<strong>[ Game -> Update ]</strong> - More info on <a href="http://wikipocalypse.duckandcover.cx/in ... rash">Game: Trash</a>
<p><strong>Mark Currie</strong>, the man behind the post-apocalyptic RTS <a href="http://www.inhumangames.com" target="_self">Trash</a>,
has let me know that they've now started an open beta. The game's been
in development for years, so now we've got the chance to see what it's
like: download it on <a href="http://inhumangames.com/Pages/Download.htm" target="_self">this page</a> (20 MB). Here's the press release:</p>
<blockquote>
<p class="MsoNormal"><em>TRASH ENTERS OPEN BETA</em></p>
<p class="MsoNormal"><em>June 2nd, 2005 (Redmond, WA)
Inhuman Games (<a href="http://inhumangames.com/">www.inhumangames.com</a>), an independent game
developer, has announced that it has reached open beta for its latest game,
entitled "Trash". Inhuman
Games has recently completed several rounds of closed beta testing, each
lasting several months and involving hundreds of beta testers. The open beta is free and open to the public,
and is expected to last less than one month.</em></p>
<p class="MsoNormal"><em>Trash is a real-time
strategy game that takes place in a post-apocalyptic world, where two distinct
races battle for domination. Players
choose to be either humans or mutants, and they gather wasteland resources,
such as trash and toxic waste to build combat units. The design of Trash focuses on multiplayer
on-line play, where games can consist of up to 24 players simultaneously.</em></p>
<p class="MsoNormal"><em>Key Features:</em></p>
<ul>
<li><em>Supports multiplayer games
with up to 24 players</em></li><li><em>Five types of resources</em></li><li><em>Unique system for sharing
resources between teammates</em></li><li><em>Randomly generated maps</em></li><li><em>Internet lobbies for in-game
matchmaking</em></li><li><em>Automatic player ranking
system</em></li><li><em>Realistic line-of-sign,
line-of-fire, and lines-of-supply </em></li>
</ul>
<p class="MsoNormal"><em>About Inhuman Games</em></p>
<p>
<em>In
early 2000, Inhuman Games was formed from by a couple of game industry peons
who wanted to make "the kind of games they like to play". Headquartered in the basement of a home,
Inhuman Games has been slaving over their love for the past five years. For more information about Inhuman Games, go
to <a href="http://inhumangames.com/">www.inhumangames.com</a>, or contact
info@inhumangames.com.</em></p></blockquote>
<p>Impressions please!</p>