Omega Project Press Release
- DarkUnderlord
- Paragon
- Posts: 2372
- Joined: Wed May 01, 2002 7:21 pm
- Location: I've got a problem with my Goggomobil. Goggo-mobil. G-O-G-G-O. Yeah, 1954. Yeah, no not the Dart.
- Contact:
Omega Project Press Release
<strong>[ Game -> Update ]</strong> - More info on <a href="http://wikipocalypse.duckandcover.cx/in ... ?title=The Omega Project">Game: The Omega Project</a>
<p>DAC has just gotten word of a new post-apocalyptic game in development which we've absolutely never heard of before. Its called <a href="http://www.omega-project-rpg.com" target="_self">The Omega Project</a> and they've sent us a press release. For lack of anything else to post, here's the whole lot:</p>
<p>
</p>
<blockquote>
<div align="center">
<p><u><strong>
The Official Omega Project Press Release</strong></u></p>
<p align="left"><strong>Introduction</strong>
</p>
</div>
<p><a target="_self" href="http://www.omega-project-rpg.com">
The Omega Project</a>
[TOP] is a Computer Role Playing Game set in the extreme
distant future of Earth and is in development by DarkEdge Studios. The
game will be viewed from the isometric perspective, utilizing an
in-house built engine from the very talented Chrome Can. It
will bring a stunningly detailed world to life for the players to
explore and progress through in a bid to unravel the secrets of a world
of corruption, inequality, sin and greed. </p>
<p><strong>Locations</strong></p>
<p>Locations
in the game world take on the form of ‘layers’, which have been built
by humanity as huge plates that support the ever growing population of
Earth. Each of these layers holds a drastically different mood and
feel to the game. Here are the layers in a bit more detail, starting
from the top layer and working down to the surface of the earth:</p>
<div>
<ul>
<li><strong>Eden City</strong>: This is where the game begins. Eden is very technologically advanced
and Mostly High Class and wealthy people live here. Large open areas
support luxury gardens and parks, giving the whole city a very tranquil
look to it. This is the only layer that receives sun light as we see it
in our world.</li>
<li><strong>Filtermetropolis</strong>:
Imagine the bustling streets of Tokyo, now add flying cars and a
variation of crude looking robots and less clean air. Next you throw in
sex, drugs, rock and roll and mix it all together… introducing one of
the most scum filled layers of the planet with a cyberpunk twist.</li>
<li><strong>Taxscoom</strong>:
More of a wasteland then a city as such, due to the previous war
Taxscoom has been absolutely leveled to the ground. When the huge
buildings fell it created a permanent dust that never settled. Gang
wars rage on day and night as each one seeks to reclaim parts of the
wasteland for there own… only the fittest will survive down here. </li>
<li><strong>The Cell</strong>:
This is a huge prison compound for criminals. Police mostly dump
criminals here to rot. Special forces are stationed here to make sure
no undesirable activity breaks loose. Convicts are bar coded upon
arrival. This means that if they pass over the ‘no go’ area line, the
inmates will be electrocuted. There’s only one problem with this place,
it's overcrowded! </li>
<li><strong>Surface Of The Earth</strong>: Whatever you know about the surface of the earth, forget it now...</li>
</ul>
</div> </blockquote>
<p> </p>
<p> </p>
<blockquote> <div align="center"> </div><strong><div> </div> <div>
<p>Basic Plot Outline</p>
</div></strong> <div>
<p>You
begin the game in Eden city, currently serving under the Eden City
Police Force. In this future, being in the police is
much like being in the army of this day and age. You have to sign a
form so you have to stay for the duration of your work period. You play the role of Rick Cypher, who wakes up to find an
urgent call from the police HQ. Upon arriving you are filled in that
the President's daughter has been kidnapped and it's your job to go
