Here are some Screenies from my Mod/Campaign
Here are some Screenies from my Mod/Campaign
These are some screenshots from my Mod. I've completed over 14 Maps so far, Some are huge.
This (above) is South Lake City, It's huge by anyones standards.
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My Mod will involve much more RPG elements there will be many quests with multiple solutions with different consequences for "Good" or "Bad" players
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I will post more info and pics as I go.
This (above) is South Lake City, It's huge by anyones standards.
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My Mod will involve much more RPG elements there will be many quests with multiple solutions with different consequences for "Good" or "Bad" players
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I will post more info and pics as I go.
- requiem_for_a_starfury
- Hero of the Wastes
- Posts: 1820
- Joined: Tue Oct 29, 2002 11:13 am
Interesting, how big (in regions) is South Lake City?
BTW you don't need to reduce them down so small in the future, a 1024x768 screenshot would of been well within the filesize limits of Imageshack.
Otherwise nice work, when's the planned release date?
BTW you don't need to reduce them down so small in the future, a 1024x768 screenshot would of been well within the filesize limits of Imageshack.
Otherwise nice work, when's the planned release date?
If you can bear to hear the truth you've spoken
Twisted by knaves to make a trap for fools,
Twisted by knaves to make a trap for fools,
South Lake City is about 5.5long by 4wide in (blue) regions, it's pretty big, and almost all buildings are multi-floor. There are lots of NPCs who will join you, and lots of quests and jobs (like working for the Crimson Caravan and Crime lords).
Expect a lot of huge battles, this mod was designed in CTB mode, but i'm sure it will work in turn based mode as well.
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I've tried to re-create nice city-scapes and realistic buildings
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As far as release date..... LOL who knows?!, I'm doing everything myself and this takes a lot of time, plus i have a crappy job that drains much of my time. As I progress I will think more about a release date. maybe I might even release a few maps or a mini-demo or something.
Expect a lot of huge battles, this mod was designed in CTB mode, but i'm sure it will work in turn based mode as well.
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I've tried to re-create nice city-scapes and realistic buildings
[/img]
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As far as release date..... LOL who knows?!, I'm doing everything myself and this takes a lot of time, plus i have a crappy job that drains much of my time. As I progress I will think more about a release date. maybe I might even release a few maps or a mini-demo or something.
- requiem_for_a_starfury
- Hero of the Wastes
- Posts: 1820
- Joined: Tue Oct 29, 2002 11:13 am
5 x 5 is about the limit my new machine can render maps, so I was just curious if you had any problems making your mini map render. Though 5 x 4 is probably about right for the default campaign, there's a few smaller and a couple bigger but most maps are about that size.
Know what you mean about working on it alone, but it helps to set yourself a release date. Even if you have to keep pushing it back it's still something to work towards.
14 maps is a pretty big campaign, how many more were you planning on doing? Sometimes it's best to aim for a smaller target and then if you have the time and inclination then expand it. If at the end you have a blank map (all black tiles and lighting set to -1). Then once the player has finished the finale you send them to the blank map which will then play the end sequence, whatever that'll be, then you can always replace the blank map with another which will take the player onwards if you wanted to release it in two parts. You just need to tell the player to make a save before leaving the end of the first part.
Like the multi-story car park, nice.
Know what you mean about working on it alone, but it helps to set yourself a release date. Even if you have to keep pushing it back it's still something to work towards.
14 maps is a pretty big campaign, how many more were you planning on doing? Sometimes it's best to aim for a smaller target and then if you have the time and inclination then expand it. If at the end you have a blank map (all black tiles and lighting set to -1). Then once the player has finished the finale you send them to the blank map which will then play the end sequence, whatever that'll be, then you can always replace the blank map with another which will take the player onwards if you wanted to release it in two parts. You just need to tell the player to make a save before leaving the end of the first part.
Like the multi-story car park, nice.
