Another question for you Reqium!
Another question for you Reqium!
I don't understand how to get the descriptions and pictures to work, if you can further explain how to get those 2 right, I'd be grateful.. I did the description in the campaign text just above ghost, and I followed the format to the letter..
It doesn't show, and makes me sad.. since I really want to get good at this.
That was probabaly posted before, knowing my luck.. I couldn't find it. Sorry if you have to repeat anything =\
Thanks for any help Req,
-Bahamut
Past projects:
a squad in Brahmin Wood
Tanks at Bunker alpha(more than 1)
It doesn't show, and makes me sad.. since I really want to get good at this.
That was probabaly posted before, knowing my luck.. I couldn't find it. Sorry if you have to repeat anything =\
Thanks for any help Req,
-Bahamut
Past projects:
a squad in Brahmin Wood
Tanks at Bunker alpha(more than 1)
- requiem_for_a_starfury
- Hero of the Wastes
- Posts: 1820
- Joined: Tue Oct 29, 2002 11:13 am
You mean the characters text surely?
The file name of the picture and the entry in characters.txt must match the display name of the entity exactly, it's case sensitive.
So namedude = {} will match the display name dude
but nameDude = {} wont.
Same for the portrait, dude.zar will match but duDe.zar wont and make sure the portrait goes in gui\char.
The file name of the picture and the entry in characters.txt must match the display name of the entity exactly, it's case sensitive.
So namedude = {} will match the display name dude
but nameDude = {} wont.
Same for the portrait, dude.zar will match but duDe.zar wont and make sure the portrait goes in gui\char.
If you can bear to hear the truth you've spoken
Twisted by knaves to make a trap for fools,
Twisted by knaves to make a trap for fools,
- requiem_for_a_starfury
- Hero of the Wastes
- Posts: 1820
- Joined: Tue Oct 29, 2002 11:13 am
YET another question:
I want to make a terminal(dunno how) That once you enter a bunker, says something on the lines of Welcome to Bunker ##
and once you leave, it says Have a good day. I dunno how to make a terminal, or get the speech of it.. Any help at all other than use search would be helpful =)
I want to make a terminal(dunno how) That once you enter a bunker, says something on the lines of Welcome to Bunker ##
and once you leave, it says Have a good day. I dunno how to make a terminal, or get the speech of it.. Any help at all other than use search would be helpful =)
- requiem_for_a_starfury
- Hero of the Wastes
- Posts: 1820
- Joined: Tue Oct 29, 2002 11:13 am
Just make a new actor and set the race to 'object' or 'UniqueOther' then give it the sprite you want to use.
Speech, you'll need to read the tutorials on JJ's pages http://jj86tutorials.stgfc.com/ or the editor read me. But basically once you've set up your speech file you'll either need a trigger to force the speech or to set the terminal's click speech. Depending on whether you want the terminal to greet the player on sight or to say hello when they click on the terminal.
To greet the player on sight;
condition
player terminal can see human
human has more than 0 alive in terminal zone
action
force terminal to use speech node x
Or you could make a science terminal, or use an existing one and then when the player 'logs in' if you like;
condition
object script state of terminal is ticked
action
force terminal to use speech node x
Speech, you'll need to read the tutorials on JJ's pages http://jj86tutorials.stgfc.com/ or the editor read me. But basically once you've set up your speech file you'll either need a trigger to force the speech or to set the terminal's click speech. Depending on whether you want the terminal to greet the player on sight or to say hello when they click on the terminal.
To greet the player on sight;
condition
player terminal can see human
human has more than 0 alive in terminal zone
action
force terminal to use speech node x
Or you could make a science terminal, or use an existing one and then when the player 'logs in' if you like;
condition
object script state of terminal is ticked
action
force terminal to use speech node x
If you can bear to hear the truth you've spoken
Twisted by knaves to make a trap for fools,
Twisted by knaves to make a trap for fools,