Classes
- King of Creation
- Righteous Subjugator
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- Cuthbert Allgood
- Regular
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- SDF!
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You did in arena, but they droped that in daggerfall. I mean you could choose a premade class if you realy wanted to, but they had a custom class system added, and almost everyone used that. The custom class system was very similar to the tag skills system. You chose a group of skills that contributed towards gaining a level.King of Creation wrote:Didn't all of the Elder Scrolls game require you to select a class?
- Smiley
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Keep it to what it was.
It wouldn't bother me to see the Morrowind system implemented, or an alternative version of it, because I found myself doing a lot more planning in Morrowind regarding my class, that I did in Fallout..
Fo, was like... so what do I lvl up now? meh... fuck it. Just choose whatever it seems I need now.
That's only what I feel though, keeping SPECIAL would be the best for all.
It wouldn't bother me to see the Morrowind system implemented, or an alternative version of it, because I found myself doing a lot more planning in Morrowind regarding my class, that I did in Fallout..
Fo, was like... so what do I lvl up now? meh... fuck it. Just choose whatever it seems I need now.
That's only what I feel though, keeping SPECIAL would be the best for all.
Testicular Pugilist
As long as there is no possibility to lock your character away from using a weapon/item/stuff/thingie for no apparent reason, i.e. if you choose one-hander, you should still be able to use two handed weapons, and even become good at it, just not as skilled as other people. You should never get a message saying "stfu n00b u cant use teh minigun cos u chose one-hander tag"...what excatly prevents me from taking that minigun in both hands and squeezing the trigger?
things fysically hindering the player from using an item would have to be for example the loss of a limb(wich would, in a PA-world, most likely cause death(limited health care, loss of blood, unusefullness, blahblah))
things fysically hindering the player from using an item would have to be for example the loss of a limb(wich would, in a PA-world, most likely cause death(limited health care, loss of blood, unusefullness, blahblah))
I would go further: keep SPECIAL or ditch fallout3, it ain't worth the plastic it's stored on(the CD(s)) if it doesn't have SPECIAL, and don't you dare fixing it! it's not broken.Smiley wrote:That's only what I feel though, keeping SPECIAL would be the best for all.
- St. Toxic
- Haha you're still not there yet
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More 'background history feat' things.
"I was in Nam' and that gives me +30% critical when shooting gooks."
Mystic EDIT: Oh yeah, quick question. What would you guys think about earning feat-stuff in quests? Repaired the unrepairable gizmo-thingy? Here, have a +1 luck on failchecks when using the repair skill.
"I was in Nam' and that gives me +30% critical when shooting gooks."
Mystic EDIT: Oh yeah, quick question. What would you guys think about earning feat-stuff in quests? Repaired the unrepairable gizmo-thingy? Here, have a +1 luck on failchecks when using the repair skill.
Backgrounds, as done with Arcanum and/or System Shock 2 (as already mentioned). For example, you select :
'Bitter burger flipper,
Potentially amusing descriptive fluff goes here,
SHINNY GNU AEWSOM ABILITEE = 50% chance to instantly kill enemies struck in melee when wielding a spatula.
MAE BE SUMTIN NEG- NG - BAD ALLSO = Charisma capped at 4 because you're a hateful cunt and no one likes you, na na na.'
Also, earning a (usually unique and/or special) perk through character actions, rather than level up decisions. As seen in Fallout 2 with certain quests and options, i.e the Dermal/Phoenix Implants, or the Brahmin shite shoveling side quest in Broken Hills.
If that was at all condescending, I anticipate blaming the non-specificity of your query.
'Bitter burger flipper,
Potentially amusing descriptive fluff goes here,
SHINNY GNU AEWSOM ABILITEE = 50% chance to instantly kill enemies struck in melee when wielding a spatula.
MAE BE SUMTIN NEG- NG - BAD ALLSO = Charisma capped at 4 because you're a hateful cunt and no one likes you, na na na.'
Also, earning a (usually unique and/or special) perk through character actions, rather than level up decisions. As seen in Fallout 2 with certain quests and options, i.e the Dermal/Phoenix Implants, or the Brahmin shite shoveling side quest in Broken Hills.
If that was at all condescending, I anticipate blaming the non-specificity of your query.
