New leaked footage for you cretins to thumb your noses at

Discuss anything from Age of Empires to Wasteland. Any gaming talk that isn't Fallout-related goes here.
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Inin
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Post by Inin »

Deathclaws + scales = Desert Dragons

Game Design innovation!!!



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Scorpion
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Post by Scorpion »

Or maybe there will be giant radiated scorpions, maybe Rad Scorpions!!!!1

:drunk:
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^ No, it's not for all your fallout needs. I think this site attracts more swell guy, shitheads, losers, and thread-hijackers than it does Fallout fans. This site should be renamed the Steamy pile of Horse shit or aka SPHS- For all your not-Fallout needs.
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Koki
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Post by Koki »

Wolfman Walt wrote:Fallout 3 will probably have those too. They'll be called "Desert Dragons" or something though.
"Mutated Wyrm"
Serious Business.
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VasikkA
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Post by VasikkA »

Mad Max RW wrote:OK here's the real deal. They have to cut that stuff out because no system can handle that much shit going on at once and remain playable. Not the Xbox360, and not the fastest PC money can buy. Oh, you can get it to work, but it will be terribly unstable. No matter how much game developers, Microsoft, Sony, public relations nitwits, fanboys and whoever say it can be done, it simply CAN'T and still be affordable. Maybe in 5 years when the technology catches up with itself.
Who gives a shit about shadows anyway? I've turned them off in all FPS's in the last 5 years. For performance reasons, obviously, but it doesn't change the fact they're only eye candy. People over at RPGCodex are such graphics whores for crying 'OMG I can't be teh sneakey anymore!?'. Fuck it, man. Don't they have gameplay issues to whine about?

All in all, a good call from BethSoft, but Oblivion will still fail.
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baby arm
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Post by baby arm »

A lot of the Codex kids just get hot and bothered over any reason to bitch about Oblivion. It's like when you obsess over a really ugly girl so much that one day you catch yourself thinking about her when you masturbate.
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Nicolai
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Post by Nicolai »

Dynamic shadows? Useless fluff. D:
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S4ur0n27
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Post by S4ur0n27 »

There will still be shadows for trees, characters, houses, rocks, and big shit, just not glasses, and useless stuff.
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The Gunslinger
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Post by The Gunslinger »

didn't they have to retool the game because of "too smart' AI? It was that the AI did it's own thing instead of do the qeust stuff, or something.
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S4ur0n27
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Post by S4ur0n27 »

You don't make any sense, asshole.
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Mad Max RW
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Post by Mad Max RW »

VasikkA wrote:
Mad Max RW wrote:OK here's the real deal. They have to cut that stuff out because no system can handle that much shit going on at once and remain playable. Not the Xbox360, and not the fastest PC money can buy. Oh, you can get it to work, but it will be terribly unstable. No matter how much game developers, Microsoft, Sony, public relations nitwits, fanboys and whoever say it can be done, it simply CAN'T and still be affordable. Maybe in 5 years when the technology catches up with itself.
Who gives a shit about shadows anyway? I've turned them off in all FPS's in the last 5 years. For performance reasons, obviously, but it doesn't change the fact they're only eye candy. People over at RPGCodex are such graphics whores for crying 'OMG I can't be teh sneakey anymore!?'. Fuck it, man. Don't they have gameplay issues to whine about?

All in all, a good call from BethSoft, but Oblivion will still fail.
Hey, I agree. After 5 minutes of playing any game I stop seeing all the high res textures, bumpmapping, realistic shadows, particle effects, and whatever else they spend millions of dollars and several years developing. Soon after getting over the giant detailed world of Morrowind I realized how much of a godawful piece of crap it was, just like Oblivion will be.
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Post by Blargh »

SHINY, SHINY, SHINY WRAPPING !!!!!

*shakes box*

*rattles box*

*scowls*

Oh, another desiccated turd.

*defenestrates box*

We would choose to play Russian Roulette with a muzzle loader over the suffering of Oblivion. The possibilities ! Ahahahaha. :drunk:
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Post by Scorpion »

Blargh wrote:SHINY, SHINY, SHINY WRAPPING !!!!!

*shakes box*

*rattles box*

*scowls*

Oh, another desiccated turd.

*defenestrates box*

We would choose to play Russian Roulette with a muzzle loader over the suffering of Oblivion. The possibilities ! Ahahahaha. :drunk:
Mwhaha, the act of throwing it out the window xD
DAC- For all your fallout needs.

^ No, it's not for all your fallout needs. I think this site attracts more swell guy, shitheads, losers, and thread-hijackers than it does Fallout fans. This site should be renamed the Steamy pile of Horse shit or aka SPHS- For all your not-Fallout needs.
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Haris
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Post by Haris »

I take back everything bad i ever said about Morrowind. I downloaded this mod for it called Morrowind Comes Alive v4.1 and now that game owns.

Here is the part of readme on that mod.
Randomly adds over 1000 types of NPCs to over 300 cells to bring Morrowind to life.
Uses leveled lists so that what NPC spawns where is random, and what they're
wearing and carrying is random. Once spawned, the NPCs then have a 20% chance of
disappearing when you leave the cell they're in, so a new NPC will appear when you
come back later. This means they are on a constant 'rotation', simulating people
traveling to and from towns, and going in and out of the inns, shops, guilds etc.
The aim of the mod is to alleviate the 'staticness' of the Morrowind world, which
is a major (and dare I say well-founded) complaint about the game.

Look for the new NPCs in the streets, in temples, taverns, shops, forts, shrines,
guildhalls, camps, and even Daedric ruins. You will also encounter a number of NPCs
in the wilderness, including parties of travelers, adventurers and bandits, hostile
and peaceful Ashlanders, traveling merchants and parties of Ordinators and Armigers
on Red Mountain. All NPCs (excepting beast races) have new heads and hair.
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Post by Blargh »

How . . .

Thrilling !

MORE FILLER ! HAD ENOUGH ? NO ? HAVE SOME MORE.

I have found it easy to resist The Urge.

Disconcerting. :drunk:
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VasikkA
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Post by VasikkA »

Who knows, maybe Oblivion turns out to be OK after a couple of years of modding.
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hat_man99
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Post by hat_man99 »

In morrowind i killed all the npcs and stole everything i could find on the island and
made walls around all the towns just because it was so exciting to play and the fact i could profoundly fuck
such an exciting main quest.
In oblivion i shall do no less to maximise my game play experience. D;
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St. Toxic
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Post by St. Toxic »

So what's this oblivion I keep hearing about? Is it like a mod for Ultima IX?
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LlamaGod
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Post by LlamaGod »

Is it like a mod for Ultima IX?
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mixmastermind
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Post by mixmastermind »

This game will be good. I loved Morrowind despite its problems and I do believe I'll love Oblivion.
Naked_Lunch

Post by Naked_Lunch »

WHAT - I MEAN, WHO ARE THE GARGOYLES?
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