undercover and help find out who’s behind it and why they kidnapped her. Like any good role playing game there are many twists
and turns for you to follow.</p>
<p><u><strong>BASIC GAME INFORMATION</strong></u></p>
</div>
<strong><u> </u> </strong>
<div><strong> </strong></div>
<strong> </strong>
<strong> </strong>
<div>
<p><strong>Appearance:</strong> Depending
on what stats are chosen for Rick, these will effect how he appears. If
the player makes him a strong guy, he will appear bulky. If the
player chooses agility and guns, he will appear skinnier. Other factors
affecting Rick's looks are optional implants or collectable armour.</p>
<p><strong>Development:</strong>
Starts with the traditional character creation screen system. Primary
stats include; Power (Strength), Awareness (Perception), Stability
(Endurance), Charm (Charisma), Mentality (Intelligence), Nimbleness
(Agility), and Fortune (Luck). You can choose some skills to be more
experienced in at the start of the game such as small guns, unarmed,
big guns and others. The game will have the classic leveling up
system, with so many experience points making up a "level". There is
also going to be a ‘Perk’ like system in the
game as well as another "Special perk" system that we will go into in
future updates. </p>
</div>
<div>
<p><strong>Unarmed Combat:</strong>
Unarmed! combat will be interesting as one can use different styles and
different mechanical add ons to enhance his fighting technique. The
player will have the ability to branch off when he reaches a certain
level of unarmed combat. These include kung fu, and brawler.</p>
<p><strong>Graphics:</strong>
The game is viewed in a fixed isometric perspective much like
Fallout and Baldurs Gate. The engine will allow for zooming in on the
scene and zooming out but you will not be able to rotate the camera. The
game will hold little to no 3D models, although we are taking renders
from 3D models to give the impression that the game is a very high
quality 3D game.</p>
</div>
<div>
<p><strong>Music:</strong> Vlad Kurlowski is currently composing the music for TOP. I feel that
having actual music in the game distracts from the gameplay so we are
keeping everything in the game music wise in an ambient form. Vlad was
responsible for the music of Rome:TotalWar and as you can imagine we
are very proud to have him in our team.</p>
<p><strong>Combat:</strong> The combat system will be in real-time (Although this is going under
testing). There will be a pause feature implemented to add a more
tactical approach, which you will need in this game. The action will be
a mix depending on the situation. Some fights will be more tactical
than others. When NPCs join your team and they are injured, their
portraits will show blood marks on face, scratches etc. Bullet time is
under testing but could be a major possibility if pulled off correctly.</p>
</div></blockquote>
<blockquote>
<div>
</div>
<div>
<p> </p>
<p>
</p>
</div>
<div> </div>
<div>
<p>If
you have any questions regarding the game or don’t agree with something
mentioned above please get in touch either by visiting our forum or
leaving a message here. If you would like to help us make the game,
from artwork to script writing, again visit our forum and leave a
message in the recruitment thread or state your ideas in the relevant
section for us to evaluate. </p>
</div></blockquote>
<div>
<p>5 images have also been released:</p>
<blockquote>
<p>The
images provided include 2 character concepts illustrated by SinSlave,
our very talented artist and coloured by SeanyD. A view of Eden city in
its early stages painted by SeanyD, and a screenshot from the test demo
we are currently working on, which should clearlly show the view we are
going for in this game followed by a close up version of the hanger
bay. Please keep in mind the golden character in the screenshot is
merely for size comparison and not part of the game and there is no
special lighting aplied to the scene, only a skylight.
