POOPERSCOOPER wrote:I agree with Spazmos and Walts definition of an RPG but if you look at what games actually follow that priniciple it's about three. Fallout, Fallout 2, and arcanum.
Those are practically the only games that would be considered true RPGs.
They are, in essence, right.
However, when Spazmo[1] writes:
but because you're stuck with predefined characters and there's no meaningful choices
He is wrong.
Meaningful choices can, indeed, be made with predefined characters.
As I recall both fallout 1 and two had predefined characters with the additional choice of making your own.
And PS: T managed to provide the player with, at least, the illusion of meaningful choices. In PS:T[2], even though I doubt there were any choices apart from how to finish the game (talk etc etc..), as you rediscovered your past you got the feeling of you creating your own charcter and thus it gave you meaning. You and the predefined character grew togeter.
The more I think about it though, the more I tend to classify PS:T as a RPG/adventure game since youre solving riddles. More or less.
The fallout point is still valid though.
Having predefined characters makes it harder for a game to be a RPG, but if your storyline is non linear and provides the choices it can be done.
[1] <a href="
http://www.duckandcover.cx/forums/profi ... >Spazmo</a>
[2]<a href="
http://en.wikipedia.org/wiki/Planescape ... t">PS:T</a>