Wasteland Merc 3 Demo

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VasikkA
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Post by VasikkA »

Agrajag wrote:No, my "friend", you're missing the point. The point is this: your demo sucks. Even if you ignore the fact that all you did was to release a überkewl intro "movie", the point will stand. Why? Because your "movie" sucks. And when you defend it with arguments such as "but it's teh advanced!!! 600 lines of code!!! Different dialogue lol!", it's nothing but pathetic. And you expect anybody to believe (not that I think anybody does, mind you) that your mod, despite the fact that all your previous mods sucked, will be the most advanced mod ever, when all you've got to back that statement up is a "movie" that anybody with even the faintest programming knowledge could write in half an hour, using a sixth of the amount of code you claim it took to write it.

For what it's worth, you're really good at infuriating people by making crappy mods and claiming that they're good.
:aiee: IRONY ALERT :aiee:

What I've read about FMF so far are statements like "we haven't actually done anything yet but we've got it all figured out, here's a sketch of an angry mutant i hope u like it" and "we're aiming for a 2027 3rd quarter release" and probably the best one yet: "Our forum posts are up by 34%, TEH PROGRESS !!". At least Haris and his team have delivered 2 mods with an own distinctive skill system. "600 lines of code LOLZ", you say. That's probably more than you've produced during the whole year. I don't care if you think it's sucks or if some chinks in Shittymodistan like it, but in reality they are far ahead of your little mod project. It doesn't matter whether it's 'Canon' or a Fallout with MMORPG-like skill system or even Fallout: The Crocodile Racing Game.

Go back to work and maybe we'll someday get the chance to throw more shit at FMF too.
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Post by St. Toxic »

The WLM's suck, alrite, because I've got a much better mod in my head.
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Post by Thor Kaufman »

nominated for worst thread of the year :salute:
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Post by St. Toxic »

You have to wait until the end of the year to do that.
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Post by Rosh »

Haris wrote:Rosh you are just making it more and more obvious that only reason you hate Wasteland merc mods is cause they are a big thorn in your eye and they made you eat your words when you said that i was never gonna release anything decent.
No, I ridicule them for not being decent. Big difference, if only you knew how to read.
Your insults are becoming lamer and lamer for every post you make. You just end up being like internet Eminem where people just find it funny and not what so ever shocking when you write your crap. And it gets less funny the longer you keep doing it.
Actually, I find your excuses and denial phrases to be more repetitious and out of touch with reality.
Now you are insulting me about contradicting my self when you just couple of posts ago said that nobody cares about me or wasteland merc yet you are still here posting to me in a wasteland merc thread.
Exactly. Nobody really cares about you, so that is why they are treating you like shit. Your insipid understanding of the language has led you to believe that "attention = cares", same as "played my mod to see it thoroughly sucks ass = likes my mod". You're too stupid to put that together, and yet expect to be admired for some crappy mod? Hilarious.

VasikkA: That is like saying at least those who added magic amulets into a Fallout mod are better for finishing their work, too. That is nice, but it rather missed the point and the target audience was hardly the same as the core audience, so therefore it is no wonder his work could be said to suck.

Or a better example, it's a good thing that at least F:POS was finished when Van Buren was canned. Frankly, I'd trust ANYTHING from FMF over the brainshit of Haris.
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Post by Haris »

Exactly. Nobody really cares about you, so that is why they are treating you like shit. Your insipid understanding of the language has led you to believe that "attention = cares", same as "played my mod to see it thoroughly sucks ass = likes my mod". You're too stupid to put that together, and yet expect to be admired for some crappy mod? Hilarious.
Rosh there equall amount of people that dont like you eather and think that you are a simple rude asshole and that nma sucks and is only populated cause it has fallout name straped on to it. So i really dont give a rats ass about your opinions.
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Post by Smiley »

This thread is getting more and more tedious to read...

C'mon people, be creative.. otherwise I'm splitting this to the wastes..
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Post by Nicolai »

Haris wrote:you said that i was never gonna release anything decent.
Thing is, he was right.
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Post by Mismatch »

:dance: nicolai :dance: nicolai :dance:
:dance: nicolai :dance: nicolai :dance:
:dance: nicolai :dance: nicolai :dance:
:dance: nicolai :dance: nicolai :dance:
:dance: nicolai :dance: nicolai :dance:
:dance: nicolai :dance: nicolai :dance:
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Post by VasikkA »

Rosh wrote:VasikkA: That is like saying at least those who added magic amulets into a Fallout mod are better for finishing their work, too. That is nice, but it rather missed the point and the target audience was hardly the same as the core audience, so therefore it is no wonder his work could be said to suck.
...
Or a better example, it's a good thing that at least F:POS was finished when Van Buren was canned.
I don't think a modification using the Fallout engine should be true to the original game or even be post-apocalyptic. Merc's target audience probably wasn't the core fans, but what do I know. If a mod has magic amulets and whatnot then I wont download it, but at least I'm not offended by it. Adding 'Fallout' in the title would be a different case, so your scribble about F:POS/Van Buren is a poor example.

