Pete Hines doesn't say much about Fallout 3

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Mismatch
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Post by Mismatch »

As we all know, consoles have limitations when it comes to gameplay and controls. Without a mouse, isometric view and therefore turn-based combat becomes very hard to do or at least it must be heavily simplified. Turn-based combat is very rare and exceptional in CRPGs nowadays and I'd be sad to see it die out completely. I wouldn't want the combat in Fallouts change from tactic-based to skill-based as combat in RPGs in general is a combination of character stats and tactics. Dialogue and bartering on the other hand shouldn't be a problem.
I for one have a hard time seing FO3 being successful without TB combat. Nowadays realime or RT with pause tends to reduce so called RPG's to hack and slash.
And, SPECIAL just wouldnt work without TB.
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Post by DarkUnderlord »

What? No soil erosion or Patrick Stewart? I'm disappointed.
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Post by VasikkA »

Mismatch wrote:And, SPECIAL just wouldnt work without TB.
The danger is that attributes such as perception and weapon skills get a passive role in combat with damage multipliers and chit. The fucked up combat in Vampire Masquerade shows how difficult it is to implement RPG-like combat into real-time first person.
DarkUndies wrote:What? No soil erosion or Patrick Stewart? I'm disappointed..
Well, they can always ask Richard Dean Anderson. :eyebrow:
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Post by Smiley »

VasikkA wrote:It's no use worrying about whether Fallout 3 will go console or not, as the answer is pretty obvious. Also, there is no reason to doubt that the game will suffer because of technical limitations. It's more probable that many PCs will experience running problems, just like the Bethsoft guy said. But that's not the issue here.
Just to be sure; You're talking about controls and stuff, right..?
Not how the game will run technically with frames and how smooth etc?

Because the newer consoles will be much more powerful than your average high-end computer for the next few years.

Especially, since it's dedicated to games...

Just look at the PS2 now, it's very very difficult to get a PC to emulate it, without using a lot of resources.
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Post by A_M »

Smiley wrote: [...]

Just look at the PS2 now, it's very very difficult to get a PC to emulate it, without using a lot of resources.
Is it possible at all to emulate Ps2 ? Cuz all emulators i see on the net are fucked up version's. It doesn't bother me, cuz i have a PS2. But im curius about it.
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Post by Mismatch »

Just look at the PS2 now, it's very very difficult to get a PC to emulate it, without using a lot of resources.
I do hope that you manage to realize the immense stupidity in what you just said.
Because the newer consoles will be much more powerful than your average high-end computer for the next few years.
No they'll not.
fuckface.
Being consoles'll not magically make their hardware better than the one availible to PC's.
The only way this'd happen would be if the hardware manufacturers on purpose made weak chit for PC's.
Not how the game will run technically with frames and how smooth etc?
Could this smoothness have anything to do with low res, shitty graphs and static hardware configurations?
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Post by Spazmo »

Smiley wrote:Because the newer consoles will be much more powerful than your average high-end computer for the next few years.
Bullshit. The next few months, tops. People were saying this same BS when the Xbox and PS2 came out and PCs caught up with those very, very quickly.
How appropriate. You fight like a cow.

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Post by MadBill »

Heh, the next gen consoles already are behind your top-of-the-line PC, and they haven't even hit the market.

The only thing that makes them superior is that developers know EXACTLY what hardware to write the game for.
I miss the good ol' USSA.
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Post by Aonaran »

MadBill wrote:the next gen consoles already are behind your top-of-the-line PC
Totally, I built a computer to these specs months ago:

http://news.com.com/Xbox+specs+revealed ... 05372.html

I wouldn't say the only way it would be possible is if they were purposely making computers weak, I think it is possible because companies like IBM and ATI want to release the advance shit early in their console and use it as showcase for their technology. That and like was stated before all that power is being focused into the sole purpose of running the games, nothing else. I'm not arguing Console over PC, just saying PC will be playing catch up and that if you want to be caught up yourself you're going to be eating steady Ramen day and night for a very long time.
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Post by King of Creation »

By the time Fallout 3 comes out, the Xbox 360 and PS3 will be getting old in terms of console lifespans. PC's will have far surpassed those consoles, if the past situation with the Xbox and PS2 are any indication. What Pete Hines is saying about Oblivion and consoles can't really be applied to Fallout 3.
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Post by VasikkA »

Smiley wrote:Just to be sure; You're talking about controls and stuff, right..?
Not how the game will run technically with frames and how smooth etc?
I meant graphicswise. You can't really compare top-of-the-line PCs and consoles at a certain time, because most people don't have a new and shiny computer. And you can always tune down the graphics on a PC if the game runs a bit slow. Frankly, I don't give a damn if it's a little rough on the edges; I get my gaming-kicks elsewhere.