If you can bear to hear the truth you've spoken
Twisted by knaves to make a trap for fools,
Twisted by knaves to make a trap for fools,
Yes Req, I did have problems making my render for the mini-map, the editor would conk out when i tried to make the render, my solution was to save a "tiles only" version of the map and make the render from that (I guess the entities sprites somehow screwed up the editor (not quite sure really...))
There's nothing like taking down a good Heist...
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There lots of Scores to take down in this mod
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And lots to explore.
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There's nothing like taking down a good Heist...
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There lots of Scores to take down in this mod
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And lots to explore.
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- Wolfman Walt
- Mamma's Gang member
- Posts: 5243
- Joined: Sat Mar 15, 2003 1:31 pm
- Location: La Grange, Kentucky
- Contact:
- requiem_for_a_starfury
- Hero of the Wastes
- Posts: 1820
- Joined: Tue Oct 29, 2002 11:13 am
Heh, you're meant to do the render without entities (except perhaps doors), you don't want waypoints and lights etc showing up. It'd give the game away sometimes.
There's a limit to how much it can render, based on how much your pc can handle, I've just been working on a 5x5 map, it rendered fine until I added a couple of small ditches. The extra floor levels made the map crash when I tried to render it. I had to reduce the map to 5x4 before it would render, so no doubt the extra resources needed to render the sprites as well are too much for your machine.
Sometimes though if you are having difficulties rendering a map you can cut away at the tiles outside of the camera boundary, they might be cast in shadow but it's something less to render.
Screenshots look interesting, now hurry up and release something oh you might want to adjust the vehicle's team, skin or hair colour rather than the base colour. Then you won't get red tyres.
There's a limit to how much it can render, based on how much your pc can handle, I've just been working on a 5x5 map, it rendered fine until I added a couple of small ditches. The extra floor levels made the map crash when I tried to render it. I had to reduce the map to 5x4 before it would render, so no doubt the extra resources needed to render the sprites as well are too much for your machine.
Sometimes though if you are having difficulties rendering a map you can cut away at the tiles outside of the camera boundary, they might be cast in shadow but it's something less to render.
Screenshots look interesting, now hurry up and release something oh you might want to adjust the vehicle's team, skin or hair colour rather than the base colour. Then you won't get red tyres.
If you can bear to hear the truth you've spoken
Twisted by knaves to make a trap for fools,
Twisted by knaves to make a trap for fools,
- [HpA]SniperPotato
- Desert Wanderer
- Posts: 518
- Joined: Fri Dec 17, 2004 2:23 am
- Location: Everywhere and Nowhere
- Contact:
Update: MOD still alive
It's been a while since my last post, but yes the mod is still alive, Progress has been slow going because my job takes up much of my time, but lately I've managed to put in some hours everyday.
Heres a look a 2 new maps that I've finished tiling.
This is Fortress-City, It's another Huge map with lots of things to do
[/img] This is the (still untitled) Location17
In my Mod you'll be able to choose to work with either the "Alkida" movement or the "Zianist" movement...
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Love and Sex in the Wasteland?! You bet, this mod is Rated R
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Heres a look a 2 new maps that I've finished tiling.
This is Fortress-City, It's another Huge map with lots of things to do
[/img] This is the (still untitled) Location17
In my Mod you'll be able to choose to work with either the "Alkida" movement or the "Zianist" movement...
[/img]
Love and Sex in the Wasteland?! You bet, this mod is Rated R
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He could use that "clone" system for conversations.VasikkA wrote:The screenshots certainly look interesting. You mentioned the mod will have RPG elements. I don't know how well FOT editor is suited for making an RPG, so I'm wondering what to expect; forthright questsolving or have you come up with a more intricate story?
The FOT Engine can certainly handle it and the editor has more then enough options for it. It's all depends on how you trigger events.VasikkA wrote:The screenshots certainly look interesting. You mentioned the mod will have RPG elements. I don't know how well FOT editor is suited for making an RPG, so I'm wondering what to expect; forthright questsolving or have you come up with a more intricate story?