<strong>[ Game -> Interview ]</strong> - More info on <a href="http://wikipocalypse.duckandcover.cx/in ... title=Ryan Seabury">Person: Ryan Seabury</a> | More info on <a href="http://wikipocalypse.duckandcover.cx/in ... l">Company: NetDevil</a> | More info on <a href="http://wikipocalypse.duckandcover.cx/in ... title=Auto Assault">Game: Auto Assault</a>
<p><a href="http://www.netdevil.com/" target="_self">NetDevil's</a> design director,<strong> Ryan Seabury</strong> sat down with the gents over at <a href="http://www.pro-g.co.uk/" target="_self">Prodigious Gaming</a> today to <a href="http://www.pro-g.co.uk/previews/pid/424/118/" target="_self">discuss</a> the upcoming, <a href="http://www.autoassault.com/index.html" target="_self">Auto Assault</a>... </p><blockquote dir="ltr" style="margin-right: 0px"><p><em>"</em><em><strong>Pro-G: Now we're in August 2005, how close are you to finishing Auto Assault?
Ryan Seabury:</strong> Officially I can say that we are content complete at this point. We've been in beta for a month now. We've been in closed beta since September last year. So we've had live servers up and running for quite some time. At this point it's really balance issues. We're happy with all the core systems, functionally. It's really number adjustments and stabilisation on the server side especially, and optimisation"</em></p></blockquote><p>I guess some of us will be playin <a href="http://www.autoassault.com/index.html" target="_self">Auto Assault</a> fairly soon then... I suppose that's a good thing since the summer's almost over... I'll need some <a href="http://www.whatisfear.com/us/" target="_self">decent</a> <a href="http://www.prey.com/" target="_self">games</a> to help me make it through the winter. </p><p>Spotted @ <a href="http://www.pro-g.co.uk">Prodigious Gaming</a></p>
Auto Assault Q&A
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