Here are some Screenies from my Mod/Campaign

Mapping & modding Fallout Tactics and reviewing maps thereof.
Post Reply
User avatar
xkcon
Vault Dweller
Vault Dweller
Posts: 111
Joined: Fri Oct 04, 2002 10:54 am

Here are some Screenies from my Mod/Campaign

Post by xkcon »

These are some screenshots from my Mod. I've completed over 14 Maps so far, Some are huge.

Image

This (above) is South Lake City, It's huge by anyones standards.
[/img]Image

Image

[/img]Image

My Mod will involve much more RPG elements there will be many quests with multiple solutions with different consequences for "Good" or "Bad" players

Image

[/img]Image
I will post more info and pics as I go.
User avatar
requiem_for_a_starfury
Hero of the Wastes
Hero of the Wastes
Posts: 1820
Joined: Tue Oct 29, 2002 11:13 am

Post by requiem_for_a_starfury »

Interesting, how big (in regions) is South Lake City?

BTW you don't need to reduce them down so small in the future, a 1024x768 screenshot would of been well within the filesize limits of Imageshack.

Otherwise nice work, when's the planned release date?
If you can bear to hear the truth you've spoken
Twisted by knaves to make a trap for fools,
User avatar
xkcon
Vault Dweller
Vault Dweller
Posts: 111
Joined: Fri Oct 04, 2002 10:54 am

Post by xkcon »

South Lake City is about 5.5long by 4wide in (blue) regions, it's pretty big, and almost all buildings are multi-floor. There are lots of NPCs who will join you, and lots of quests and jobs (like working for the Crimson Caravan and Crime lords).

ImageExpect a lot of huge battles, this mod was designed in CTB mode, but i'm sure it will work in turn based mode as well.

[/img]Image
I've tried to re-create nice city-scapes and realistic buildings

Image
[/img]Image
Image
[/img]Image
As far as release date..... LOL who knows?!, I'm doing everything myself and this takes a lot of time, plus i have a crappy job that drains much of my time. As I progress I will think more about a release date. maybe I might even release a few maps or a mini-demo or something.
User avatar
Nicolai
ASSHAT
ASSHAT
Posts: 3735
Joined: Tue Feb 25, 2003 4:38 pm
Location: Wheelchair Warez HQ

Post by Nicolai »

Looks pretty good to me. B)
User avatar
requiem_for_a_starfury
Hero of the Wastes
Hero of the Wastes
Posts: 1820
Joined: Tue Oct 29, 2002 11:13 am

Post by requiem_for_a_starfury »

5 x 5 is about the limit my new machine can render maps, so I was just curious if you had any problems making your mini map render. Though 5 x 4 is probably about right for the default campaign, there's a few smaller and a couple bigger but most maps are about that size.

Know what you mean about working on it alone, but it helps to set yourself a release date. Even if you have to keep pushing it back it's still something to work towards.

14 maps is a pretty big campaign, how many more were you planning on doing? Sometimes it's best to aim for a smaller target and then if you have the time and inclination then expand it. If at the end you have a blank map (all black tiles and lighting set to -1). Then once the player has finished the finale you send them to the blank map which will then play the end sequence, whatever that'll be, then you can always replace the blank map with another which will take the player onwards if you wanted to release it in two parts. You just need to tell the player to make a save before leaving the end of the first part.

Like the multi-story car park, nice.
If you can bear to hear the truth you've spoken
Twisted by knaves to make a trap for fools,
User avatar
xkcon
Vault Dweller
Vault Dweller
Posts: 111
Joined: Fri Oct 04, 2002 10:54 am

Post by xkcon »

Yes Req, I did have problems making my render for the mini-map, the editor would conk out when i tried to make the render, my solution was to save a "tiles only" version of the map and make the render from that (I guess the entities sprites somehow screwed up the editor (not quite sure really...))
Image

There's nothing like taking down a good Heist...
[/img]Image
Image
There lots of Scores to take down in this mod
[/img]Image
And lots to explore.
Image[/img]
User avatar
Wolfman Walt
Mamma's Gang member
Mamma's Gang member
Posts: 5243
Joined: Sat Mar 15, 2003 1:31 pm
Location: La Grange, Kentucky
Contact:

Post by Wolfman Walt »

Might give me a reason to reinstall FOT at the very least.
User avatar
requiem_for_a_starfury
Hero of the Wastes
Hero of the Wastes
Posts: 1820
Joined: Tue Oct 29, 2002 11:13 am

Post by requiem_for_a_starfury »

Heh, you're meant to do the render without entities (except perhaps doors), you don't want waypoints and lights etc showing up. It'd give the game away sometimes. ;)

There's a limit to how much it can render, based on how much your pc can handle, I've just been working on a 5x5 map, it rendered fine until I added a couple of small ditches. The extra floor levels made the map crash when I tried to render it. I had to reduce the map to 5x4 before it would render, so no doubt the extra resources needed to render the sprites as well are too much for your machine.

Sometimes though if you are having difficulties rendering a map you can cut away at the tiles outside of the camera boundary, they might be cast in shadow but it's something less to render.

