You need to brush up on your math. The size of the character's legs and the size of the world balance one another, if you factor in scaling time as well, then you're back to the 1008MPH player situation since the stride of a 1/100th character would be 1/100th of an actual person. Stride is distance, and if the scale of the world is the same scale as the character, then you've covered that aspect with an equivalent scaling of how many strides it takes to get from Town A to Town B.Ed the Monkey wrote:Even though fallout is based on earth, there is something called scale. Games are a representation of an idea roughly based on something thats real, not something that is real or is directally based on something that's real. That means as long as the gameplay is perserved than physics are irrelevent, however with scale even your precious physics can be perserved. The world of fallout is already scaled down in a way, however the timescale, i don't think, is dropped quite as far as the diffrence between a real human and a fallout character. if the char was 1-100th the size of a normal person, than the miles would be 1-100th of a normal mile, this would mean it would still take the same time to traverse the distance, but time would also be scaled down 1-100th of the time. (i'm only useing these numbers because they came to mind).
It's called a brain, use it. :roll:Just because we have physics doesn't mean we have to apply all these things to a game... it's called an imagination, use it.
Towns in Fallout have to be far apart. It's a post nuclear holocost world, there aren't many people and those people are in isolated pockets of the world. The population density must be low to preserve that feel.
Guess what? The rating won't do a thing to stop kiddies from playing. It won't do anything at all. Do you think Fallout Tactics had less kiddies playing it than it would have if it had a teen rating? If you think that, I suggest you hop on GSA sometime and play a few games. You're in for a shock.the T vs M thing... I wasn't completely suggesting that an M raiting would limit the market to the point of eliminating all the little kids, but I was suggesting that it would cut down some of the younger ones. I don't mind playing with someone who's 16 and playing for the sake of the game, but I do mind someone who's 10 and complaining to the game master's about cursing, or whatever. the T vs. M thing only protects our right to grotesque sex and violence, and hopefully limits the market a bit. You see, there's something called niche marketing, that's where someone shoots for a small group, but works to satisfy that group as much as possible instead of shooting for a big group and only satisfying them slightly.
Of course, there is no way to do it right, that's the point. You'd have to hammer the square peg in to the round hole. You'd have to alter even the basics of Fallout just to make it fit an MMORPG to the point were all you have is the names taken from Fallout and everything else being different.I'd also have to argue that I love fallout, and I think this is a good idea... IF DONE RIGHT.
Yeah, because UO did wonders for Ultima, didn't it?I also think there are more than a handfull of other players who love fallout and know it could be done right aswell. Besides... you don't have to play it. The only bad that might come is a short delay of the next fallout... however it might also benefit you by securing the series forever, and lower production time by increasing the revinue to Interplay or Microforte and/or whoever else. you don't have to play it, and it doesn't even have to be really good for it to benefit you, but if it is good, who knows... maybe you'll acutally like it.... but i doubt it.
And yet people took out the BOS HQ in Fallout at level 10, and people have solo'ed Fallout Tactics.A PK fest is fine in some areas, like out in the wasteland... but maybe it should be hard to travel back and forth, and dangerous... but some cities could be protected. Yes a seasoned player could take out quite a few guards, however no one could singlehandedly take out 2 behemiths and a handfull of paladins at the same time.
Oh yeah, including FOT in FOOL is a peachy idea. That's sure to win a lot of people over.I subimit an idea: I suggest that have part of the plot be that the brotherhood GOT the robots and is using them to defend some towns.
Even with using the real bots from Fallout and Fallout 2, such as the sentry bots, brain bots, etc., that's not going to stop decent level players, nor will it stop guilds of playings, especially the PKer guilds.There you have extremely tough town guards that are part of the plot. So isolate towns with distance, only a good player could get through the wasteland and get better weapons and armor... maybe that is an answer.
Even then, having gobs of robot guards running around isn't exactly good for the Fallout setting. It's another shift from being post apocalyptic to pure sci-fi.
I seem to recall Frank showing up and killing Matt too.I seem to remember a mission, maybe I'm remembering something that wasn't there, but i SEEM to remember a mission where you steal plans for the vertibirds and giving it to the BOS?
Which, by the way, was a huge plot hole in Fallout Tactics. Amazing you've played Fallout 2, where Matt said the BOS didn't have a means of flight, yet they did in Fallout Tactics, but you didn't notice that.The BOS also has zeppelins, which are slow, given, but maybe one would log out at the zeppelin base one night and log in at another chosen one the next.
Their fuel isn't. It went bye-bye with the oil rig.Yeah the enclave was nuked, but their tech is still around...
Vertibird - Fuel = Junk
Probably the BOS would say that. Would you let Enclavers in to your ranks if you were the BOS? Enclavers, the nice guys who wanted to kill off the world, traded in weapons to bad people to promote chaos, traded in slaves and drugs, and so on? The ones with the better armor than you have? We're talking about walking, breathing trojan horses here.and some of them were still around... again, what's to say some of the enclave didn't join up with BOS after the rig was blased?
That's because the cars in FOT made no sense, especially considering there was a nice random encounter in Fallout about why there were no cars left. Oh, and the FOT cars were gas powered, when there was no gas left. Again, when FOT was designed, no one checked their facts.2 games...1 car... tactics had multiple cars... but i don't blame you for not including it.
Again, we're back to the "Why there's no cars" encounter in Fallout. Once you establish something like that, you can't just change the setting to suit your ideas on what should be in there. It's just bad.So make cars extremely expensive, travel with caravans and ward off attacks... i dunno... make the mechanic skill useful in finding broken cars and fixing them. I'd kinda like to see a motorcycle in the next fallout... but that's a diffrent matter all together.
Funny, the same argument could be made about Fallout Tactics, nevermind the sprites didn't fit Fallout at all.Even if Fallout Online did turn out like Ultima Online, there will still be quite a few people buying it. That means upgraded servers, constant upgrades and work on the engine, which means thousands of new sprites and options that could easily be integrated into the following versions of fallout.
If FOOL was made, and it drew in a bigger market, you'll never see a FO3 or you'll see a rush job like you saw with Ultima 9. Why bother making a good FO3 when you're raking money off the license already with FOOL? To keep people interested, you'd have to devote people to making those expansion packs, after all.Even if it sucks, it will make the market for Fallout bigger, and thus another fallout would be much more likely instead of debateable. Futhermore, if FO were kept M, then the standard would be followed again (and hopefully set in stone) thus paving the way for another M fallout instead of some weak T version.