Very Important Questions
Would it be possible to just make them both on the same mission, and just changing the singleplayerspawn to the second when some cvar is triggered or something?the idea is the second 'version' of the map would be on the same level but just far away with no tiles in between so it wouldnt be possible to get there.in case of smaller maps anyway, a bigger one would require the multiple levels i guess.
Also about doors, is it possible to only make a door auto open for certain players/teams only?if so, how?
Also about doors, is it possible to only make a door auto open for certain players/teams only?if so, how?
- requiem_for_a_starfury
- Hero of the Wastes
- Posts: 1820
- Joined: Tue Oct 29, 2002 11:13 am
You can build the map how you wish, but if you build different versions side by side you've got the camera boundaries to consider, you would need to block the second section off so if the player scrolled across they wouldn't be able to see it.
For the doors, you'd have to use the unlock, lock commands and have it set so they would be unlocked if a certain player or team is in the zone.
For the doors, you'd have to use the unlock, lock commands and have it set so they would be unlocked if a certain player or team is in the zone.
If you can bear to hear the truth you've spoken
Twisted by knaves to make a trap for fools,
Twisted by knaves to make a trap for fools,
Ah too bad bout the doors.but i think i can work around it.
Now i have an Extremely Importan Question that i just cant figure out: is it possible to have an item that is just in backpack, to give an effect, like increase stats, or skills?I havent found any way to get this to work, but i suspect i could use armors.but i hope theres another way.
Now i have an Extremely Importan Question that i just cant figure out: is it possible to have an item that is just in backpack, to give an effect, like increase stats, or skills?I havent found any way to get this to work, but i suspect i could use armors.but i hope theres another way.
- requiem_for_a_starfury
- Hero of the Wastes
- Posts: 1820
- Joined: Tue Oct 29, 2002 11:13 am
Set up your door, set it to auto open/close and locked. Then set up a zone in front of the door and have a trigger with the condition team x has more than 0 alive in the zone, action unlock the door. Then it'll auto open when a particular actor is in front of it.
Of course you can use armours to increase skills and stats that's how power armour works. You wouldn't be able to do it with an item in the inventory, it would need to be equipped. The only item types we've found (IIRC) that'll increase certain stats and skills are lock picks and enhancers, tool kits and medical kits.
Of course you can use armours to increase skills and stats that's how power armour works. You wouldn't be able to do it with an item in the inventory, it would need to be equipped. The only item types we've found (IIRC) that'll increase certain stats and skills are lock picks and enhancers, tool kits and medical kits.
If you can bear to hear the truth you've spoken
Twisted by knaves to make a trap for fools,
Twisted by knaves to make a trap for fools,
- requiem_for_a_starfury
- Hero of the Wastes
- Posts: 1820
- Joined: Tue Oct 29, 2002 11:13 am
Not every race, you can force armour on entities in the entity editor but I don't think that'll actually change their ac, dr/dt etc.
Forgot to mention for the doors, you could always just give only certain people a key and use the open door option for way points.
Forgot to mention for the doors, you could always just give only certain people a key and use the open door option for way points.
If you can bear to hear the truth you've spoken
Twisted by knaves to make a trap for fools,
Twisted by knaves to make a trap for fools,
- requiem_for_a_starfury
- Hero of the Wastes
- Posts: 1820
- Joined: Tue Oct 29, 2002 11:13 am