The problem with backgrounds is, of course, they mean the game will have multiple beginnings, where the player has grown up as a tribal/vault dweller/whatever (barring any weird circumstances). However, it is a grand way to customize your character and how others will interact with them.
suppose you're thinking about a plate of shrimp. suddenly somebody will say like 'plate' or 'shrimp' or 'plate of shrimp', out of the blue, no explanation.
Best. Idea. Ever.St. Toxic wrote:More 'background history feat' things.
"I was in Nam' and that gives me +30% critical when shooting gooks."
Going back on (or rather, further off) topic, I had another FO3 idea...
How would you guys feel if (God forbid) Bethesda actually took a risk and made Fallout 3's main character a race other than human? It may or may not work out, but it's an interesting thought.
I wouldn't mind bein' a Ghoul.
Hmm, I remember their being premade classes you could select from in Morrowind. I also remembered there being premade characters in fallout that fit basic "class" descriptions that you could choose from as well. ES games, as far as I know, always gave you the option to "make your own class" as Fallout gave you the "create character" option. At least I know that is how it was in Morrowind because that is how I always made my characters.
- POOPERSCOOPER
- Paparazzi
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I think that would just kinda cut the game up into a couple of different paths, instead of one big mish mash of choices and shit in the game.Killzig wrote:backgrounds like in Arcanum would be much appreciated.
Along with alternate beginnings depending on that background. Kinds that actually effect your gameplay. Take that step ToEE took a little further.
Maybe have the background info that can affect dialog.
Join us on IRC at #fallout on the gamesurge.net network.
- St. Toxic
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It wouldn't be a big bother, I think, just an extra number of 'starter upper' towns s'all.
And ofcourse the; "You're in a world of shit!" option ( or "You got jumped!" ? ), where you start out in the middle of the wasteland with nothing on, thus getting an enormous + to radiation-resistance.
I'm more concerned with the effects of backgrounds on dialogues, reaction and that lot; Guy raised by ghouls = knows better how to deal with ghouls/problems/quests ( so that bg works as in+ for that quest only f.ex ), also knows better how to damage ghouls in combat.
Its an extra step towards character personalization, like writing your own little story and getting a bit of stats for it, and that can't be all bad. This + traits + ( now that it'll be 3d ) looks ( I guess? ) would be really awesome.
One thing I always wanted to do doh; play an old guy.
Start out with a big ++ on skills, - on stats ( not in or ch I suppose ) and a slower exp gain. Just think about the "old-mode" dialogue system.
And ofcourse the; "You're in a world of shit!" option ( or "You got jumped!" ? ), where you start out in the middle of the wasteland with nothing on, thus getting an enormous + to radiation-resistance.
While it could be something interesting, they don't have to start out differently. "Grown up as a tribal" and "Vault Dweller" could both just as well start out in a town between a vault and a tribal-trash camp, with a small story of how they got there and a smaller/bigger ch when talking to the towns residents ( in comparison with someone born and raised in the town ).The problem with backgrounds is, of course, they mean the game will have multiple beginnings, where the player has grown up as a tribal/vault dweller/whatever (barring any weird circumstances).
I'm more concerned with the effects of backgrounds on dialogues, reaction and that lot; Guy raised by ghouls = knows better how to deal with ghouls/problems/quests ( so that bg works as in+ for that quest only f.ex ), also knows better how to damage ghouls in combat.
Its an extra step towards character personalization, like writing your own little story and getting a bit of stats for it, and that can't be all bad. This + traits + ( now that it'll be 3d ) looks ( I guess? ) would be really awesome.
One thing I always wanted to do doh; play an old guy.
Start out with a big ++ on skills, - on stats ( not in or ch I suppose ) and a slower exp gain. Just think about the "old-mode" dialogue system.
- St. Toxic
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"Wh.. What? Rot-GUT? Why you little... when I was younger we used to drink lemonade... "Retlaw83 wrote:"Oh please, please, help me find the water chip. I'm so very old."
"Jhesus Christ, boy, what the ... what the HELL are you wearing? What kind of clothes is that? Brotherhood of the what? Of Steel?! What's wrong with a nice suit?"
-and don't forget combat taunts;
"Whennam' done with you, you're gonna feel like me!"
"Howwwthahell do you shoot this thingamabob?"
etc