Projects in the making
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- Respected
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- Location: Sydney, Australia
I have a little more free time now, so I can start a campaign myself. I plan not to concentrate on the Brotherhood so much though.
As it is early days, any suggestions would be appreciated. If anyone wants me to do something with their old maps that's good too, because I am not the best mapper in the world (hence some of my maps don't even have walls).
As it is early days, any suggestions would be appreciated. If anyone wants me to do something with their old maps that's good too, because I am not the best mapper in the world (hence some of my maps don't even have walls).
Forgive my ignorance master.
DIE...die weak fool (cue Bozar death)
DIE...die weak fool (cue Bozar death)
I was considering making a campaign using the maps that recreated FO2. If I was going to follow a good guy plotline, I would have used the NCR Rangers, and if I went with an evil plotline I was going to use the Mordino family.
Feel free to steal my idea, because I'll probably never get around to implementing it.
Feel free to steal my idea, because I'll probably never get around to implementing it.
"You're going to have a tough time doing that without your head, palooka."
- the Vault Dweller
- the Vault Dweller
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- Location: Sydney, Australia
- OnTheBounce
- TANSTAAFL
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I agree. The FO/FO2 location maps are probably best suited for Single Player, stand-alone missions rather than campaigns. For instance, a map of New Reno would be nice for a gangland shoot-'em-up. To make things interesting (read: challenging) the player could control a "squad" from the Wright family...one without the rocket launchers gotten from SAD.quietfanatic wrote:You can't do the original locations justice without the Fallout engine.
Oh, one thing I would like to know is why the NCR Rangers have to be used for a "good guy" campaign. Sure they're dedicated to the eradication of slavery, but that doesn't mean that someone involved in the struggle is necessarily a "good guy".
OTB
"On the bounce, you apes! Do you wanna live forever?!"
MAP
Hi man
Because I ma stranger I would like to ask you on something - which part of USA is in truth in Fallout Tactics map? I mean from .... to and also states.
THX
BT
Because I ma stranger I would like to ask you on something - which part of USA is in truth in Fallout Tactics map? I mean from .... to and also states.
THX
BT
Sorry for my Barbarian English, because I am Barbarian
But I have one more question. I have quite big problem.
I tried to add to random encounters Legions troop. But when I updated from editor campaign.txt file ALL encounters disapiered included old ones.
Old for example look like this:
{ "ReaverHorde01_Easy;bad;5;8;true;D",
"entities/Actors/Reavers/reaver_02_hth.ent;8;10",
etc
And I added new this:
{ "Legionary01_Easy;bad;5;7;true;D",
"entities/LEGION/Legionary/legionary_04_range.ent;2;10",
"entities/LEGION/Legionary/legionary_05_grenad.ent;2;10",
etc.
Wrom this moment anythig work properly.
If someone know where is mistake that help me a lot
BigTom
I tried to add to random encounters Legions troop. But when I updated from editor campaign.txt file ALL encounters disapiered included old ones.
Old for example look like this:
{ "ReaverHorde01_Easy;bad;5;8;true;D",
"entities/Actors/Reavers/reaver_02_hth.ent;8;10",
etc
And I added new this:
{ "Legionary01_Easy;bad;5;7;true;D",
"entities/LEGION/Legionary/legionary_04_range.ent;2;10",
"entities/LEGION/Legionary/legionary_05_grenad.ent;2;10",
etc.
Wrom this moment anythig work properly.
If someone know where is mistake that help me a lot
BigTom
Sorry for my Barbarian English, because I am Barbarian
- requiem_for_a_starfury
- Hero of the Wastes
- Posts: 1820
- Joined: Tue Oct 29, 2002 11:13 am
If you've just copied and pasted that from your campaign.txt then the answer is simple you've missed off the end brackets and commas.Big Tom wrote:But I have one more question. I have quite big problem.
I tried to add to random encounters Legions troop. But when I updated from editor campaign.txt file ALL encounters disapiered included old ones.
{ "ReaverHorde01_Easy;bad;5;8;true;D",
"entities/Actors/Reavers/reaver_02_hth.ent;8;10",
},
{ "Legionary01_Easy;bad;5;7;true;D",
"entities/LEGION/Legionary/legionary_04_range.ent;2;10",
"entities/LEGION/Legionary/legionary_05_grenad.ent;2;10",
},
Double check that you've closed off all your brackets and used the correct type of bracket.
If you can bear to hear the truth you've spoken
Twisted by knaves to make a trap for fools,
Twisted by knaves to make a trap for fools,
THX but unfortunately seems that there isn´t any problem. I checked it once again and there is whole my encounter:requiem_for_a_starfury wrote:If you've just copied and pasted that from your campaign.txt then the answer is simple you've missed off the end brackets and commas.Big Tom wrote:But I have one more question. I have quite big problem.
