In any case, I like leveling up on the go, and who the hell memorizes stuff in their sleep anyway? You're running around with a journal, noting everything in the fullest possible detail, but in the end you still have to "Hhnnghhh" and get it all into your head forever before you take a nap? Quite the bad idea.
Sure. But as said, I'd rather see "Level 22." than "Total of 503200 experiance points." on my character screen. Or well, I'd rather see both actually, since there's some increase of experiance bars going on, in case you haven't noticed. Having two values ( current exp and next level exp ) obviously became to complicated for someone, so they turned it into a slider thingy to make everyone happy. Can't say I like it, makes it a bit hard to calculate when you're actually going to level up. Most often you're still shown the amount of experiance you've gained ( in numbers even ) but everything else is left for guesswork. How much does an inch of the bar represent? Beats me, anyway.So, since levels really are just a placeholder for experience points, could we say then that not so much levels but gaining experience is one key requisite of an RPG?
I'm really straying from the thread point here ( have been for quite some time ), but I'd like to hear your views on a cartography for Fallout. I can't really imagine a Fallout without a world map -- running through the desert for 2 weeks straight might be fun with an autorun button and too much spare time, but only if you get a major hardon from sand due to a bizzare brain injury you've befriended while you were young and wild. So, we got the world map, we got town maps, we got old, beaten up vaults and special encounters and so forth and so forth. Paper maps ( and with the right add-ins to your pipboy, electronical maps and odm+Xpoints ) could play an interesting part in a post apocalyptic wasteland -- help you navigate around better, allow you to sketch up ( more ) detailed descriptions of places depending on your Outdoorsman ( or a sub-skill, if such can be implented ) and basicly add a bit to realism, rp and barter.
I'm thinking, you just grab the proper gear ( pen & paper lowl ) and travel around, and things that once used to be black unknown become as clear as your PE and Outdoorsman.
Having low PE (low IN = tribal style map) and odm means you'll get pretty rough, undetailed sketches of towns and the world, and hardly notice anything special.
Still, most sophisticated barter stations would likely have a well laid supply of maps for you to pick from, thus have no fear -- just cough up some caps.
Lacking the proper mapmaking equipment, you'll get a hazy memory map that'll blank out after a few sets of the sun. So it becomes pretty much like the previously discussed food and water thing - just one of those things you'd better bring.
Commént?