![tard D:](./images/smilies/tard.gif)
I think it'll take you like about 2 years or so, though (in real world).
Well, the "find a waterchip in 150 days or we'll all die" wasn't much different from the Fallout 2 story. Although I have to admit that saving a vault feels much better than saving some stupid primitive tribe. In Van Buren you'd have started in a prison so it seems they went for a different approach. I just want the setting to be plausible so that you aren't indifferent to the main task, which sadly is the case in most CRPGs; I don't give a fuck if some evil wizard wants to enslave the realm of Absurdia.Urizen wrote:As for me, one of my greatest wishes for FO3 is a decent storyline, instead of some stupid "you're the chosen one, you're so special - so we're gonna send you out to get some amazing deus ex machina-type gizmo that'll help save us all!"
One of the truly great things about FO1 were that you were'nt anybody special - you'd simply drawn the shortest straw.
It's basically the same structure in most games. The player character is larger than life, special, he's going to make a difference in the world. But you're right, Fallout did a great job of making it seem like the world was bigger than you. Made the exploration that much fun. As Vasikka points out though, it was the same basic schema just dressed up differently.Urizen wrote:As for me, one of my greatest wishes for FO3 is a decent storyline, instead of some stupid "you're the chosen one, you're so special - so we're gonna send you out to get some amazing deus ex machina-type gizmo that'll help save us all!"
One of the truly great things about FO1 were that you were'nt anybody special - you'd simply drawn the shortest straw.
I see your point, but I think there's a big difference between a random computer part that accidentally breaks, and a mythic technological gadget that will "bring life to the wasteland". A deus ex machina is a quick fix to a story, and I feel that only the G.E.C.K. fits that description.Killzig wrote:As Vasikka points out though, it was the same basic schema just dressed up differently.
A different set-up would certainly be a good thing. (I don't have any freaking idea why it was re-used in FO2 in the first place.) The whole "chosen one" cliche and the lack of an interesting main storyline that is being brought up could be solved by making the PC's quest a more personal one. Most (good) RPGs today have a well-developed cast of secondary characters to keep the plotline interesting and add more personal motivations and conflicts for the character.Killzig wrote:It's basically the same structure in most games. The player character is larger than life, special, he's going to make a difference in the world. But you're right, Fallout did a great job of making it seem like the world was bigger than you. Made the exploration that much fun. As Vasikka points out though, it was the same basic schema just dressed up differently.Urizen wrote:As for me, one of my greatest wishes for FO3 is a decent storyline, instead of some stupid "you're the chosen one, you're so special - so we're gonna send you out to get some amazing deus ex machina-type gizmo that'll help save us all!"
One of the truly great things about FO1 were that you were'nt anybody special - you'd simply drawn the shortest straw.
eh, there are good RPG's made today?Old_Ralph wrote:A different set-up would certainly be a good thing. (I don't have any freaking idea why it was re-used in FO2 in the first place.) The whole "chosen one" cliche and the lack of an interesting main storyline that is being brought up could be solved by making the PC's quest a more personal one. Most (good) RPGs today have a well-developed cast of secondary characters to keep the plotline interesting and add more personal motivations and conflicts for the character.Killzig wrote:It's basically the same structure in most games. The player character is larger than life, special, he's going to make a difference in the world. But you're right, Fallout did a great job of making it seem like the world was bigger than you. Made the exploration that much fun. As Vasikka points out though, it was the same basic schema just dressed up differently.Urizen wrote:As for me, one of my greatest wishes for FO3 is a decent storyline, instead of some stupid "you're the chosen one, you're so special - so we're gonna send you out to get some amazing deus ex machina-type gizmo that'll help save us all!"
One of the truly great things about FO1 were that you were'nt anybody special - you'd simply drawn the shortest straw.