FEAR
- King of Creation
- Righteous Subjugator
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- Spazmo
- Haha you're still not there yet
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I tried running Quake IV the other day. It runs fine for a couple minutes and then suddenly my computer shits itself really hard and reboots. Then I tried playing a different 3D game and the same thing happened. I love blowing $300 on a new video card for it only to give me shit out of the box. I'm pretty sure technology hates me, because it always gives me trouble. That's why I'm going into engineering: to learn how to bend technology to my will and make it suffer for defying me.
FEAR ran really good on my computer with really high settings (anti-aliasing and that sort of shit).
P4 3.0Ghz
1.5 Gb RAM
Radeon 850XT
Oh, btw i forgot to mention before, but i've got quite the sound system on it, really old, but really good. It really brings out the atmosphere in the game and makes it more tense to play. So yes i think good sound is a real plus with FEAR.
P4 3.0Ghz
1.5 Gb RAM
Radeon 850XT
Oh, btw i forgot to mention before, but i've got quite the sound system on it, really old, but really good. It really brings out the atmosphere in the game and makes it more tense to play. So yes i think good sound is a real plus with FEAR.
- [HpA]SniperPotato
- Desert Wanderer
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I got my Radeon 9600xt by sending a little jewish kid in New York a spare copy of FOT. It's the only thing that lets me play games made after 2002.
Fallout Tactics multiplayer: COOPnet and MegaCOOP map pack
- POOPERSCOOPER
- Paparazzi
- Posts: 5035
- Joined: Sat Apr 05, 2003 1:50 am
- Location: California
I have a 3.4 p4, 1 gig of ram, and a 9800 pro. FEAR doesn't run that great on my comp, i have to have it at 800x600 to keep the cool effects and to run at a decent framerate. I don't really fiddle to much with my games settings but I can see the difference when the effects are lowers and I get all graphics whorish about it.
- Antimeasure
- Strider
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- POOPERSCOOPER
- Paparazzi
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- St. Toxic
- Haha you're still not there yet
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A few hours of tweaking, and you can probably get the res and main effects to work well. You just have to figure out what option it is that sucks the most resources, and turn it off completely or find a way to turn it down a notch. Why run everything at medium, when you could have high, higher, high, high and off?
Ok... played the single player demo...
It's garbage.
I would best describe it as a cross between Rainbow six and quake. With some supernatual ringu blair-witch wannnabe-bullshit.
It looked like it was going to be reasonably decent. I was hoping the AI was supposed to half decent. Behaving human-like. etc.
However no. Basically you take too much damage. And when you get hit your screen flickers... and it's just gay.
When the enemies take damage. They had the right idea causing them to jolt all over the place when hit, but it wasn't done for functional purposes more for aesthetics. Which again, gay.
The first bullest IMO should essentially be the deciding factor in the fight if you can get enough sucessive hits off after it.. ie (being knocked around by bullets so you can't draw a bead on your target). I also didn't like how they could basically run around unhindered by bullets even though they were obviously getting hit. This turned it into a pseudo quake-unreal-OH SHIT I HEAR THE ICE CREAM TRUCK!!!!!111!1111oneone strafe bullshitfestival.
Furthermore. The AI was kinda neat for a while. Displaying a sort of sense of self preservation, but then it does stupid shit like sidestep at mach three from behind some barrels and shoots at you... so basically it turns into an exchange of about fifty million bullets between you and your enemy before one of you dies. Usually the enemy, because you take way too much damage.
So, yeah. It's more for the graphic appeal, less actual gameplay. Unless you like mindless "strafe left or right while seeing who can hold their crosshair on their target for the longest period of time" idiocy.
It could have been atmospheric and fun... but no.
Gay.
It's garbage.
I would best describe it as a cross between Rainbow six and quake. With some supernatual ringu blair-witch wannnabe-bullshit.
It looked like it was going to be reasonably decent. I was hoping the AI was supposed to half decent. Behaving human-like. etc.
