Wasteland Merc 3 Demo

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Redeye
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Post by Redeye »

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Post by vx trauma »

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Haris
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Post by Haris »

i have a feeling this is going to be the bestest fo mod ever! hooray!
Not sure about the bestest part. But it is going to be most advanced fo2 mod ever. Just the movie in the demo is 600 lines of code. And no wm3 is not mmoprg simulation like WM2 was. It is our atempt at actually making crpg mod with plot and quests that you dont do over and over again and that have multiple solution and where your speach and charisma/inteligence and luck effect how people react and what you have for options when answering them. And your actions effect the world you play in.

Plus we have a new maper that is actually making alot more detailed maps and is putting alot of time and effort in to making them. That can be seen in the demo even if the map is not 100% finished.
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Post by Blargh »

Haris wrote:I am gonna stick with the theory . . .
Personally, and with a nod to excuses, I am going to cling to an altogether different suspicion, specifically : that you're irredeemably daft, sandwiches, flooding, Ockham's Razor, and so on. Although that wouldn't apply if you were sometwo, somethree or somefive. Would it ?

Oh yes. :drunk:
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Haris
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Post by Haris »

Blargh dont try your boarderline (i am hurt and demand justice) crap on me.
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Post by Agrajag »

Haris wrote:But it is going to be most advanced fo2 mod ever
Nope. That title is reserved for FMF. If you mean the most advanced fo2 mod yet, then sure. Not much of a competition in that respect.
Haris wrote:Just the movie in the demo is 600 lines of code.
LOL! If you required 600 lines of code, the programmer must have been even more retarded than the movie itself. And that's saying a lot. Jeez. I guess you didn't even make a loop for the überkewl "fighting" scene in it. That would of course explain a couple of hundred excessive lines of code right there.
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Post by baby arm »

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Haris
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Post by Haris »

Nope. That title is reserved for FMF. If you mean the most advanced fo2 mod yet, then sure. Not much of a competition in that respect.
I have been on fmf team and i know what i am talking about.


LOL! If you required 600 lines of code, the programmer must have been even more retarded than the movie itself. And that's saying a lot. Jeez. I guess you didn't even make a loop for the überkewl "fighting" scene in it. That would of course explain a couple of hundred excessive lines of code right there.
You aperently havent programed alot. There is a loop for fighting scene. But the movie has different dialog depending on your inteligence, charisma and gender. And its alot more advanced version of original fallouts gamma movie wich is allso alot of lines of code but they dont move alot and there isnt as much talking.
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Post by Agrajag »

Haris wrote:I have been on fmf team and i know what i am talking about.
Correction: you have been on the fmf team and you have no idea what you're talking about. Can you mention even one thing that you did for the fmf project? I thought not. I don't blame you - you have your own mod to work on, but I seriously doubt that you have even the faintest idea of what will be in fmf.
Haris wrote:You aperently havent programed alot.
I've programmed enough to know that you wouldn't need 600 lines of code to make that "movie" of yours.
Haris wrote:There is a loop for fighting scene. But the movie has different dialog depending on your inteligence, charisma and gender.
Oh, so the code for the whole movie is duplicated for each combination of intelligence, charisma and gender that is possible? That sounds about right - 200 different situations to account for. It's of course easy to make the dialogue depend on a variable instead, effectively minimizing any given amount of combinations to three lines of code. Don't tell me you need hundreds of lines of code just to take care of that.
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Post by King of Creation »

Haris wrote:boarderline
"Borderline" is, in itself, not a condition. One can be a "borderline pschyzophrenic," "borderline psychotic," or something of that sort. Borderline is an adjective, and in this case one must follow the adjective with a physical or mental condition. Huzzah :dance:
Last edited by King of Creation on Wed Apr 05, 2006 2:33 pm, edited 1 time in total.
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Post by Haris »

Correction: you have been on the fmf team and you have no idea what you're talking about. Can you mention even one thing that you did for the fmf project? I thought not. I don't blame you - you have your own mod to work on, but I seriously doubt that you have even the faintest idea of what will be in fmf.
I know exactly whats going to be in fmf and i promissed DU not to talk about it openly and i stick to that.
I've programmed enough to know that you wouldn't need 600 lines of code to make that "movie" of yours.
You havent programed enough fallout 2 scripts to know that aperently. Its not just dialogues. Its all the map cordinates and timed actions that need to be scripted to achive that kinda movie. Its one and the same script that controlls each character in that movie. And its attached to a stone on the ground.