</p>
</blockquote>
<p align="center"><a href="http://www.duckandcover.cx/gallery/disp ... ?pos=-1051" target="_self"><img width="115" height="100" border="0" align="top" src="http://duckandcover.cx/gallery/albums/u ... 20View.jpg" /></a> <a href="http://www.duckandcover.cx/gallery/disp ... ?pos=-1048" target="_self"><img width="86" height="99" border="0" src="http://www.duckandcover.cx/gallery/albu ... Digger.jpg" /></a> <a href="http://www.duckandcover.cx/gallery/disp ... ?pos=-1047" target="_self"><img width="133" height="100" border="0" src="http://www.duckandcover.cx/gallery/albu ... e%20up.jpg" /></a> <a href="http://www.duckandcover.cx/gallery/disp ... ?pos=-1050" target="_self"><img width="121" height="100" border="0" src="http://www.duckandcover.cx/gallery/albu ... gerBay.jpg" /></a> <a href="http://www.duckandcover.cx/gallery/disp ... ?pos=-1049" target="_self"><img width="72" height="100" border="0" src="http://www.duckandcover.cx/gallery/albu ... 20Unit.jpg" /></a></p>
<p>Pity about the real-time combat but if any of that sparked your fancy, <a href="http://www.omega-project-rpg.com/" target="_self">be sure to check it out</a>.</p>
</div>
<blockquote>
<p><strong><strong><strong><strong><strong><strong><strong> </strong></strong></strong></strong></strong></strong></strong></p>
</blockquote>
<p><strong><strong><strong><strong><strong><strong><strong> </strong></strong></strong></strong></strong></strong></strong></p>
<p>DAC has just gotten word of a new post-apocalyptic game in development which we've absolutely never heard of before. Its called <a href="http://www.omega-project-rpg.com" target="_self">The Omega Project</a> and they've sent us a press release. For lack of anything else to post, here's the whole lot:</p>
<p>
</p>
<blockquote>
<div align="center">
<p><u><strong>
The Official Omega Project Press Release</strong></u></p>
<p align="left"><strong>Introduction</strong>
</p>
</div>
<p><a target="_self" href="http://www.omega-project-rpg.com">
The Omega Project</a>
[TOP] is a Computer Role Playing Game set in the extreme
distant future of Earth and is in development by DarkEdge Studios. The
game will be viewed from the isometric perspective, utilizing an
in-house built engine from the very talented Chrome Can. It
will bring a stunningly detailed world to life for the players to
explore and progress through in a bid to unravel the secrets of a world
of corruption, inequality, sin and greed. </p>
<p><strong>Locations</strong></p>
<p>Locations
in the game world take on the form of ‘layers’, which have been built
by humanity as huge plates that support the ever growing population of
Earth. Each of these layers holds a drastically different mood and
feel to the game. Here are the layers in a bit more detail, starting
from the top layer and working down to the surface of the earth:</p>
<div>
<ul>
<li><strong>Eden City</strong>: This is where the game begins. Eden is very technologically advanced
and Mostly High Class and wealthy people live here. Large open areas
support luxury gardens and parks, giving the whole city a very tranquil
look to it. This is the only layer that receives sun light as we see it
in our world.</li>
<li><strong>Filtermetropolis</strong>:
Imagine the bustling streets of Tokyo, now add flying cars and a
variation of crude looking robots and less clean air. Next you throw in
sex, drugs, rock and roll and mix it all together… introducing one of
the most scum filled layers of the planet with a cyberpunk twist.</li>
<li><strong>Taxscoom</strong>:
More of a wasteland then a city as such, due to the previous war
Taxscoom has been absolutely leveled to the ground. When the huge
buildings fell it created a permanent dust that never settled. Gang
wars rage on day and night as each one seeks to reclaim parts of the
wasteland for there own… only the fittest will survive down here. </li>
<li><strong>The Cell</strong>:
This is a huge prison compound for criminals. Police mostly dump
criminals here to rot. Special forces are stationed here to make sure
no undesirable activity breaks loose. Convicts are bar coded upon
arrival. This means that if they pass over the ‘no go’ area line, the
inmates will be electrocuted. There’s only one problem with this place,
it's overcrowded! </li>
<li><strong>Surface Of The Earth</strong>: Whatever you know about the surface of the earth, forget it now...</li>
</ul>
</div> </blockquote>
<p> </p>
<p> </p>
<blockquote> <div align="center"> </div><strong><div> </div> <div>
<p>Basic Plot Outline</p>
</div></strong> <div>
<p>You
begin the game in Eden city, currently serving under the Eden City
Police Force. In this future, being in the police is
much like being in the army of this day and age. You have to sign a
form so you have to stay for the duration of your work period. You play the role of Rick Cypher, who wakes up to find an
urgent call from the police HQ. Upon arriving you are filled in that
the President's daughter has been kidnapped and it's your job to go
undercover and help find out who’s behind it and why they kidnapped her. Like any good role playing game there are many twists
and turns for you to follow.</p>
<p><u><strong>BASIC GAME INFORMATION</strong></u></p>
</div>
<strong><u> </u> </strong>
<div><strong> </strong></div>
<strong> </strong>
<strong> </strong>
<div>
