Elevator
- PaladinHeart
- Strider
- Posts: 747
- Joined: Sun Feb 02, 2003 5:28 am
- Contact:
Elevator
I don't suppose anyone has the skills required to make a new vehicle that looks like an elevator?
- requiem_for_a_starfury
- Hero of the Wastes
- Posts: 1820
- Joined: Tue Oct 29, 2002 11:13 am
- PaladinHeart
- Strider
- Posts: 747
- Joined: Sun Feb 02, 2003 5:28 am
- Contact:
RE
Err.. well then substitute technology for skill there then :)
I was thinking that if someone could turn a vehicle into an entity, that the same could be done with a large box or such. From item to vehicle? Hmm.. well maybe not then :-(
I may be able to accomplish the same effect with something else. I'll have to give it a try.
I was thinking that if someone could turn a vehicle into an entity, that the same could be done with a large box or such. From item to vehicle? Hmm.. well maybe not then :-(
I may be able to accomplish the same effect with something else. I'll have to give it a try.
- [HpA]SniperPotato
- Desert Wanderer
- Posts: 518
- Joined: Fri Dec 17, 2004 2:23 am
- Location: Everywhere and Nowhere
- Contact:
No! All you need is a character with a tagname, zones, switchs that say the floor levels, and the elevator itself stacked on top of each other on all the levels.
Then use the move entity trigger I believe, and you will move. You could also add some elevator music, wait ~10 seconds, have the door lock, then teleport.
Then use the move entity trigger I believe, and you will move. You could also add some elevator music, wait ~10 seconds, have the door lock, then teleport.
Fallout Tactics multiplayer: COOPnet and MegaCOOP map pack