Oh and script is done by a Miran. And he is reading computer science at university and fallout scripting is bellow his level of scripting skills. Yet you with absolutly no idea of what is in the script try to call him retarded.
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Post by Thor Kaufman »

King of Creation wrote:
Haris wrote:boarderline
"Borderline" is, in itself, not a condition. One can be a "borderline pschyzophrenic," "borderline psychotic," or something of that sort. Borderline is an adjective, and in this case one must follow the adjective with a physical or mental condition.
Haris probably is too borderline to understand even that.

Agrajag should just go over to Haris' home and beat the crap out of him and videotape it, make sweet buttlove to him like he used to or both. :chick:
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Post by Haris »

Actually boarderline used to be a condition. Its just not used anymore. Its called personality disorder now days with bounch of different directions and symptoms. Most known symptom to media at least is cutting your self to get others attention and pretty much acting imature.
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Post by vx trauma »

i bet your 'friends' use that phrase to mock someone. hence the lack of knowledge. happy 15th birthday.
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Post by VasikkA »

Borderline is just an ancient term for living 'on the edge'.
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Haris
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Post by Haris »

i bet your 'friends' use that phrase to mock someone. hence the lack of knowledge. happy 15th birthday.
No i actually work at psychiatry clinic and i have heard couple of patients refer to them self as boarderline patiens when they actually had personality dissorder. Hance i used that term as its more known to public.

Than again what conditions are called can be different from country to country. And it was ment as an insult in this thread. So if i was wrong in any way i really dont give a rats ass.
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Post by Baby arm's evil twin »

Nobody at DaC is borderline...

They are all, full out (insert condition here) and no amount of therapy will ever cure that.

And Blargh is by no means hurt and has a very different understanding of justice, as you know it.


Now if you would all please do for me one undertaking...



Die.
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Haris
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Post by Haris »

That is the thing that made me think that some of dac member suffer from it. Appart from whining and being rude they allso imitate eachother and gank up against others.
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Post by Agrajag »

Haris wrote:I know exactly whats going to be in fmf and i promissed DU not to talk about it openly and i stick to that.
Yeah. Right. We'll just wait and see which mod will be the most "advanced".
Haris wrote:You havent programed enough fallout 2 scripts to know that aperently.
Again, you speak of things you do not know anything about. 'Tis a bad habit, you know.
Haris wrote:Its not just dialogues. Its all the map cordinates and timed actions that need to be scripted to achive that kinda movie.
The dialogues (which by the way appear to be nothing more than 36 lines, and it seems to me that you're only distinguishing between three cases: normal, dumb and male, and dumb and female) can easily be handled with approximately two lines of code; one to initialize a variable and one to set the variable. If you (or Miran, whatever) copied the entire code just to separate the three cases you differed from, then that, I'm afraid, is a sign of stupidity. The map coordinates are just integers. They don't take up a lot of space. The timed actions in themselves are nothing more than a calling of timed_event_p_proc, and it really doesn't take up a lot of space either.

It would take some code to animate the shooting, granted, but you would really only need to write that once. Make it a custom procedure and call it every time the mercs shoot. I'd guess you need about 7 lines of code for each critter (which would call for about 50 lines of code if you just rewrite it for seven critters, and about 15 if you make a function to take care of it). Making a critter run to a location is just one line of code, and all the talking and fighting can easily be done with a set of two or three loops.

I'm quite sure I could make such a "movie" with less than 100 lines of code. Where the other 500 lines come from is beyond me, unless the code is either very poorly written, or you count comments and blank lines as "lines of code".
Haris wrote:Its one and the same script that controlls each character in that movie.
Orly?
Haris wrote:Oh and script is done by a Miran. And he is reading computer science at university and fallout scripting is bellow his level of scripting skills. Yet you with absolutly no idea of what is in the script try to call him retarded.
You're right, I don't know what's in the script. You said it contained 600 lines of code though (ironically in an attempt to brag about how "advanced" your mod will be, as if 500 lines of superfluous code is something to be proud of), which made me question the intelligence of whoever wrote it, as you surely do not need that much code to make such a simple script.

Since I don't know what's in the script, why don't you show it to us? Show us the advanced programming skills you need to make such a professional "movie".
Haris wrote:i actually work at psychiatry clinic
What do you work with? Cleaning toilets?
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Post by VasikkA »

Haris wrote:That is the thing that made me think that some of dac member suffer from it. Appart from whining and being rude they allso imitate eachother and gank up against others.
Another common feature for dacers is that we don't like crappy mods.
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