<p><strong>Appearance:</strong> Depending
on what stats are chosen for Rick, these will effect how he appears. If
the player makes him a strong guy, he will appear bulky. If the
player chooses agility and guns, he will appear skinnier. Other factors
affecting Rick's looks are optional implants or collectable armour.</p>
<p><strong>Development:</strong>
Starts with the traditional character creation screen system. Primary
stats include; Power (Strength), Awareness (Perception), Stability
(Endurance), Charm (Charisma), Mentality (Intelligence), Nimbleness
(Agility), and Fortune (Luck). You can choose some skills to be more
experienced in at the start of the game such as small guns, unarmed,
big guns and others. The game will have the classic leveling up
system, with so many experience points making up a "level". There is
also going to be a ‘Perk’ like system in the
game as well as another "Special perk" system that we will go into in
future updates. </p>
</div>
<div>
<p><strong>Unarmed Combat:</strong>
Unarmed! combat will be interesting as one can use different styles and
different mechanical add ons to enhance his fighting technique. The
player will have the ability to branch off when he reaches a certain
level of unarmed combat. These include kung fu, and brawler.</p>
<p><strong>Graphics:</strong>
The game is viewed in a fixed isometric perspective much like
Fallout and Baldurs Gate. The engine will allow for zooming in on the
scene and zooming out but you will not be able to rotate the camera. The
game will hold little to no 3D models, although we are taking renders
from 3D models to give the impression that the game is a very high
quality 3D game.</p>
</div>
<div>
<p><strong>Music:</strong> Vlad Kurlowski is currently composing the music for TOP. I feel that
having actual music in the game distracts from the gameplay so we are
keeping everything in the game music wise in an ambient form. Vlad was
responsible for the music of Rome:TotalWar and as you can imagine we
are very proud to have him in our team.</p>
<p><strong>Combat:</strong> The combat system will be in real-time (Although this is going under
testing). There will be a pause feature implemented to add a more
tactical approach, which you will need in this game. The action will be
a mix depending on the situation. Some fights will be more tactical
than others. When NPCs join your team and they are injured, their
portraits will show blood marks on face, scratches etc. Bullet time is
under testing but could be a major possibility if pulled off correctly.</p>
</div></blockquote>
<blockquote>
<div>
</div>
<div>
<p> </p>
<p>
</p>
</div>
<div> </div>
<div>
<p>If
you have any questions regarding the game or don’t agree with something
mentioned above please get in touch either by visiting our forum or
leaving a message here. If you would like to help us make the game,
from artwork to script writing, again visit our forum and leave a
message in the recruitment thread or state your ideas in the relevant
section for us to evaluate. </p>
</div></blockquote>
<div>
<p>5 images have also been released:</p>
<blockquote>
<p>The
images provided include 2 character concepts illustrated by SinSlave,
our very talented artist and coloured by SeanyD. A view of Eden city in
its early stages painted by SeanyD, and a screenshot from the test demo
we are currently working on, which should clearlly show the view we are
going for in this game followed by a close up version of the hanger
bay. Please keep in mind the golden character in the screenshot is
merely for size comparison and not part of the game and there is no
special lighting aplied to the scene, only a skylight.
</p>
</blockquote>
<p align="center"><a href="http://www.duckandcover.cx/gallery/disp ... ?pos=-1051" target="_self"><img width="115" height="100" border="0" align="top" src="http://duckandcover.cx/gallery/albums/u ... 20View.jpg" /></a> <a href="http://www.duckandcover.cx/gallery/disp ... ?pos=-1048" target="_self"><img width="86" height="99" border="0" src="http://www.duckandcover.cx/gallery/albu ... Digger.jpg" /></a> <a href="http://www.duckandcover.cx/gallery/disp ... ?pos=-1047" target="_self"><img width="133" height="100" border="0" src="http://www.duckandcover.cx/gallery/albu ... e%20up.jpg" /></a> <a href="http://www.duckandcover.cx/gallery/disp ... ?pos=-1050" target="_self"><img width="121" height="100" border="0" src="http://www.duckandcover.cx/gallery/albu ... gerBay.jpg" /></a> <a href="http://www.duckandcover.cx/gallery/disp ... ?pos=-1049" target="_self"><img width="72" height="100" border="0" src="http://www.duckandcover.cx/gallery/albu ... 20Unit.jpg" /></a></p>
<p>Pity about the real-time combat but if any of that sparked your fancy, <a href="http://www.omega-project-rpg.com/" target="_self">be sure to check it out</a>.</p>
</div>
<blockquote>
<p><strong><strong><strong><strong><strong><strong><strong> </strong></strong></strong></strong></strong></strong></strong></p>
</blockquote>
<p><strong><strong><strong><strong><strong><strong><strong> </strong></strong></strong></strong></strong></strong></strong></p>
-
- Wanderer
- Posts: 428
- Joined: Fri Jul 22, 2005 8:40 pm
- Location: Montréal, Québec, Canada
This looks pretty cool. But in what way is it post-apocalyptic? Does it take place after an Apocalypse?
