Design Quests for Fallout

Comment on events and happenings in the Fallout community.
Post Reply
User avatar
King of Creation
Righteous Subjugator
Righteous Subjugator
Posts: 5103
Joined: Sat Dec 20, 2003 3:00 pm
Contact:

Design Quests for Fallout

Post by King of Creation »

<strong>[ Company -> Update ]</strong> - More info on <a href="http://wikipocalypse.duckandcover.cx/in ... e=Bethesda Softworks">Company: Bethesda Softworks</a> | More info on <a href="http://wikipocalypse.duckandcover.cx/in ... le=Fallout 3">Game: Fallout 3</a>

<p>
</p><p><a target="_self" href="http://www.bethsoft.com">Bethesda</a> is looking to hire a new Quest Designer:</p>
<p> </p>
<blockquote>
<p class="bdycpy"><em>Design and script quests for future Elder
Scrolls and Fallout products. Includes working in our proprietary
toolset to design and script quests.</em></p>
<em><span class="subhdln">REQUIREMENTS: </span></em> <ul>
<li><em>Excellent writing skills.</em></li><li><em>Strong problem solving skills.</em></li><li><em>Strong knowledge of gameplay mechanics and quest flow
in an RPG.</em></li><li><em>Programming or scripting language experience a plus.</em></li><li><em>Knowledge of The Elder Scrolls Construction Set a plus.</em></li><li><em>Knowledge of role playing games and The Elder Scrolls
or Fallout a plus.</em></li><li><em>Game industry experience a plus.</em></li><li><em>Strong desire to be part of a passionate TEAM, making
great games.</em></li>
</ul>
<blockquote><em> Applicant must send a written quest design doc with gameplay
mechanics, dialogue, walkthrough, and implementation criteria.
We will not review Morrowind Plugins themselves, so do not
send them. Keep the background story in your design to a
minimum; we are interested in seeing your dialogue writing,
logical thinking, overall quest flow, and implementation
ability.</em>
</blockquote>
</blockquote>
<p>
</p><p> So if you meet all the requirements, aren't terrible, and don't already work there, please click <a target="_self" href="http://bethsoft.com/links/job_052605_qu ... l">here</a> to learn how to apply. Let's get some solid quests going in<em> Fallout 3</em>. I want this to be the best game the world has ever seen.

</p>
<p> </p><p>Spotted @ <a href="http://www.rpgcodex.com">RPG Codex</a></p>
User avatar
Haris
Mamma's Gang member
Mamma's Gang member
Posts: 1085
Joined: Sun Apr 11, 2004 6:46 pm
Location: Sweden

Post by Haris »

Isnt this old news? Wasnt this allredy posted about 10 times? What nobody applied to it before?
User avatar
King of Creation
Righteous Subjugator
Righteous Subjugator
Posts: 5103
Joined: Sat Dec 20, 2003 3:00 pm
Contact:

Post by King of Creation »

I dunno...I just saw it as new news at the codex. Maybe they're in desperate need of competent quest designers?
<a href="http://www.duckandcover.cx">Duck and Cover: THE Site for all of your Fallout needs since 1998</a>
User avatar
Haris
Mamma's Gang member
Mamma's Gang member
Posts: 1085
Joined: Sun Apr 11, 2004 6:46 pm
Location: Sweden

Post by Haris »

Well all i know i seen it before. Maybe it wasnt on dac. :?
Kashluk

Post by Kashluk »

Yeah, all you crazy americanos, go and apply so we'll have a chance to subtly (or not) influence the developement! D;
User avatar
S4ur0n27
Mamma's Gang member
Mamma's Gang member
Posts: 15172
Joined: Sat Jun 01, 2002 10:14 am
Contact:

Post by S4ur0n27 »

Strong problems solving skills?

Also, Haris, remove your annoying sig, please.
Naked_Lunch

Post by Naked_Lunch »

I sent them a design doc.

Maybe I'll post it here, eh?
User avatar
Mr. Teatime
Righteous Subjugator
Righteous Subjugator
Posts: 3340
Joined: Mon May 19, 2003 12:07 pm

Post by Mr. Teatime »

Once some more info is out, and the game looks decent, I think it might be cool for Bethsoft to run one of those "design a quest" competitions where the winner gets their quest or NPC or whatever put in the game. Whaddya think, Bethsoft people?
User avatar
PiP
Last, Best Hope of Humanity
Last, Best Hope of Humanity
Posts: 5027
Joined: Fri Apr 18, 2003 1:25 am
Location: Brighton beach
Contact:

Post by PiP »

why just one fan-made-quest? If more of'em are good that is... Did I mention I want good, branching dialogues using stat-checks, and I want to be able to solve quest by these, as an alternative to combat, and that what you say in a dialogue must depend on the previous choices of the PC, and in turn influence the rest of the game? Guess I did..
User avatar
S4ur0n27
Mamma's Gang member
Mamma's Gang member
Posts: 15172
Joined: Sat Jun 01, 2002 10:14 am
Contact:

Post by S4ur0n27 »

You don't even have to mention it anymore, that's what everyone wants to be in FO.
ApTyp
250 Posts til Somewhere
250 Posts til Somewhere
Posts: 2694
Joined: Wed May 29, 2002 1:59 am

Post by ApTyp »

look guys, i bet they will only hire expert game industry people, or at least a mod guy with plenty of experience. and i bet the pay is crappy.
User avatar
VasikkA
No more Tuna
No more Tuna
Posts: 8703
Joined: Sat Jun 15, 2002 6:14 pm

Post by VasikkA »

I think it's a bad idea. The worst thing that could happen is that BethSoft starts listening to the fans.

1) BethSoft are professionals at making games, and they have much larger scope and experience to design quests than a fanboy. Also, the quality thing aside, why would they want fan-made quests? What's so special about them?

2) It's hard to design a quest if you don't know anything about the story or locations in the game and I doubt they want to share any info during development.

3) Fan made Fallout.
User avatar
Haris
Mamma's Gang member
Mamma's Gang member
Posts: 1085
Joined: Sun Apr 11, 2004 6:46 pm
Location: Sweden

Post by Haris »

Yea its the fans who wanted ak47 in fallout. :chew:
Naked_Lunch

Post by Naked_Lunch »

VasikkA wrote:1) BethSoft are professionals at making games, and they have much larger scope and experience to design quests than a fanboy. Also, the quality thing aside, why would they want fan-made quests? What's so special about them?
Professionals who made Morrowind.
2) It's hard to design a quest if you don't know anything about the story or locations in the game and I doubt they want to share any info during development.
Just do it based on past Fallout games (a.k.a Canon)
3) Fan made Fallout
:chew:
User avatar
S4ur0n27
Mamma's Gang member
Mamma's Gang member
Posts: 15172
Joined: Sat Jun 01, 2002 10:14 am
Contact:

Post by S4ur0n27 »

I think VasikkA's got it right on that one :( I don't want to FO3 to be just like FO2.
Naked_Lunch

Post by Naked_Lunch »

Yeah, I want it to be like FO1.

:chew:
Post Reply