I tried to add to random encounters Legions troop. But when I updated from editor campaign.txt file ALL encounters disapiered included old ones.
{ "ReaverHorde01_Easy;bad;5;8;true;D",
"entities/Actors/Reavers/reaver_02_hth.ent;8;10",
},
{ "Legionary01_Easy;bad;5;7;true;D",
"entities/LEGION/Legionary/legionary_04_range.ent;2;10",
"entities/LEGION/Legionary/legionary_05_grenad.ent;2;10",
},
Double check that you've closed off all your brackets and used the correct type of bracket.
{ "Legionary01_Easy;bad;5;7;true;D",
"entities/LEGION/Legionary/legionary_04_range.ent;2;10",
"entities/LEGION/Legionary/legionary_05_grenad.ent;2;10",
"entities/LEGION/Legionary/legionary_06_infbas.ent;1;10",
"entities/LEGION/Legionary/legionary_07_inflig.ent;2;10",
"entities/LEGION/Legionary/legionary_08_infmed.ent;3;10",
"entities/LEGION/Legionary/legionary_11_sniper.ent;3;10",
"entities/LEGION/Legionary/legionary_02_noncom.ent;2;10",
},
Sorry for my Barbarian English, because I am Barbarian
- requiem_for_a_starfury
- Hero of the Wastes
- Posts: 1820
- Joined: Tue Oct 29, 2002 11:13 am
Big Tom check the rest of the brackets.
There should be an extra set of brackets at the start and finish of each section.
i.e.
forces = {
{ "ReaverHorde01_Easy;bad;5;8;true;D",
"entities/Actors/Reavers/reaver_02_hth.ent;8;10",
},
{ "Legionary01_Easy;bad;5;7;true;D",
"entities/LEGION/Legionary/legionary_04_range.ent;2;10",
"entities/LEGION/Legionary/legionary_05_grenad.ent;2;10",
},
}
Also double check your spelling matches your directory set up and look for any typos or other mistakes and make sure that any comentary text has been nullified with //.
PS. If you're replying directly below someone's post there's no need to quote the whole post.
There should be an extra set of brackets at the start and finish of each section.
i.e.
forces = {
{ "ReaverHorde01_Easy;bad;5;8;true;D",
"entities/Actors/Reavers/reaver_02_hth.ent;8;10",
},
{ "Legionary01_Easy;bad;5;7;true;D",
"entities/LEGION/Legionary/legionary_04_range.ent;2;10",
"entities/LEGION/Legionary/legionary_05_grenad.ent;2;10",
},
}
Also double check your spelling matches your directory set up and look for any typos or other mistakes and make sure that any comentary text has been nullified with //.
PS. If you're replying directly below someone's post there's no need to quote the whole post.
If you can bear to hear the truth you've spoken
Twisted by knaves to make a trap for fools,
Twisted by knaves to make a trap for fools,
- Cuthbert Allgood
- Regular
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- requiem_for_a_starfury
- Hero of the Wastes
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- Joined: Tue Oct 29, 2002 11:13 am
Yeah it requires a lot of effort to recreate the RPG maps in FOT, not that making new maps from scratch isn't time consuming as well but to keep the maps true to the originals and still have enough playing room to manuever seems to take more time than normal. I've done a new and old (V15) vault map still got Broken Hills to go.Cuthbert Allgood wrote:Revamped maps from fallout 1&2 {started 2 weeks ago...taxing, very taxing.}
If you can bear to hear the truth you've spoken
Twisted by knaves to make a trap for fools,
Twisted by knaves to make a trap for fools,
- Cuthbert Allgood
- Regular
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- Joined: Tue May 03, 2005 2:39 am
- Location: My Tower
Now i just installed a whole new version of tactics on my comp(original is on a portable hard drive.) well i installed the same mods/patches, now i cant get my sprites for weapons on my editor... I checked all my file names and directories for variations and im stumped.... any ideas?
"First comes smiles, then lies. Last is gunfire."
- requiem_for_a_starfury
- Hero of the Wastes
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- Cuthbert Allgood
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- PaladinHeart
- Strider
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Woot! I finally found what I was looking for in my books. Plus I found my RPG's general outline. I just kept SO much stuff in my head I really need to get it all down on paper this time. I hope I can really start working on my RPG again. It's going to take a while but be SO worth it in the end (at least I hope) :-P
But anyway I found the map I drew for the mission I was going blank on so now I can finally figure out what I was doing! Woot!
But anyway I found the map I drew for the mission I was going blank on so now I can finally figure out what I was doing! Woot!
"For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life. " -John 3:16
Hopes. Dreams. You have to live these things. If not, they will remain prisoner within the confines of your mind for the rest of your life.
Hopes. Dreams. You have to live these things. If not, they will remain prisoner within the confines of your mind for the rest of your life.
- requiem_for_a_starfury
- Hero of the Wastes
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- Forty-six & Two
- Wandering Hero
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