However no. Basically you take too much damage. And when you get hit your screen flickers... and it's just gay.
When the enemies take damage. They had the right idea causing them to jolt all over the place when hit, but it wasn't done for functional purposes more for aesthetics. Which again, gay.
The first bullest IMO should essentially be the deciding factor in the fight if you can get enough sucessive hits off after it.. ie (being knocked around by bullets so you can't draw a bead on your target). I also didn't like how they could basically run around unhindered by bullets even though they were obviously getting hit. This turned it into a pseudo quake-unreal-OH SHIT I HEAR THE ICE CREAM TRUCK!!!!!111!1111oneone strafe bullshitfestival.
Furthermore. The AI was kinda neat for a while. Displaying a sort of sense of self preservation, but then it does stupid shit like sidestep at mach three from behind some barrels and shoots at you... so basically it turns into an exchange of about fifty million bullets between you and your enemy before one of you dies. Usually the enemy, because you take way too much damage.
So, yeah. It's more for the graphic appeal, less actual gameplay. Unless you like mindless "strafe left or right while seeing who can hold their crosshair on their target for the longest period of time" idiocy.
It could have been atmospheric and fun... but no.
Gay.
- [HpA]SniperPotato
- Desert Wanderer
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- Joined: Fri Dec 17, 2004 2:23 am
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... I also forgot to mention the scripted events during which one of those armor-clad agent guys will sort of do a leap over some kind of waist high barricade. As they're clamoring over the obstacle, you can't really kill them you shoot the crap out of them and then it's like:
*bang, bang, bangbang. Bang.* Oh wait, wait, wait.
*finishes climbing/jumping over obstacle*
*dead*.
*bang, bang, bangbang. Bang.* Oh wait, wait, wait.
*finishes climbing/jumping over obstacle*
*dead*.
- POOPERSCOOPER
- Paparazzi
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- Joined: Sat Apr 05, 2003 1:50 am
- Location: California
- POOPERSCOOPER
- Paparazzi
- Posts: 5035
- Joined: Sat Apr 05, 2003 1:50 am
- Location: California
Just an amalgam of today's most cliche'd action oriented game features... with none of the actual fun... sadly.Bullet time, destructable environment, dynamic lighting, enemies working in groups, general eyecandy.
But I would say I was too hard on the game.
Take it from the perspective of someone who's absolutely sick to death of traditional FPS'es.
But yeah. Aside from that, F.E.A.R is very much dependent on eye candy for your overall enjoyment. Which I just give two shits about.
The AI working in teams... well... in the demo the ai working in teams was about as sophisticated HL1...
Honestly in HL2 the ai would actually attempt takedowns, especially the heavier armored urban camo guys...
If you ever felt those tense moments where you'd hear them chattering to one another and your trigger finger would twitch and you just -knew- they had something cooked up, and then you heard that "3... 2... 1"
And either a grenade comes around the corner or one of them busts out from the corner utilizing suppressive fire whilst the other guy covers him from the edge of the corner...
Now that's atmospheric and fun... as evil and horrible as Valve is...
Anyhow. I'm Digressing.
Yeah. The teamwork AI in the demo is pretty weak. Not on par with the best games of that sort out there IMO. The graphics if on lower end settings seem to make the game look shittier than reasonably detailed games that are less graphically demanding. So you really need a super PC to enjoy the eye bullshit candy. So maybe again that's sort of influencing me. I can just manage to run it decently on moderate settings.
It's a painfully generic game..
And I really didn't see why you should be able to shoot guys heads off with a pistol that's essentially the visual and I suppose functional equivalent to a browning hi-power.
The sounds for most of the guns was pretty anaemic as well... especially the G2A2, which albeit cool looking, because it looks like an SL8-4 with a beta-c magazine... sounded nothing like a gun at all... or at least an SL8-4 would when firing indoors... sadly.
They really should have invested money and time in some good sounds, and a good sound engine.