Bethsada isn't a bad company
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Bethsada isn't a bad company
Hey, I'm new hear, but I've been browsing the sight for a bit, and it seems that most people hear consider bethsada to be some half-assed company that makes entirely sucky games that are worthless.
I just want to point out that fallout is probably the best RPG ever made, and that prettymuch anything looks bad compared to it. But in terms of the type of game, that is, a single player RPG where you do whatever the hell you want, there are only 2 franchises, TES and Fallout. I much rather have it stay with a company who knows what makes the game good (open endedness) rather than some other RPG company.
Morrowind was a fine game. Fallout was better. But morrowind was probably better than most RPGs out their. Sure it was easy to exploit some of the flaws, but no one was forcing you. No one ever forced you to play with only one character either.
Although I wish Interplay had kept fallout, bethsada was the best choice to sell it to.
I just want to point out that fallout is probably the best RPG ever made, and that prettymuch anything looks bad compared to it. But in terms of the type of game, that is, a single player RPG where you do whatever the hell you want, there are only 2 franchises, TES and Fallout. I much rather have it stay with a company who knows what makes the game good (open endedness) rather than some other RPG company.
Morrowind was a fine game. Fallout was better. But morrowind was probably better than most RPGs out their. Sure it was easy to exploit some of the flaws, but no one was forcing you. No one ever forced you to play with only one character either.
Although I wish Interplay had kept fallout, bethsada was the best choice to sell it to.
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Morrowind was a transition from a prettymuch completely random, yet huge world (daggerfall), to becoming more focused and doing more stuff by hand. So basicaly they were afraid of not having enough "content", so they rushed in a ton of crappy "fed-ex" quests. Now I think bethsada has learned their lesson, as you can tell from some of their interviews on Oblivion (fewer quests, but they'll actually be ones you'll want to play, with multiple methods, just like the FO quests).
Also, at least morrowind wasn't liniar. I mean aside from fallout, it is the only RPG that is truely open ended. Not as in "Multiple endings", but as in, you go anwhere, do anything. At least bethsada has expeirience with this type of game. I mean it's better than peter malanuxe buying it, blizard, or god forbid, EA.
Point is, if it has to go to another company, who would you rather it be?
Also, at least morrowind wasn't liniar. I mean aside from fallout, it is the only RPG that is truely open ended. Not as in "Multiple endings", but as in, you go anwhere, do anything. At least bethsada has expeirience with this type of game. I mean it's better than peter malanuxe buying it, blizard, or god forbid, EA.
Point is, if it has to go to another company, who would you rather it be?
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Most of us would say Troika, but they basically don't exist anymore. Other than that, there really only only a handful of companies that could handle it without butchering it completely, Obsidian and Bethesda. It's really a crapshoot at this point. With so few decent RPG houses out there, and with the best one dead (Black Isle), I can't really think of a better place for Fallout than Bethesda. I'd probably say no to Obsidian just because Feargus hates all of us, and would make the game suck out of spite. Point is, Bethesda has the resources, skill, talent, and apparently a great desire to make Fallout 3.
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Hey, woah there! Don't confuse "open-ended" with "non-linearity". They're two different kettles full of two different types of fish. Morrowind was as linear as hell. You HAD to do the XYZ before you got the ABC and then talk to JFK before you could approach NOP and so on, right through the entire main quest.Screaming_Dude_in_Vegas wrote:Also, at least morrowind wasn't liniar. I mean aside from fallout, it is the only RPG that is truely open ended. Not as in "Multiple endings", but as in, you go anwhere, do anything. At least bethsada has expeirience with this type of game.
If you walked into the Bad Dudes Lair before you'd done all of that, you got a voice saying "D00d WTF, UR not rdy!!1!". Compared to Fallout where right from the start, you can meander over to the Military Base and give 'em hell. Then waltz down to the Cathedral and give them hell too. Of course, you'd die horribly because you're only a level 1 but there were no limits preventing you from finishing the game when you were ready. The only reason you followed the main plot was because that's the only way to find things out for the first time. I've often played a game of Fallout where I simply stumbled into one ending or another because I didn't want to go through the main quest "by the book" again.
