Elevator

Mapping & modding Fallout Tactics and reviewing maps thereof.
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PaladinHeart
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Elevator

Post by PaladinHeart »

I don't suppose anyone has the skills required to make a new vehicle that looks like an elevator?
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requiem_for_a_starfury
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Post by requiem_for_a_starfury »

I don't think it's the lack of skills, I'm sure Senor Deluxe could make an appropriate image, it's turning an image into a vehicle sprite. We lack the technology. :(
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PaladinHeart
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RE

Post by PaladinHeart »

Err.. well then substitute technology for skill there then :)

I was thinking that if someone could turn a vehicle into an entity, that the same could be done with a large box or such. From item to vehicle? Hmm.. well maybe not then :-(

I may be able to accomplish the same effect with something else. I'll have to give it a try.
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[HpA]SniperPotato
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Post by [HpA]SniperPotato »

No! All you need is a character with a tagname, zones, switchs that say the floor levels, and the elevator itself stacked on top of each other on all the levels.

Then use the move entity trigger I believe, and you will move. You could also add some elevator music, wait ~10 seconds, have the door lock, then teleport. :joy:
Fallout Tactics multiplayer: COOPnet and MegaCOOP map pack
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