Just for the record, I wasn't defending Haris' shitty mod or his 'I am the mod GOD!' -attitude, but rather criticizing FMF. Fact is, that FMF has failed to fulfill its promises and expectations or even assure us, the audience, of its completion, which is why the bickering and dissing other mod(s) is just idiotic.
Frankly, I'd trust ANYTHING from FMF over the brainshit of Haris.
*laughs*
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Post by Mismatch »

Fact is, that FMF has failed to fulfill its promises and expectations
aye, this is indeed quite a 'the blind bashing the blind' situation.
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Post by S4ur0n27 »

And they end up hitting us D;
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Post by Baby arm's evil twin »

Good...

We could all use a good blind bashing.

I think I'm going to have to agree with everything that Haris has said in this thread to date.

Haris is now the closest thing to a smart person here.

BASH! BASH! BASH!

:hammer:
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Post by Naked_Lunch »

In other news, Toxic's avatar is grade-A fun :salute:
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Post by St. Toxic »

Don't rub it in. I'm just a bit emo because the Nazi's didn't win the war. Think about it -- maybe we'd be spared of this mod bonanza bullshit if it wasn't for the goddamn allies. The Haris lifeline would probably have been eradicated. What were you, son? A serb?
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Post by Baby arm's evil twin »

What knid of crap ass bashing is that!?
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Post by Rosh »

Haris wrote: Rosh there equall amount of people that dont like you eather and think that you are a simple rude asshole
So? I really don't care.

What makes it truly funny is that like me or not, they STILL think your mod sucks ass.
and that nma sucks and is only populated cause it has fallout name straped on to it. So i really dont give a rats ass about your opinions.
Funny, that didn't seem to help many of the other sites that also only had Fallout's name. Kind of like having the name isn't stopping your mod from sucking.
you said that i was never gonna release anything decent.
And you still haven't.
VasikkA wrote: I don't think a modification using the Fallout engine should be true to the original game or even be post-apocalyptic.
If they expect the core Fallout audience to enjoy their mod, this is a no-brainer. Otherwise, unless it's a TC, expecting a mod to fit the setting is also a no-brainer.
Merc's target audience probably wasn't the core fans, but what do I know.
Apparently very little of the mod itself, as it was some shitty UO MMOG mechanics kludged into the engine without any other worthwhile design to justify the download of said mod, as I stated before.

So that is supposed to be more notable over what FMF has been working on? BULLSHIT. Sorry, unless it has something to do with the game, as a viable addition, I'm simply not interested in how some kid can skullfuck a game into crappy mechanics as some kind of argument for FOOL (as he's said himself if you'd care to look). Any talentless hack could do that, as could anyone currently modding Fallout do if they had the time and were stupid enough to think Fallout fans as a whole would really be supportive of it, after all of the official skullfucking Fallout has gone through.
If a mod has magic amulets and whatnot then I wont download it, but at least I'm not offended by it.
But like, OMG, it's better than FMF because it's done!
Adding 'Fallout' in the title would be a different case, so your scribble about F:POS/Van Buren is a poor example.
You really haven't been paying attention to the history behind this mod, especially in regards to his intents with FOOL "to show that it could be done". So before you try to tell me what is a poor example, why don't you learn something about what you're attempting to talk about, especially when you seem to be whoring out your integrity like Haris was trying to whore out Fallout? It isn't that much to ask since you're trying to talk about it and presume to correct me. Feel free to look into Haris' profile and do a search on his posts.

Don't worry, we'll wait for the bulb to warm up to glow before we continue if we must.
Just for the record, I wasn't defending Haris' shitty mod or his 'I am the mod GOD!' -attitude, but rather criticizing FMF. Fact is, that FMF has failed to fulfill its promises and expectations or even assure us, the audience, of its completion, which is why the bickering and dissing other mod(s) is just idiotic.
What, that they plan to keep to canon, which almost no other mod seems to care to do? It might take a bit, but it's being done in spare time and actually looks promising than the essential nothing Haris has released and wants to crow over. Good work also takes time, and Haris' work has been comparatively shat out compared to the design level of many TES mods.

When Haris makes a talking head, then I might someday consider him to be somewhere close to FMF, but until then, he's nothing but a little kiddie tinkering around with inefficient, bloated scripting.
*laughs*
Trust is the last thing the Fallout scene can expect from me.
Frankly, from my experience in the game industry, I'm more willing to trust someone who is willing to take the time while trying to do things correctly and it's done when it's done, than some little weekly brainfart from attention whores like Haris who can't even be bothered to make their work look good, only half-ass it, then spend more time making excuses and hype on the forums.