It's cool to see that the music is being made by the same guy who did Rome: Total War, I didn't play the game, but it makes it sound(haha...) cooler.
I also wonder how much time it will take to completion... I think it's a little too soon to announce an independant game like this at this point, but that's just me...
It's cool to see that the music is being made by the same guy who did Rome: Total War, I didn't play the game, but it makes it sound(haha...) cooler.
I also wonder how much time it will take to completion... I think it's a little too soon to announce an independant game like this at this point, but that's just me...
- Wolfman Walt
- Mamma's Gang member
- Posts: 5243
- Joined: Sat Mar 15, 2003 1:31 pm
- Location: La Grange, Kentucky
- Contact:
No, not at this time, we want to keep going with testing for now..so yeah were still early in development. That screenshot probably wont even be in the game...its just from the test demo so we can get everything that might cause a problem out the way from the start so as not to backtrack too much in the future.
We may or may not contact publishers AFTER the testing, but i would much rather try at least to make this on our own hopefully when we get more dedicated team memmbers. Its easy finding people to help, but finding the right ones is much harder. I also think most publishers would only be thinking about the profit they can make, while i would so much prefer this game to be made with care and love and not just another title that can 'cash in' and 'rushed' for release.
If you know otherwise, please say so and ill have a think about it.
SeanyD
We may or may not contact publishers AFTER the testing, but i would much rather try at least to make this on our own hopefully when we get more dedicated team memmbers. Its easy finding people to help, but finding the right ones is much harder. I also think most publishers would only be thinking about the profit they can make, while i would so much prefer this game to be made with care and love and not just another title that can 'cash in' and 'rushed' for release.
If you know otherwise, please say so and ill have a think about it.
SeanyD
- johnnygothisgun
- Hero of the Desert
- Posts: 1522
- Joined: Sat Aug 30, 2003 10:13 pm
SeanyD wrote:No, not at this time, we want to keep going with testing for now..so yeah were still early in development. That screenshot probably wont even be in the game...its just from the test demo so we can get everything that might cause a problem out the way from the start so as not to backtrack too much in the future.
We may or may not contact publishers AFTER the testing, but i would much rather try at least to make this on our own hopefully when we get more dedicated team memmbers. Its easy finding people to help, but finding the right ones is much harder. I also think most publishers would only be thinking about the profit they can make, while i would so much prefer this game to be made with care and love and not just another title that can 'cash in' and 'rushed' for release.
If you fellas continue with this mindset, I'll name my second begotten son SeanyD, incase the angel of death takes my first.
- POOPERSCOOPER
- Paparazzi
- Posts: 5035
- Joined: Sat Apr 05, 2003 1:50 am
- Location: California
Hey Pooper,
Mainly because we couldent fit it all in, the press release was slightly longer at the beginning but Underlord had to resize it for obvious reasons.
Yes, the game will be non linear with as many quests as we can fit in...and not stupid ones like go fetch this item, recieve award bullcrap.
And as for the reward system :
Even though many CRPG’s are looked down upon by the usual P-n-P role players out there due to most of them having the main focus of the game set on beefing up the main character and ultimately losing the whole point of ROLEPLAYING, TOP will be adding much more role playing aspects to hopefully please both sides.
*edit from original longer press release*
Mainly because we couldent fit it all in, the press release was slightly longer at the beginning but Underlord had to resize it for obvious reasons.
Yes, the game will be non linear with as many quests as we can fit in...and not stupid ones like go fetch this item, recieve award bullcrap.
And as for the reward system :
Even though many CRPG’s are looked down upon by the usual P-n-P role players out there due to most of them having the main focus of the game set on beefing up the main character and ultimately losing the whole point of ROLEPLAYING, TOP will be adding much more role playing aspects to hopefully please both sides.
*edit from original longer press release*