Name a SINGLE new feature you want in FO3.
- Wolfman Walt
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- Wolfman Walt
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- PaladinHeart
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The name of the one I played is Tenchu: Return from Darkness. Most likely the only one in the series that sucked. It was okay for a while but got very repetitive and the storyline was silly.Wolfman Walt wrote:You didn't play much if you don't remember the grappling hook - it was a major part of the series.
"For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life. " -John 3:16
Hopes. Dreams. You have to live these things. If not, they will remain prisoner within the confines of your mind for the rest of your life.
Hopes. Dreams. You have to live these things. If not, they will remain prisoner within the confines of your mind for the rest of your life.
Something Id like to see in FO3 is better implementaion of factions.
In FO2 you could join the slavers, a reno gang (well, all of em but the point remains), the NCR rangers, vault city and prolly more that Im too tired to remember this time of night.
Most of em had a few quests then youre done.
Id like to see this expanded in FO3.
have multiple factions you can join.
have some co-exist, like being a slaver then joining the mordino's
Have being a member of one faction severly limit or cut out interaction with whole ares, or at least cut off access to a area.
And have it be a SHITLOAD of quests, each with multiple solutions and consequences. preferble 1-3 possible random aftermath's for each quest, to keep it new playthru after playthru.
But do all that without making it shallow.
In FO2 you could join the slavers, a reno gang (well, all of em but the point remains), the NCR rangers, vault city and prolly more that Im too tired to remember this time of night.
Most of em had a few quests then youre done.
Id like to see this expanded in FO3.
have multiple factions you can join.
have some co-exist, like being a slaver then joining the mordino's
Have being a member of one faction severly limit or cut out interaction with whole ares, or at least cut off access to a area.
And have it be a SHITLOAD of quests, each with multiple solutions and consequences. preferble 1-3 possible random aftermath's for each quest, to keep it new playthru after playthru.
But do all that without making it shallow.
- Cimmerian Nights
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Yeah and meaning you can join every single faction and rise to the top of each without any conflicts or repurcussions at all.baby arm wrote:The multiple factions are pretty likely considering that Beth is into those things. The severe limits and multiple solutions are much less likely.
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- POOPERSCOOPER
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Like in Ultima 7? Except for the search engine part.POOPERSCOOPER wrote:I want a dialog system where you dont have to read things long responses you can give but you can just click a word that is related to what you want to ask. Make it kinda like a search engine so its a hella a lot easier and more fun.
What do you guys think of voice acting? I know Oblivion has quite a lot of it, so I expect Fuckup 3 to follow the same road. However, finding enough talented voice actors could be a problem. The PC shouldn't have a voice, as the main character in Fallout games has always been something of a mystary or a twisted reflection of your mind. Unless they implement some crazy voice command system.
Logically it is much simpler to not voice the player character. Allows greater freedom to write and re-write, less concern for the ever growing voice actor fees.
Personally, I loath voice acting. It all sounds fundamentally the same to my ears, leading to a deterioration of individual characterisation as they all bleed into one another. Combined with frequently stilted plots and dialogue, this often contributes most significantly to a thoroughly weary experience. Or so they said. I prefer to paint my own sounds.
Of course, there will be voice acting.
But then, 15 out of 9 indicates that I won't be playing Fallout 3, so it is unlikely to upset me, too much.
Personally, I loath voice acting. It all sounds fundamentally the same to my ears, leading to a deterioration of individual characterisation as they all bleed into one another. Combined with frequently stilted plots and dialogue, this often contributes most significantly to a thoroughly weary experience. Or so they said. I prefer to paint my own sounds.
Of course, there will be voice acting.
But then, 15 out of 9 indicates that I won't be playing Fallout 3, so it is unlikely to upset me, too much.
- St. Toxic
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Beth could hire a few bums to standby a phoneline, and make the game call them up through the power of tha interweb every time you opened a dialogue. That would probably be the most fluent dialogue system. Sure, it would fuck the speech skill up quite a bit, but they're probably planning to do that anyway.