St. Toxic wrote:"Role playing" actually means slipping into the role of another character and acting and behaving accordingly.
Yeah, like in Max Payne. Overall it's a bunch of vague bullshit -- you need the concrete in there.
Vague but accurate if you remove all the marketing mumbo-jumbo. You are correct that we need "concrete" or at least as close as we can get in such an open issue.
St. Toxic wrote:I've also thinking about the actual decline of rpg's, how it went from point leasure to point terror, and while it is a theory that's been repeated many times over, I honestly think it began with graphical representation.
The earliest crpg's we had a black screen with a white font on it, guiding us through some horrible ordeal, but it worked and followed the basic rpg principles just like jew noses follow money -- very, very closely.
New York (an old time DOS text RPG) is still the best RPG of all time, with the exception maybe of Fallout. If anyone knows where to find a copy I would be eternally grateful, and it would make a great example for the beginning (or near the beginning) of a timeline to describe said decline of the RPG.
Not all Jews are greedy my good Saint.
St. Toxic wrote:Some misplaced larpers said "GUh durh, where can I buy my imagination?" and so we were treated with small icons, perhaps in different colors, a bit of top down graphic action -- and it still sort of worked, as it was there only to give a helping hand to those who couldn't figure out what a "castle" or "chest" or "king" looked like on their own. "-The world's pretty ok now, doc" said King Larp "But I'm not connecting with my character, because I just keep running around killing things without any actual thought." We get 2d graphics, and a slight dumbing down so that people can go "Oh really? Oh really?" when faced with a fingernail graphical menu of choices (instead of thinking them up) and feel good about themselves..
Castle...
another good RPG from back in the day (again, anyone know where to get it now?). Your character was a # the bad guys where * and everything was done in ASCII with a text description of events and options. Perhaps another marker on a graphic timeline for us to create.
St. Toxic wrote:Then we enter the timeline of immersion becoming synonymous with graphics, and eventually first-person is deemed the most immersive because it's "so real", and with that we're basically just jumping out of the rpg guideline completely. What used to be a room description based on your characters perception, then later on an overview of the room with details based on your characters perception, becomes you looking at the door on the other end of the hall and getting the fuck out of there, because it's a boring gosh darn room eh. And when a mentality like that catches on and becomes standard, then it's the aim of marketting departements around the world. What used to be a dynamic world held up by mathematical strings, has been replaced with a day out in the forest wearing chainmale and fighting brigands larp simulation.
You might have missed a few points in between the top-down ASCII/text based RPG and the blasphemous Oblivion style FPIRPSG (First Person Imitation Role Playing Shooter Game) but the idea is very solid.
Why don’t we all post what we know to be important events in the rise and the decline of the RPG and one of us (I will volunteer for this) can make it a graphic for the people who can’t understand without it. If we can find links to examples (i.e. New York, and Castle) that would be great to bring us back to the beginning.
This could be a great beginning and it would give the good Saint something to work off of.
EDIT: I love you Spazmo