Wasteland Merc 2 stuff
- King of Creation
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Wasteland Merc 2 stuff
<strong>[ Mod -> Update ]</strong> - More info on <a href="http://wikipocalypse.duckandcover.cx/in ... =Wasteland Merc 2">Mod: Wasteland Merc 2</a>
<p><strong>Haris</strong> let us know that his <em>Fallout 2</em> mod <strong><em>Wasteland Merc 2</em></strong> is almost complete! According to him, it's at the 80% mark. This certainly is a rare thing in the <em>Fallout</em> modding community. He also sent along some screenshots, which you can view on our forums <a target="_self" href="http://www.duckandcover.cx/forums/viewt ... 7">here</a>.
</p>
<p><strong>Haris</strong> let us know that his <em>Fallout 2</em> mod <strong><em>Wasteland Merc 2</em></strong> is almost complete! According to him, it's at the 80% mark. This certainly is a rare thing in the <em>Fallout</em> modding community. He also sent along some screenshots, which you can view on our forums <a target="_self" href="http://www.duckandcover.cx/forums/viewt ... 7">here</a>.
</p>
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Re: Wasteland Merc 2 stuff
You can remove sid when linking to forum topics, dude, it only needs to topic marker. Sid is personal, not sure what it doesKing of Creation wrote:http://www.duckandcover.cx/forums/viewt ... 0922773e97
Good going, Haris. Most productive indeed
Ozrat wrote:I haven't been so oppressed since prom in 9th grade.
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Re: Wasteland Merc 2 stuff
If you're fast enough, theoretically you can hijack someone elses account if you have the session ID (though there are a bunch of factors you have to take into consideration - like IP address and such so it's a low possibility probably only easily exploited by AOL users).Kharn wrote:You can remove sid when linking to forum topics, dude, it only needs to topic marker. Sid is personal, not sure what it doesKing of Creation wrote:http://www.duckandcover.cx/forums/viewt ... 0922773e97
Good going, Haris. Most productive indeed
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Ehehehe, yeah, logic it is not, but I guess it's for gameplay reasons.Kashluk wrote:That seems kinda akward. I mean, if you kill a guy who's packing tons of ammo, wouldn't it be kinda logical to get his stuff? Especially, if you can *knock* him out and then have the loot?
Though you should turn off knock-out-loot too, that just makes no sense, I'll be spending all my time hitting people over the head with sledgehammers
Ozrat wrote:I haven't been so oppressed since prom in 9th grade.
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Sure you will be able to get hold of 1-3 out of 30 npcs loot. And thats acceptable. You can allso blow them up and get the loot. Now there is at least some advantage of using unarmed, explosives and close combat weapons. Allso when there is 30 super mutants for example i tryed blowing one up. Than other one just came and picked his minigun up.