Forlorn World announced

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Ausir
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Forlorn World announced

Post by Ausir »

<strong>[ Game -> Update ]</strong> - More info on <a href="http://wikipocalypse.duckandcover.cx/in ... le=Forlorn World">Game: Forlorn World</a>

<p><em><a href="http://forlornworld.com/">Forlorn
World</a></em>, a Polish indie post-nuclear cRPG has been
announced. The game is not new - it's a fusion of two previously
unrelated projects - <em>Trinity</em> and <em>Polish
Wasteland</em>.


<em>Trinity</em> was set in Poland during a nuclear winter,
while <em>Polish Wasteland</em> was initially a
<em>Fallout 2</em> mod, and later an entirely new game, set
in <em>Fallout</em>-like wasteland, in an alternate future
where communism in Poland never ended, just like the 50s never seem to
have ended in <em>Fallout</em>. As a fusion of those two,
<em>Forlorn World</em> takes place in Poland where communism
ended only with the nuclear war, but during a nuclear winter.


<em>Forlorn World</em> is in the tech-demo phase, and first screenshots will be ready soon.


The features are supposed to be:

- about 20 locations in a fully 3D world

- non-linear, developed plot

- lots of party interaction, including relationships and conflicts

- an advanced physics engine

- realistic active pause combat system

- day/night cycles, dynamic shadows and lighting

- vehicles and modifiable weapons


I was fairly interested until the "active pause" bit.</p>
<p>You can see some <a href=gallery/index.php?cat=30>Forlorn World concept art</a> in our gallery.


Cheers, <strong>LooZ^</strong>!
</p>
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VasikkA
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Post by VasikkA »

- non-linear, developed plot
- dynamic world
Considering no game has never fully succeeded in this, it's a BIG promise.
- realistic active pause combat system
How can pauses in combat be realistic?
- about 20 locations in a fully 3D world
- lots of party interaction, including relationships and conflicts
- day/night cycles, dynamic shadows and lighting
- vehicles and modifiable weapons
- an advanced physics engine
The rest is just standard BG crap. The post-apocalyptic Poland during a nuclear winter theme is a mystery, so I'll just have to wait until I see a demo or screenshots to bash some more.

The website is in Polish. I'd like to know in what language the game is?
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Ausir
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Post by Ausir »

The old Trinity website had a Polish version, so I guess this one also will.
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Mismatch
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Post by Mismatch »

Polish
someone blow em up already
about 20 locations in a fully 3D world
20 polish rooms D:
non-linear, developed plot
D: D: lies
lots of party interaction, including relationships and conflicts
lets have a techno party.
polish techno.
an advanced physics engine
thats not a feature, its a must in 3d. wankers.
realistic active pause combat system
just like real combat is fought
play by e-mail
day/night cycles, dynamic shadows and lighting
yay.
vehicles and modifiable weapons
in the expansion trees will be listed as a feature

sound interesting. fopr real, im not being an ass.
too bad its in polish, poles are so nineties.
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vendetta
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Post by vendetta »

Mismatch wrote:too bad its in polish, poles are so nineties.
You mean, poles have actually been into fashion? D;
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Post by Mismatch »

vendetta wrote:
Mismatch wrote:too bad its in polish, poles are so nineties.
You mean, poles have actually been into fashion? D;
no, technologically
fashionwise theyre just your average buch of radiated hobos
looking like a mix of camp jew and ukrainan chernobyl kiddie

edit:
no wonder noone cared when hitler invaded poland.
the rest of europe were all like good riddance, them poles havent contributed with anything ever.
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S4ur0n27
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Post by S4ur0n27 »

What happened to the game which featured hundred of thousands of trees?
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Mismatch
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Post by Mismatch »

S4ur0n27 wrote:What happened to the game which featured hundred of thousands of trees?
lumberjack tycoon D:
sid meier canned it, he wrote michael moore with his ball point pen, and its history from there.
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Mad Max RW
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Post by Mad Max RW »

I still don't get if this is a mod, free game, or an actual game they intend to sell in stores. They'll have to worry about all the competition with the 30,000 other Polish Fallout clones stuck in eternal development.

Wait...who gives a shit.
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S4ur0n27
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Post by S4ur0n27 »

Mismatch wrote:
S4ur0n27 wrote:What happened to the game which featured hundred of thousands of trees?
lumberjack tycoon D:
sid meier canned it, he wrote michael moore with his ball point pen, and its history from there.
Naw D: It was some kind of MMORPG, and one of the features was something along the lines of "-more than 100 000 trees in the game, a never before seen feature".
Naked_Lunch

Post by Naked_Lunch »

Star Wars Galaxies
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