Screenshots look interesting, now hurry up and release something :) oh you might want to adjust the vehicle's team, skin or hair colour rather than the base colour. Then you won't get red tyres.
If you can bear to hear the truth you've spoken
Twisted by knaves to make a trap for fools,
User avatar
[HpA]SniperPotato
Desert Wanderer
Desert Wanderer
Posts: 518
Joined: Fri Dec 17, 2004 2:23 am
Location: Everywhere and Nowhere
Contact:

Post by [HpA]SniperPotato »

So.. is it done yet?
Fallout Tactics multiplayer: COOPnet and MegaCOOP map pack
User avatar
xkcon
Vault Dweller
Vault Dweller
Posts: 111
Joined: Fri Oct 04, 2002 10:54 am

Update: MOD still alive

Post by xkcon »

It's been a while since my last post, but yes the mod is still alive, Progress has been slow going because my job takes up much of my time, but lately I've managed to put in some hours everyday.

Heres a look a 2 new maps that I've finished tiling.

Image This is Fortress-City, It's another Huge map with lots of things to do

[/img]Image This is the (still untitled) Location17

In my Mod you'll be able to choose to work with either the "Alkida" movement or the "Zianist" movement...
Image
[/img]Image

Love and Sex in the Wasteland?! You bet, this mod is Rated R
Image

[/img]Image
User avatar
Redeye
I lied
I lied
Posts: 4170
Joined: Mon Mar 07, 2005 3:10 pm
Location: filth

Post by Redeye »

woot woot!
User avatar
xkcon
Vault Dweller
Vault Dweller
Posts: 111
Joined: Fri Oct 04, 2002 10:54 am

Post by xkcon »

Fortress City will be full of adventure
Image
... ok you can enter...

[/img]Image

There will be more Scores for Niel's Crew and you to take down.
Image
But don't let this guy catch you...
[/img]Image
User avatar
Redeye
I lied
I lied
Posts: 4170
Joined: Mon Mar 07, 2005 3:10 pm
Location: filth

Post by Redeye »

xkcon wrote:Fortress City will be full of adventure
Image
... ok you can enter...

[/img]Image

There will be more Scores for Niel's Crew and you to take down.
Image
But don't let this guy catch you...
[/img]Image


Keep it up Holy Brother!

The White Devils shall NOT prevent release for much longer!

Surely it is so!
User avatar
vx trauma
250 Posts til Somewhere
250 Posts til Somewhere
Posts: 2568
Joined: Sat Apr 09, 2005 3:12 pm
Location: trapped in memory
Contact:

Post by vx trauma »

good werk man! Ja!
kill whitey bum bum bum

:salute:
Please Kill Yourself So I Can Rock
User avatar
PiP
Last, Best Hope of Humanity
Last, Best Hope of Humanity
Posts: 5027
Joined: Fri Apr 18, 2003 1:25 am
Location: Brighton beach
Contact:

Post by PiP »

looks good :salute: I think it might make me install FoT again :crazy:
User avatar
atoga
Mamma's Gang member
Mamma's Gang member
Posts: 5440
Joined: Tue May 14, 2002 4:13 am
Location: Coney Island

Post by atoga »

FOT with dialogue! :aiee: looks real nice man. i'm interested.
suppose you're thinking about a plate of shrimp. suddenly somebody will say like 'plate' or 'shrimp' or 'plate of shrimp', out of the blue, no explanation.
User avatar
xkcon
Vault Dweller
Vault Dweller
Posts: 111
Joined: Fri Oct 04, 2002 10:54 am

Pimpin ain't easy

Post by xkcon »

Fortress City is a real Sleazy place, where a Hustler can make some $$$
Image

You'll get to meet lots of interesting people...
Image
But just remember one thing folks...
Image

Pimpin ain't easy
Image[/img]
User avatar
VasikkA
No more Tuna
No more Tuna
Posts: 8703
Joined: Sat Jun 15, 2002 6:14 pm

Post by VasikkA »

The screenshots certainly look interesting. You mentioned the mod will have RPG elements. I don't know how well FOT editor is suited for making an RPG, so I'm wondering what to expect; forthright questsolving or have you come up with a more intricate story?
User avatar
Redeye
I lied
I lied
Posts: 4170
Joined: Mon Mar 07, 2005 3:10 pm
Location: filth

Post by Redeye »

VasikkA wrote:The screenshots certainly look interesting. You mentioned the mod will have RPG elements. I don't know how well FOT editor is suited for making an RPG, so I'm wondering what to expect; forthright questsolving or have you come up with a more intricate story?
He could use that "clone" system for conversations.
Amaru
Regular
Regular
Posts: 61
Joined: Mon May 23, 2005 2:47 pm

Post by Amaru »

VasikkA wrote:The screenshots certainly look interesting. You mentioned the mod will have RPG elements. I don't know how well FOT editor is suited for making an RPG, so I'm wondering what to expect; forthright questsolving or have you come up with a more intricate story?
The FOT Engine can certainly handle it and the editor has more then enough options for it. It's all depends on how you trigger events.
Post Reply