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ok, let see here. If you try just moving arroyo then start the game. When you leave the bridge out to the wasteland you spawn where arroyo is on the map. You can use your own maps also. I have not fooled around with it som much, but it works for me.
[Map 005]
lookup_name=Arroyo Bridge
map_name= <----- map name here
music=16FOLLOW
;ambient_sfx=hmxxxxbg:100
;ambient_sfx=gntlwin1:20, gntlwind:20, dogbark:20, dogbark1:20, gustwind:10, gustwin1:10
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:5, gustwin1:5
saved=Yes
;destroyed_maps_as=22 ; Which map does this map re-map as when destroyed?
;destroyed_maps_on_var=0 ; Which global script variable determines
; that an area is destroyed?
if you link a map from the artemple to this map you can start where you wan't on the worldmap except for a small offset to the right.