Compare that to Morrowind where you have to go through the hocus pocus to be named Neveravine (even forcing you to do slavery and what-not in their badly designed non-multiple solution quests), then talking to that God d00d, then trying to remember who you sold that ph4t hammer too because you thought it was cursed but nooo... it's a significant part of the plot. Even if you kill the Voodoo God floating in his temple, you get a useless trinket and the "You fucked the game up!" message.
Though admittedly, if you knew of it, there was a guy in some place or another you could talk to whereby you could actually finish the game. If you knew about that, that is. Mostly when I got that message, I reloaded. God Forbid I get stuck in a game that never ends.
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I take fallout 1/2 series as already dead, having Bethesda come in and make a FO3 that attempts to be like those games is just a plus. Even if theres a good chance the game will suck, atleast someone is making an effort to try and make a game like Fallout.
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The same exact thing happens in Morrowind. You can waltz over to Dagoth Ur, grabbing Sunder and Keening along the way (kind of like how the designers of F1/F2 put towns between you and a destination) and fight him. Sure, you'd die... but you'd die the same way if you fought the Master.where right from the start, you can meander over to the Military Base and give 'em hell. Then waltz down to the Cathedral and give them hell too. Of course, you'd die horribly because you're only a level 1 but there were no limits preventing you from finishing the game when you were ready.
...Even if you kill the Voodoo God floating in his temple, you get a useless trinket and the "You fucked the game up!" message.
That "useless trinket" is the same item you get if you progress through the entirely optional main quest.
The human wheel is {?could be}
a metaphor for computer game {?time};
(circumstances are cyclical)
Fallout will return.
You must go to them.
a metaphor for computer game {?time};
(circumstances are cyclical)
Fallout will return.
You must go to them.
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The main quest WASN'T the main point of morrowind. If somone plays morrowind primarely for the main quest, then they've got the whole Idea all wrong. And as somone else posted, you could go strait to the end of the MQ.DarkUnderlord wrote:Hey, woah there! Don't confuse "open-ended" with "non-linearity". They're two different kettles full of two different types of fish. Morrowind was as linear as hell. You HAD to do the XYZ before you got the ABC and then talk to JFK before you could approach NOP and so on, right through the entire main quest.Screaming_Dude_in_Vegas wrote:Also, at least morrowind wasn't liniar. I mean aside from fallout, it is the only RPG that is truely open ended. Not as in "Multiple endings", but as in, you go anwhere, do anything. At least bethsada has expeirience with this type of game.
If you walked into the Bad Dudes Lair before you'd done all of that, you got a voice saying "D00d WTF, UR not rdy!!1!". Compared to Fallout where right from the start, you can meander over to the Military Base and give 'em hell. Then waltz down to the Cathedral and give them hell too. Of course, you'd die horribly because you're only a level 1 but there were no limits preventing you from finishing the game when you were ready. The only reason you followed the main plot was because that's the only way to find things out for the first time. I've often played a game of Fallout where I simply stumbled into one ending or another because I didn't want to go through the main quest "by the book" again.
Compare that to Morrowind where you have to go through the hocus pocus to be named Neveravine (even forcing you to do slavery and what-not in their badly designed non-multiple solution quests), then talking to that God d00d, then trying to remember who you sold that ph4t hammer too because you thought it was cursed but nooo... it's a significant part of the plot. Even if you kill the Voodoo God floating in his temple, you get a useless trinket and the "You fucked the game up!" message.
Though admittedly, if you knew of it, there was a guy in some place or another you could talk to whereby you could actually finish the game. If you knew about that, that is. Mostly when I got that message, I reloaded. God Forbid I get stuck in a game that never ends.
Morrowind (In my mind) was very much like fallout in that you missed so much if you whent strait for the main quest. I liked both games because they kinda keep everything fresh with tons of "sidequests" which actually become the coolest part of the game.
Granted, fallout did this ALOT better than morrowind, because, as I said earlier, they were going from almost completely randomly generated worlds into a completely hand-crafted one, and felt like they needed to pack as much content in as possible. The result was an abundace of "Run and bring me this item" quests. Oblivion seems like it will be more like Fallout, with "only" 50 or so quests, but they'll actually be cool and such (as aposed to morrowind which had like 300 quests, but I'd realy only want to play 15-30 of them), so I think it's a sign that FO3 won't suck. It may not be as good as the originals, it might be as good but diferent, which will throw some people off, but I don't think it will be outright bad.