Fallout 1 and Mutant Invasions.
Fallout 1 and Mutant Invasions.
Now i've played FO1 and played for about 2 years game time. However, someone on the Something Awful forums is insisting that the Supermutants invade each town starting at day 88 with Necropolis. Then he says that they eventually take out the BoS and a traitor gives your vault location away or something. Is this the old 500 day limit shit or is he pulling this out of his ass?
The BoS never dies, they're always there as long as you haven't lost the game, in which case you can't go to see. The supermutants never invade any town, as I recall, save Necropolis. They kill some ghouls and sit tight. As I recall, no traitor ever gives you away. If time runs out, the vault is simply "found." If you buy the water caravans, that speeds up the "finding" time, I think, but gives you more time to find the water chip. I have to play that game again...
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- Bloodgeon11
- Vault Scion
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I wasn't aware until just now! And the "traitor" may be referring to your option to give up the vault and let yourself be dipped.
"Science fiction wiggers" is my new favorite phrase.
"You'd better be prepared for the jump into hyperspace. It's unpleasantly like being drunk."
-"What's so unpleasant about being drunk?"
"Ask a glass of water."
-Douglas Adams, The Hitchhiker's Guide to the Galaxy
"You'd better be prepared for the jump into hyperspace. It's unpleasantly like being drunk."
-"What's so unpleasant about being drunk?"
"Ask a glass of water."
-Douglas Adams, The Hitchhiker's Guide to the Galaxy
The only way that I lost the game due to the time limit was because it was the first time playing and I spent too much time mucking around trying to get better items. Now when I play, I can usually have either the master or the vats destroyed before the water chip limit is up. I especially like doing this because there is more time to do what you want if you just hold out on giving back the water chip.
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Well there you go on that. And yeah, I suppose that would be the nearest way of having a "traitor." Give up the vault to either the Lieutie Mutie (the Lou) or the Master himself.Stainless wrote:Using the water merchents gives you an extra 100 days to find the water chip, however it removes 100 days off your time limit to destroy the Master and the vats.
off topic? OMG YOU'VE BEEN CENSORED... yet you're still posting. MYSTARY!!!!
Duck and Cover: THE site for all your Fallout needs
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Fallout 2
I heard a rumor that if you play for a long time in Fallout 2. The game WILL eventually End. But its a very long time (I heard the ending shows a cinematic Atomic Bomb Blowing up)
Re: Fallout 2
I got a message saying "You have Died", or something like that.Raxian wrote:I heard a rumor that if you play for a long time in Fallout 2. The game WILL eventually End. But its a very long time (I heard the ending shows a cinematic Atomic Bomb Blowing up)
I had no damage, no radiation load, nothing.
This happened when I was playing AFTER winning the game.
Maybe a 100-year time limit.
I read something like that on the really old FO boards.
The really old ones. I think it was a dev who said something
like "It has to end sometime".
This post was about 7+ years ago.
- johnnygothisgun
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That would have entirely ruined the game for me. The Brotherhood of Steel were my only friends in that game. The only beacon of hope in a war-torn wasteland. Burn the mutants around the base. Scour the planet with atomics. Let the Brotherhood have it all.
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