What Can Be done?
What Can Be done?
So if theres a Mapper coming out (have played with the beta version)
And according to the russians you can add your own towns and maps...
And you can add in your own items (Seen in several Mods ranging from Frank Horrigans Armour to 'the black hole')
It strikes me that if there was a dialogue editor to come out too then an adaption of Fallout 2 into something else (Fallout 2.1 ? ) seems possible although probably very difficult. Does anyone know what other editing tools are in production? Is it ever going to be likely that we'll have enough tools to actually change Fallout 2 into something else? Or is there too much hardcoded into it to ever do more than amusing cosmetic touches?
Please some one who knows more than me (so NO-ONE has an excuse for not posting ) post a bit, coz i'm all a curious as to the possiblities.
Cheers.
And according to the russians you can add your own towns and maps...
And you can add in your own items (Seen in several Mods ranging from Frank Horrigans Armour to 'the black hole')
It strikes me that if there was a dialogue editor to come out too then an adaption of Fallout 2 into something else (Fallout 2.1 ? ) seems possible although probably very difficult. Does anyone know what other editing tools are in production? Is it ever going to be likely that we'll have enough tools to actually change Fallout 2 into something else? Or is there too much hardcoded into it to ever do more than amusing cosmetic touches?
Please some one who knows more than me (so NO-ONE has an excuse for not posting ) post a bit, coz i'm all a curious as to the possiblities.
Cheers.
The Problem with Leadership is inevitably : Who plays God?
- Jimmyjay86
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I don't know if I know more than you but I know there has been talk for many years of modding FO. I tend to think that the time and energy used to reverse engineer the tools to modify the game are better spent in making something from scratch. There is a small but knowledgeable team making Static and I think they are getting farther than the Russians ever did with trying to mod Fallout.
Also you must realize that there are quite a few RPG engines out there with all the proper tools to build with. They may be a little dated compared to Fallout, yet nobody is using them to try and build the next Fallout.
With the proper tools like are available for Tactics, there would be more interest. If the same tools were available, I and all the other Tactics modders would be making some really cool stuff.
Also you must realize that there are quite a few RPG engines out there with all the proper tools to build with. They may be a little dated compared to Fallout, yet nobody is using them to try and build the next Fallout.
With the proper tools like are available for Tactics, there would be more interest. If the same tools were available, I and all the other Tactics modders would be making some really cool stuff.
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General Editing- except for the mapper, I think we have all the tools we need to start editing Fallout "fairly easily". (Of course, major changes are still major projects with the time and effort requirements expected of them.)
Dialogue Editing
Dialogue Editing is easy- I could post a small tutorial/explanation if people wanted, but to make it easier I'm working on an editor of sorts. I've still got one big change I need to make before it is really usable, so the current version is provided without documentation or guarantee- just as evidence that it is in the works.
Download- FODE (21k)
ScreenShot
Dialogue Editing
Dialogue Editing is easy- I could post a small tutorial/explanation if people wanted, but to make it easier I'm working on an editor of sorts. I've still got one big change I need to make before it is really usable, so the current version is provided without documentation or guarantee- just as evidence that it is in the works.
Download- FODE (21k)
ScreenShot
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There is also this petition our Admins put up recently:
Source code release petition
Source code release petition
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My first post, gee am I proud...
Loved your tool, just kind of wondering, how do you decompile the script-files into *.ipp-files? The only prog. I've ever seen that is supposed to do that, is the teamX decompiler. Now, of course that just produces some weird errors on my machine...Dialogue Editing
Dialogue Editing is easy- I could post a small tutorial/explanation if people wanted, but to make it easier I'm working on an editor of sorts. I've still got one big change I need to make before it is really usable, so the current version is provided without documentation or guarantee- just as evidence that it is in the works.
Fallout Forever!
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The only one I know of at present is the teamX decompiler.Loved your tool, just kind of wondering, how do you decompile the script-files into *.ipp-files? The only prog. I've ever seen that is supposed to do that, is the teamX decompiler. Now, of course that just produces some weird errors on my machine...
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You might want to try downloading this and unzipping it into the same directory as the decompiler. (Based off of http://support.microsoft.com/default.as ... US;q168004 , which might (might) be the problem.)
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Let's see... nope, didn't seem to do it... Even rebooted. Now, this may just be on my computer, but all the text in the program seems screwed up... almost like how a japanese web site would appear, if the japanese character set wasn't installed...
It must be something I've done wrong... Now, does anyone posess any documentation on the prog? (English, that is...)
It must be something I've done wrong... Now, does anyone posess any documentation on the prog? (English, that is...)
Fallout Forever!
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- Sir_Funkalot
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Yes, that would be nice...Dialogue Editing is easy- I could post a small tutorial/explanation if people wanted
The Fallout California Tour | Currently being re-designed, re-structurated and re-wrote. To be finished...
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Ganymedes:
Try running this program- it fixed the problem for someone else..
Try running this program- it fixed the problem for someone else..
Temaperacl wrote:Ganymedes:
Try running this program- it fixed the problem for someone else..
this app (patch) solved my problem :twisted:
install it before use the teamX decompiler
Sanctuary » maya modeler
http://www.sanctuary.ro (temp closed)
http://www.sanctuary.ro (temp closed)
- Blarg
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This may be the wrong place for this, but...
Would it be possible to mod FO to have the interface improvements from FO2? For example, the "take all" button, the ability to barter with up to 99999 items, and the improved unarmed combat system.
Would it be possible to mod FO to have the interface improvements from FO2? For example, the "take all" button, the ability to barter with up to 99999 items, and the improved unarmed combat system.
I'm not insane, I'm just misunderstood. Unless I misunderstood the meaning of "insane".
Well...
I guess you COULD, but let us be honest here. There really aren't that many changes in the engine between FO1 and FO2, and both games are wonderful and playable already. ALAS! If only they hadn't chopped all the good parts out of FOT - That's a wonderful engine!
But your time would be better spent actually generating something new. No offense to your idea.
But your time would be better spent actually generating something new. No offense to your idea.
-Gehenna
Every time someone in Interplay's marketing department makes a decision, an angel gets hit by a bus.
Every time someone in Interplay's marketing department makes a decision, an angel gets hit by a bus.