the problem with SAD brain retreival...

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the problem with SAD brain retreival...

Post by fallout ranger »

What is its fucking problem? I had a science skill of 127% and still couldn't get the goddamn robobrain out of there.



EDIT: oh yeah, how does the organ removal thing work?
does this work
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Post by Naked_Lunch »

Did you equip the ring?
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Re: the problem with SAD brain retreival...

Post by A_M »

fallout ranger wrote:What is its fucking problem? I had a science skill of 127% and still couldn't get the goddamn robobrain out of there.
You need around 150% science. Shitty ,ain't it ?
fallout ranger wrote:EDIT: oh yeah, how does the organ removal thing work?
You leave an npc in the room that's a bit south from the place where you get the Cyber brain. Then you use the brain retrival function and you have his brain :joy: . Sadly the NPC kick's the bucket :/
As for the other organs i dunno.
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Post by gundam2000 »

i put the 2nd worse brain in my robot but he doesnt really do much now, is a better brain required or can i get a brain elsewhere in the game? can you change brains later? i hope you can because i already saved.
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Post by Caveman »

...science skill of 127% and still couldn't get the goddamn robobrain...
You should be able to get it (121% is the minimum requirement), though it might take a few tries.

gundam2000- you're stuck with whatever brain you use when you assemble the robot. It's not total shit with the human brain installed. Though it will never level up, iirc.
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Post by Dan »

You're better off dumping Skynet and getting a better follower, anyhow.
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Post by Urizen »

Dan wrote:You're better off dumping Skynet and getting a better follower, anyhow.
Skynet is one of the very best joinable NPC's. Just give him the M72 Gauss Rifle, and he'll be getting huge criticals almost every time he shoots something.
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Post by Caveman »

^ True. Though it can't wear armor and you can't use stimpaks on it. I've never kept Skynet when going to the Enclave for those very reasons. Vic and Cassidy do well with Gauss rifles and make good mules when wearing Power Armor.
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Post by Urizen »

Even thought he can't use stim's, he can heal himself completely in just a second - outside of combat, of course.
I always try to get him as soon as possible, to make sure he gets the chance to level up a bit before going to the enclave. When there, I can just let him, Marcus, Vic and the enclave soldiers hammer away at Horrigan, without me needing to fire a shot :chainsaw:
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Post by gundam2000 »

Caveman wrote:
...science skill of 127% and still couldn't get the goddamn robobrain...
You should be able to get it (121% is the minimum requirement), though it might take a few tries.

gundam2000- you're stuck with whatever brain you use when you assemble the robot. It's not total shit with the human brain installed. Though it will never level up, iirc.
oh i see. well looks like im screwed then... thanks for the help though! luckily i have sulik and super sledge. :drunk:
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Post by fallout ranger »

Urizen wrote:Skynet is one of the very best joinable NPC's. Just give him the M72 Gauss Rifle, and he'll be getting huge criticals almost every time he shoots something.

EXACTLY.


I don't know about you guys, but I've never had ANY success with Vic.
does this work
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Post by asmodi17 »

I always sell all my NPC's as slaves. It's more fun to go it alone anyways.
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Post by Lazarus Plus »

I generally bring one NPC to the oil rig, as a mule.

I shamelessly exploit the trade buf that allows NPCs to carry way too much stuff, and thus load up massively on goodies.
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Post by Kashluk »

Caveman wrote:
...science skill of 127% and still couldn't get the goddamn robobrain...
You should be able to get it (121% is the minimum requirement), though it might take a few tries.
No it might not, because you can always turn the difficulty slider to "Easy" and have a whopping(?) bonus in your science skill. 121 is more than enough (by 1, mebbe?).
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Post by Franz Schubert »

FR wrote:science skill of 127% and still couldn't get the goddamn robobrain
A_M wrote:You need around 150% science
Caveman wrote:121% is the minimum requirement
Kashluk wrote:121% is more than enough
It's clear that none of you morons know what you're talking about. Where's Saint Proverbius when you need him?
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Post by Urizen »

I'm positive it can be done with a science skill of 125,
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Post by Kashluk »

Fallout Walkthrough wrote:Depending on your Science skill you'll end up with from zero to four brains from which you get to choose one. With Science 90% you can get the Human Brain about 50% of the time. To get the Cybernetic Brain you need Science 121%, but there's still a small risk of failure, so save first.
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I've always done it this way myself. Either really getting 121 or then just turning the difficulty slider a bit. Then it's all about quick-save and quick-load, my mate.
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Post by Phil the Nuka-Cola Dude »

I retrieved the cybernetic brain with +10 IN and 130 science. Im not sure what the exact requirements are but that worked for me. It may require IN of 10, because I had no success with IN 9. Take mentats to boost science and IN.
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Post by Kashluk »

What kind of a dumbass wouldn't have ten INT by the time they reach SAD? D:
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Post by A_M »

Kashluk wrote:What kind of a dumbass wouldn't have ten INT by the time they reach SAD? D:
Maybe he played as Narg ? D:
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