So, will fallout 3 be a RPG?
I just read an article at Wiki about Fallout 3 and it hit me. It will never come out.
It's supposed to be in development since 2004. That's two years without single concrete info or screenshot. Normal game would be in beta stages after two years. Bethseda is simply afraid to do it. The pressure and all. There will be nothing at E3 this year too... ha ha ha! Seriously, you know how this will end. STALKEROWNED
It's supposed to be in development since 2004. That's two years without single concrete info or screenshot. Normal game would be in beta stages after two years. Bethseda is simply afraid to do it. The pressure and all. There will be nothing at E3 this year too... ha ha ha! Seriously, you know how this will end. STALKEROWNED
Serious Business.
A kill children rampage would have made Vice City the best game ever.
And since FO3 is going to be a FPS anyways, I guess I should hope for practical things. I hope that the children will throw rocks at me. I hope that there's going to be bloody chunks flying about, like in Quake. I hope that there will be children. If nothing else then, I'll buy the game...
for the children.
For the children.
And since FO3 is going to be a FPS anyways, I guess I should hope for practical things. I hope that the children will throw rocks at me. I hope that there's going to be bloody chunks flying about, like in Quake. I hope that there will be children. If nothing else then, I'll buy the game...
for the children.
For the children.
neither does doom, if you have the needed imagination. But that doesn't make it a roleplaying game.None of the Elder Scrolls games prohibited you from roleplaying.
How do you manage to be such a fucking cunt?
Well, but it did deter you, by being a cockawfully boring piece of shit.Neither did they prohibit you from not playing it that way.
True, Doom isn't a roleplaying game, but when it comes to computer games, you can't force a player to roleplay. Besides, why would you want to?neither does doom, if you have the needed imagination. But that doesn't make it a roleplaying game.
You claimed that Bethsoft doesn't make "Pure RPGs". I'd be curious what a Pure RPG game would be, especially considering that most people would consider Bethsoft's games RPGs. (Plus, it's painfully easy to play Fallout without a drop of roleplaying.)
Scumbag wrote:you can't force a player to roleplay
What the FUCK are you talking about?Plus, it's painfully easy to play Fallout without a drop of roleplaying.)
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The fact that makes Oblivion more of an action game than an RPG is that the outcome of most actions are determined by the player and not the player's character(i.e. you don't assume a role; instead your character is only a tool). The dialogue, combat and quest design in Oblivion are nowhere near of what is considered a 'good' standard. Unless, of course, your standards are lower. Next time, come with some arguments instead of making half-assed claims.
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Come back in about a week, Scumbag. The place is due for cleaning, and when that's done you'll find all the answers you can possibly imagine, neatly packed into something or other. You might also want to look through the "How do you define an rpg?" thread in General Gaming, to, as they say, get the saliva flowing.
Could you explain how? Elaborate and specify how Fallout is a pure RPG?Fallout is a pure RPG.
Easy. Know how you want to play the game, and build your character in such a way that makes it effective. Respond to NPCs in the way that gets you the item/plot/quest you want. Tag X X and X skills, because you know they will always be effective. Choose perks that help you win the game - if I'm remembering correctly, you always chose Talented since it was so beneficial. (For the record, I think it was Talented. The opposite of Skilled, which I never touched cuz... well, duh.)What the FUCK are you talking about?
Any RPG - Fallout included - can be played without roleplaying.
:shrug: It's just another way to play a computer game. Sometimes you play it as if you're the character, sometimes you play it as if you're the guy controlling the character. No game can prevent the player from doing either.Nicolai wrote:Pretty intense.
Last edited by Scumbag on Sun Apr 23, 2006 1:03 am, edited 1 time in total.
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As per previous notion, drop by the General Gaming forum. There's a bucket of crap waiting for you to wade through it.[color=yellow][b]Scumbag[/b][/color] wrote:Elaborate and specify how Fallout is a pure RPG?
You're talking about out of game knowledge, I get that. Still, it seems you aren't fully understanding what an rpg is. You playing the role of Bill Forrester, a lone gunslinger in a barren wasteland, is really sweet. Albeit optional. The role being there is not optional. Sniff around the General Gaming forum, poncho.[color=yellow][b]Scumbag[/b][/color] wrote:Any RPG - Fallout included - can be played without roleplaying.
I was only asking in order to facilitate a dialogue concerning "What's likely for Bethsoft to do". But I will check it out if I feel like it.As per previous notion, drop by the General Gaming forum. There's a bucket of crap waiting for you to wade through it.
Sure it is. It's called 'ignoring it'. Sometimes, I play Fallout and do things that a man who lived his whole life in a Vault wouldn't think to do. Why? Cuz I'm the player.playing the role of Bill Forrester, a lone gunslinger in a barren wasteland, is really sweet. Albeit optional. The role being there is not optional.
Don't listen to Subhuman. He makes a shitty web comic.Scumbag wrote:Could you explain how? Elaborate and specify how Fallout is a pure RPG?Fallout is a pure RPG.
First you make a character and then you play the game(I prefer in that order, but it's not important). You may develop your character during the game to whatever suits you. Okay, I follow you this far... BUT!Easy. Know how you want to play the game, and build your character in such a way that makes it effective. Respond to NPCs in the way that gets you the item/plot/quest you want. Tag X X and X skills, because you know they will always be effective. Choose perks that help you win the game
The concept of roleplaying, however, is much more than just developing a character. Simply put, it boils down to how your character can react to the gameworld and vice versa.
You're wrong. There's no such trait as Talented, but there's a Gifted one.if I'm remembering correctly, you always chose Talented since it was so beneficial. (For the record, I think it was Talented. The opposite of Skilled, which I never touched cuz... well, duh.)
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A roleplaying game can be played without roleplaying? Your definition of roleplaying is quite peculiar.Any RPG - Fallout included - can be played without roleplaying.
Okay, so I got the name wrong, big deal. I knew Skilled was the one I avoided because of it's gameplay-based weakness.There's no such trait as Talented, but there's a Gifted one
Yup. A roleplaying game can be played without concerning yourself with the role of the character you're playing. I can do it in Oblivion (if I don't make up my character's backstory, it doesn't matter), and I can do it in Fallout (Lived entire life in a Vault? I don't care, I'll have him do what I want him to do.)A roleplaying game can be played without roleplaying?
How come it's called a roleplaying game then? Fuck, I can play any RPG thinking I'm Adolf Hitler. Does it make the game a non-RPG?Scumbag wrote:Yup. A roleplaying game can be played without concerning yourself with the role of the character you're playing.
Well, maybe that's because Oblivion is closer to an action game than an RPG.I can do it in Oblivion
Bingo! You assume a role of your own, thus you're roleplaying. In Fallout, all you are given is a generic callsign, The Vault Dweller, and a special task. How you intend to play the game or develop your character is completely up to you.I can do it in Fallout (Lived entire life in a Vault? I don't care, I'll have him do what I want him to do.)