So you can either wait for something good, or you can enjoy something now that plays like ass. Up to you, I guess, but I'm not that anxious to play shit on the Fallout engine anytime soon.
Last edited by Rosh on Fri Apr 07, 2006 12:13 am, edited 1 time in total.
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Post by ion_flux »

Haris wrote:Actually boarderline used to be a condition. Its just not used anymore. Its called personality disorder now days with bounch of different directions and symptoms. Most known symptom to media at least is cutting your self to get others attention and pretty much acting imature.

"Borderline Personality Disorder" is simply one type of personality disorder.

The Diagnostic and Statistical Manual of Mental Disorders (DSM IV) lists it along with Schizotypal Personality Disorder and Histrionic Personality Disorder. Personality disorders, while having specific diagnostic criteria, also have a lot of overlap between said criteria, thus some have argued that they all reflect different flavors of the same condition. They are also notoriously difficult to treat.

So you're both wrong.

And no one really cares.
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Post by Agrajag »

VassikA wrote:"600 lines of code LOLZ", you say. That's probably more than you've produced during the whole year.
Your guess is untrue. Not that it would diminish the lol-factor of Haris' statement if you were right, mind you. The "600 lines of code" brag is, no matter how you look at it, incredibly stupid.
VassikA wrote:in reality they [Haris & c:o] are far ahead of your little mod project [FMF]
If you by "far ahead" mean "have released more things to the public", then your statement is correct. If you by "far ahead" mean "have put more work into" and/or "have made something better", then your statement is incorrect. I will not prove this however, because the nature of the project does not allow me to. Yet. You are speaking about things of which you know nothing about though, just like Haris did when he claimed that wasteland merc 2 is more "advanced" than FMF.
VassikA wrote:FMF has failed to fulfill its promises and expectations or even assure us, the audience, of its completion, which is why the bickering and dissing other mod(s) is just idiotic.
Exactly what promises has FMF failed to fulfill? The 2007 release date? Not that I'd count a release date as a promise though... Why would these "failures" of which you speak make it idiotic to diss other mods? Does the suckiness of Haris' mods depend on how good/bad FMF is/will be?
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Post by Haris »

I know one thing. Every mod that has promissed real talking heads has died couple of months afterwards.

Oh and here is another thing. FMF, MR and Yurop and any mod that is similar to those is just not doable in fallout 2 engine without having the source code. Wich basicly means fmf depends on FIFE being released so they can start making the mod. And they said it in public so this is not a sercet.

Here is why they are not doable in fallout 2 engine.

You cant remove 13 years time limit and you cant change the time at all in fallout 2. You can not rewind the time. Time goes from start time to time when 13 years has passed and than it starts over but there is a hardcoded thing that tells engine play the end movie and end the game if time start going backwards or reaches those 13 years.

You are not able to change start location on the map and your char must start at Arroyo. Now you can move Arroyo anywhere on the map and you char will start there but when you exit the map to worldmap your screen will be where Arroyo is suposed to be. Making it look really buged and wierd. So your forced to start in Arroyo and your force to have Arroyo on its original place on the map. But it doesnt end there. There is a hardcoded thing that tells the game to switch Arroyo after 1 year to destroyed Arroyo. So your forced to be creative with this. Make something happen to Arroyo after 1 year.

Than there is the thing with movies being hardcoded in there. You can remove them from .exe file wich is illegal but it doesnt help you much cause if you do that entire world map starts flickering and looks ultra buged as soon as hakuning movie was suposed to be played. So your forced to have short 1 second movies to remove those movies.

Well there is tons of these kinda things. Put this toghether with all the tedious work that needs to be put in with maper that doesnt allow to many items on the map or it destroys the map, any new graphic being pain in the ass to get it to look fallout and not out of place in there and scripting system that is way limited you pretty much cant do nothing more advanced than Wasteland Merc 2 mod. And anyone who claims anything different has not really looked in to it that much.

And most stupid coments so far i heard is that a total conversion mod must follow the games canon or its not really a fallout mod. That just means that you are not awere what total conversion mod means. If you take a look at other games and mods for it you will know what i mean. Take Counter strike for example, the mod that actually gave moding scene a life. Its hated by millions of players yet its still played by millions of players. And its in no way similar to half life.

Wasteland Merc's target audience wasn't the core fans, if by core fans you mean regular members of nma and dac. It was aimed at people that love mmorpgs and that used to play fallout 1 and 2. Even if its hard to belive that souch people exist for anyone here cause as soon as they tried posting something they been flamed and forced away they do still lurk around and read about fallout. And they dont have OCD they just like the mmorpg style of playing where you have to work hard for your char. Plus even if they wanted to post on these forums they wouldnt have time to do it. Playing mmorpgs takes way to much time. Just take a look at TeaTime since he started playing WOW. He is not half active as he used to be.
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