both rarely play Deus Ex these days, and on the chance that I do, I rarely kill people with anything ranged.
Well your doubt is in vain.King of Creation wrote:I doubt it. The original had pretty much zero variation. You character could only "diverge" and choose either light or dark side at the very very end. You either choose to go with Bastila, or against her. I have high hopes that Obsidian had at least a little more variation.Kashluk wrote:Don't get your hopes up.
Even the original had more variation in good/evil gameplay.
The decision at the end doesn't really exist with KOTOR2, because you're "driven by things that are beyond your control" or some chit. So it's the same ending, nothing special really.
And the game's buggy too. And it doesn't allow me to kill all the people I want (some bad guys oppressing goodie-two-shoes peoples, I'm not allowed to kill them, because they are crucial to the story or something?)... well I can kill some of them, but you just *can't get hostile* with most of them.
Deus EX was ok, but there's not that much replay value, really. I've went it through three times and I've seen all there is to see (including the three different endings, the brother chit, obedience chit etc. etc.)