obviously there are critics among the TES fanboys,
which is a tad interesting:
Uranium - 235 wrote:I'm reposting this from another thread, because it has very little to do with the original thread. Derailment and all that.
A lot of people, myself included, have been saying a lot of negative things about this game.
To just use a few examples:
- Guards catching you 'stealing' stolen horses.
- When you walk into crowded taverns, everyone gets up at once and smashes their way to the bartender for drinks.
- Rain through ceilings / overhangs.
- Weather changes through city zones sometimes.
- Blood decals don't ever show up on you in third-person.
The list goes on and on. In fact, this list is growing daily, it's enormous.
Now here's what usually happens. Someone will notice these anamolies and 'glitches' and talks about them on the forum. Most people will respond 'Well it's such a minor thing, it doesn't matter'.
Normally, that'd be true. If everything else was great, not seeing blood on my own armor in third person wouldn't even be worth making a thread about.
However, I don't think the Oblivion 'lovers' really have a good grasp just how disillusioned we've become with this game.
It's not JUST the silly, bloated, user-unfriendly interface.
It's not JUST the voice acting changing completely between topics.
It's not JUST the missing spell effects in third person.
It's not JUST the 64x64 textures stretched across a square mile of visible landscape.
It's all of those things COMBINED that we hate. Everything I've listed so far is a REAL problem with this game. I can go on and on for an hour about stuff like this.
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In FEAR, there's an area at the beginning of the game (ish) where you're on the second floor of a building, and there's a plastic bucket on a crate. You can walk up to the bucket and clock it, sending it flying to the concrete below.
Obviously my destructive side just couldn't leave stuff without knocking it over, so I gave it a whack. Down it went.
I swear to god I almost crapped my pants when I heard it make a very load, distinct *BANG BAM CLUNBONK* when it hit the floor below.
It ACTUALLY sounded like I just threw a plastic bucket fifteen feet onto a concrete floor. I've used those very buckets myself. It sounded GREAT.
After playing HL2 where you can throw a 200 pound wooden crate fifteen feet in the air and have it barely make any sound when it *piff* lands next to you, after ALWAYS thinking 'god this is stupid, why doesn't the crate make a giant *BANG*?', I finally saw REAL sounds match the physics.
It was incredibly minor. It was SUCH a minor thing that it had absolutely no bearing on the game itself whatsoever.
However, some developer said 'We should make objects have realistic sounds when they're being used physically'. So they did it. And not only did I notice, but I STILL remember that little plastic bucket.
Things like THAT make great games.
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I've yet to have ANY experience like that in Oblivion. Every time I exepect to find somewhere where the developers have done that 'little extra' to make the game just that much better, I'm painfully dissapointed, over, and over, and over. There's NO polish on this game at all.
The FEAR developers knew that by going the extra mile and putting in little things like realistic sounds for physics objects would be noticed by some people and appreciated. It helps make a game great.
The Bethesda developers seem instead to believe that none of that junk matters. We're here stating that it DOES matter. We DO notice the fact that every physical object in the game makes a collision sound barely louder then a mouse fart. We DO notice that when you touch things with the 'grabber' tool, everything in the immediate area suddenly freaks out and bounces all over.
THAT is why I find this game such a letdown. The developers put together the graphics, some quests, and they were done. I'd have gladly waited another year for this game (no really, I honestly didn't even know Oblivion was coming out in March... I thought it was like, November anyway) if ONLY so they spent that entire year just doing stuff like making blood on your armor, stopping rain going through roofs, and all sorts of stuff like that.
Given how many people are complaining about 'minor' things like my post here, where the blood barely lasts long enough to notice and I can't even see the damage / aftermath on my OWN ARMOR, a lot of people feel the same way.
We don't think the game is a bad game.
We just feel that there's no polish, as if the developers just didn't care.
Though this post doesnt mention the usual bethsoft flaws such as lack of rpg elements and different ways of solving quests etc etc, its a tad interesting.
This sloppyness is sort of a bethsoft trademark, and even if they manage to stay true to FO in FO3, the small details which made the original fallouts so great wont be there, and I do think that FO3 will be mediocre at best.