Fallout, a textbook example.

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Mismatch
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Fallout, a textbook example.

Post by Mismatch »

I found it a tad interesting to that my textbook mentions fallout.
So I figured I might share it:
(There also was a brief description of the game)
The approach that is taken by the Fallout story is to allow the player to continue on what seems like a simple quest, and then to throw in complications at the last minute: The water chip cannot be obtained from Vault15. It stands in ruins, and the control room lies under tons of rock.
This "false ending" approach was used more than once in Fallout. When the avatar does finally get hold of another water chip and returns to the vault, he comes to the realization that Vault§15 was attacked--and that due to his actions, he has now revealed the location of his home to the same elements that attacked Vault15. The adventure continues, and the Avatar is now tasked with destroying the forces that threaten his home vault.

The opening of this game is again intriguing. The theme of returning home is a common one used in CRPGs to involve the player, and its used here to good effect. The final twist at the end of the game, once the player has achieved all of his goals, is that he has been changed so much by his experiences in the outside world, he cannot return to his home vault. This bittersweet irony is a very good axample of excellent story-telling in a role-playing game.
and on character management:
For Fallout2, the primary set of attributes includes Strengh, Perception, Endurance, Charisma, Agility, Intelligence, and Luck. The secondary set of attributes include Hit Points (Calculated from strength and endurance) Armor Class (based on agility), and several other derivations .
Fallout is a particulary good example of a well thought of base rule set.
In addition to skills being limited only by the abilities of the character, it also has an intriguing set of "traits" available - extre abilities that can be developed, but that usually come with a disadvantage as well as an advantage.
and, Morrowind is mentioned also, though not very much, on perspective:
Some of these have been fully first person 3d, such as Elder Scrolls III: Morrowind.
thats what I've spotted this far, may be more though. I feel it SHOULD be anyways...
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Radoteur
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Post by Radoteur »

seeing as how fallout is just about the best game ever made I expect to see it every textbook.

ps what textbook?
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Post by Mismatch »

Radoteur wrote:seeing as how fallout is just about the best game ever made I expect to see it every textbook.

ps what textbook?
On Game Design (Andrew Rollings & Ernest Adams)
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Post by ApTyp »

You, uh... not actually majoring in Game Design, are you?
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Post by Koki »

He totally is. Ban him.
Serious Business.
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Post by ApTyp »

I can't, I'm not important enough! :(
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Post by PiP »

"off with their heads" said the queen
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Post by Mismatch »

oh noes D:
nah, I'll not be majoring in it, I'm takeing it this year since I grew weary with AI and autonomous agents and chit, next year I'll focus on something that can actually get me a job. Not decided what yet.
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Pick up the garbage in your friendly black neighborhood.
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