I keep hearing talk about how we can't make vehciles because we can't make sprites for them.. How about using a behemoth? In the end cutscenes, they were made to look like AT-ATs and could probably hold about 6 robots. I mean, everything is there for them, now we just need someone with knowledge to do it 0_o
Another idea by,
-Bahamut!
Vehicle Idea
- requiem_for_a_starfury
- Hero of the Wastes
- Posts: 1820
- Joined: Tue Oct 29, 2002 11:13 am
Vehicles have 32 directions, most actors even the Behemoth only have 8 directions. That'll be a big problem right there, then there's the animation sequences. Actors use sequences headed 'standwalk', 'standrun' etc while vehicles the sequences are 'driving', 'reversing' etc. So if you gave a vehicle entity a behemoth sprite it would just sit there, oh it might move IIRC you can give a vehicle a container sprite and drive it, it just wouldn't animate. So the behemoth wouldn't appear to walk and it wouldn't turn properly.
Someone did hex edit one of the vehicle sprites to use as an actor, but the only sequence with a suitable header was reversing, IIRC they edited that to standwalk. The 'vehicle' would move foward and follow waypoints, but the wheels/tracks where going in reverse.
Someone did hex edit one of the vehicle sprites to use as an actor, but the only sequence with a suitable header was reversing, IIRC they edited that to standwalk. The 'vehicle' would move foward and follow waypoints, but the wheels/tracks where going in reverse.
You must be joking, the behemoth isn't that big. Most of the internal space is probably taken up by the mechanism to 'walk' those legs.Bahamut wrote:and could probably hold about 6 robots
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