the problem with SAD brain retreival...
- fallout ranger
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the problem with SAD brain retreival...
What is its fucking problem? I had a science skill of 127% and still couldn't get the goddamn robobrain out of there.
EDIT: oh yeah, how does the organ removal thing work?
EDIT: oh yeah, how does the organ removal thing work?
does this work
Re: the problem with SAD brain retreival...
You need around 150% science. Shitty ,ain't it ?fallout ranger wrote:What is its fucking problem? I had a science skill of 127% and still couldn't get the goddamn robobrain out of there.
You leave an npc in the room that's a bit south from the place where you get the Cyber brain. Then you use the brain retrival function and you have his brain . Sadly the NPC kick's the bucket :/fallout ranger wrote:EDIT: oh yeah, how does the organ removal thing work?
As for the other organs i dunno.
- gundam2000
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You should be able to get it (121% is the minimum requirement), though it might take a few tries....science skill of 127% and still couldn't get the goddamn robobrain...
gundam2000- you're stuck with whatever brain you use when you assemble the robot. It's not total shit with the human brain installed. Though it will never level up, iirc.
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Even thought he can't use stim's, he can heal himself completely in just a second - outside of combat, of course.
I always try to get him as soon as possible, to make sure he gets the chance to level up a bit before going to the enclave. When there, I can just let him, Marcus, Vic and the enclave soldiers hammer away at Horrigan, without me needing to fire a shot
I always try to get him as soon as possible, to make sure he gets the chance to level up a bit before going to the enclave. When there, I can just let him, Marcus, Vic and the enclave soldiers hammer away at Horrigan, without me needing to fire a shot
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oh i see. well looks like im screwed then... thanks for the help though! luckily i have sulik and super sledge.Caveman wrote:You should be able to get it (121% is the minimum requirement), though it might take a few tries....science skill of 127% and still couldn't get the goddamn robobrain...
gundam2000- you're stuck with whatever brain you use when you assemble the robot. It's not total shit with the human brain installed. Though it will never level up, iirc.
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- Lazarus Plus
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I generally bring one NPC to the oil rig, as a mule.
I shamelessly exploit the trade buf that allows NPCs to carry way too much stuff, and thus load up massively on goodies.
I shamelessly exploit the trade buf that allows NPCs to carry way too much stuff, and thus load up massively on goodies.
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No it might not, because you can always turn the difficulty slider to "Easy" and have a whopping(?) bonus in your science skill. 121 is more than enough (by 1, mebbe?).Caveman wrote:You should be able to get it (121% is the minimum requirement), though it might take a few tries....science skill of 127% and still couldn't get the goddamn robobrain...
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FR wrote:science skill of 127% and still couldn't get the goddamn robobrain
A_M wrote:You need around 150% science
Caveman wrote:121% is the minimum requirement
It's clear that none of you morons know what you're talking about. Where's Saint Proverbius when you need him?Kashluk wrote:121% is more than enough
Schubert's a OH SHIT I HEAR THE ICE CREAM TRUCK!!!!!111!1111oneone.Fallout Walkthrough wrote:Depending on your Science skill you'll end up with from zero to four brains from which you get to choose one. With Science 90% you can get the Human Brain about 50% of the time. To get the Cybernetic Brain you need Science 121%, but there's still a small risk of failure, so save first.
I've always done it this way myself. Either really getting 121 or then just turning the difficulty slider a bit. Then it's all about quick-save and quick-load, my mate.
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I retrieved the cybernetic brain with +10 IN and 130 science. Im not sure what the exact requirements are but that worked for me. It may require IN of 10, because I had no success with IN 9. Take mentats to boost science and IN.
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