As I've stated before, the controls is a bigger issue. I'd like to know what kind of changes and limitations this brings to combat and other areas of the game.
King of Creation wrote:By the time Fallout 3 comes out, the Xbox 360 and PS3 will be getting old in terms of console lifespans.
In a way, console games also have a continuous technical lifespan. Platform remains the same, but games and knowledge of the technical capabilities evolve.
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Post by Niektory »

Smiley wrote:Just look at the PS2 now, it's very very difficult to get a PC to emulate it, without using a lot of resources.
It shows that you don't know crap about emulation. It's very difficult to emulate anything without using a lot of resources. You need a much better machine than the one you are trying to emulate.
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Post by Killzig »

With every press release I grow more weary of BethSoft's ability to make a game that's fun to play.
The answer to your first question is shaddup.
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Post by Spazmo »

Press releases? Morrowind did it for me. The press releases are just gravy, or perhaps antigravy of awfulness. Call it urine, perhaps.
How appropriate. You fight like a cow.

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Post by Killzig »

Spazmo wrote:Press releases? Morrowind did it for me. The press releases are just gravy, or perhaps antigravy of awfulness. Call it urine, perhaps.
I wonder if they'll resurrect the giant flea for mass transit in Oblivion.
The answer to your first question is shaddup.
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Post by S4ur0n27 »

If they'd only work their asses to make at least a well-done port of the 360 game, we wouldn't need the latest hardware in our PC.
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Post by Smiley »

I do hope that you manage to realize the immense stupidity in what you just said.
Care to enlighten me?
Being consoles'll not magically make their hardware better than the one availible to PC's.
Could this smoothness have anything to do with low res, shitty graphs and static hardware configurations?
I think the games on my PS2 look great considering how old a machine it is. And the way developers utilizes its potential makes it worth gold.

I'm talking about God f War and Grand Turismo 4 though, since I don't own any other "new" games.

Of course I have a standard 32" TV and not an LCD.

Proper tweaking of your hardware to its potential, for each and every game you have, every time you play, will of course get you better results I agree with that.

But if you can't get the maximum potential from your machine, wtf is the point of having a bazillion GHz's and quadruple GFX' and a cellar-full of RAM?

Don't get me wrong though, I don't like consoles *better* than PC's because they have different uses for me.
I use my PS2 to kick back and relax at, my PC is mostly a workstation.
MadBill wrote:
The only thing that makes them superior is that developers know EXACTLY what hardware to write the game for.
Which make them run better...
It shows that you don't know crap about emulation. It's very difficult to emulate anything without using a lot of resources. You need a much better machine than the one you are trying to emulate.
I haven't tried building an Emulator so no, you're right. I don't know *much* about it, but I do know that there doesn't exist one.
But if our PC's are that much better today, then why can't my machine (Which is close to a high-ender) run them already?
Heh, the next gen consoles already are behind your top-of-the-line PC, and they haven't even hit the market.
Bullshit. The next few months, tops. People were saying this same BS when the Xbox and PS2 came out and PCs caught up with those very, very quickly.
Let me rephrase this... consoles may not have the same numbers, but they don't have to either. They're not running WinME or XP-Home in the background, trying to use drivers which aren't properly updated, or buggy, or otherwise lacking.

In effect: A better machine for getting frames and now when the nextgen consoles arrive, better physics.
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Post by MrSmileyFaceDude »

Killzig wrote:
Spazmo wrote:Press releases? Morrowind did it for me. The press releases are just gravy, or perhaps antigravy of awfulness. Call it urine, perhaps.
I wonder if they'll resurrect the giant flea for mass transit in Oblivion.
Nah, silt striders are indigenous to Vvardenfell, and are not found in Cyrodiil.
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Post by Mr. Teatime »

MrSmileyFaceDude wrote:
Killzig wrote:
Spazmo wrote:Press releases? Morrowind did it for me. The press releases are just gravy, or perhaps antigravy of awfulness. Call it urine, perhaps.
I wonder if they'll resurrect the giant flea for mass transit in Oblivion.
Nah, silt striders are indigenous to Vvardenfell, and are not found in Cyrodiil.
I always wished I could ride those instead of an automatic transit. So I would actually see the world go by as I travelled...
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Post by Franz Schubert »

Why aren't you playing WoW then?
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