OK?
Remember all that trash we talked about Oblivion?
Remember how wrong we all were?
So why dish FO3?
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A bit of cgi perhaps, a slight on-board conversation, a handful of combat ( not always mind you ) and balance is achieved. There have to be factors that point out "Well look, even if you've just crossed the whole gameworld in 4 minutes, your character has been stuck on that boat for weeks." I guess we agree.VasikkA wrote:Not more action than the occasional "Pirates have boarded the ship what do U do?!?!?" By instant I mean real time, not game time.
That's right, and if I'm given the choice to travel by the world map, that's my pick. I'd wager it's how most navigate when walking about huge areas, isn't it? Instead of, well y'know, just running around like a rabid racoon. Consult the map, Sebastian!VasikkA wrote:You're talking about games where the world map is the only way to travel.
Nonsence! Yes, the NPC's all share one, worthless personality, and go about their day like robots. I had a good laugh at them pretending to eat, and conversations are, as previously stated by many, a brain tumour. They are tools, and you are the smith -- bad roleplay and crippled immersion. And yes, they walk away from their shops to do dumb shit and force you to stand about or find an inn, which would mean four-six separate loading times. There was no loading when it came to moving the game clock forward, why not put it in as a function? "Stand about for X hours", would indeed help a great deal, that said, I think, for the third time.VasikkA wrote:You misunderstood my point.
Yes, brilliantly coded that. When an npc walks through a loading portal, I have somewhere about 5 minutes to do the same, say "follow" the npc. We then spawn at the exact same location, me and a clone of the npc I followed back on the last map. Beyond the minute cap, I spawn with the npc clone gone out of sight, or perhaps even unspawned. It's like they licensed Quake 2 netcode and reworked it into a pile of singleplayer trash. Amazing.VasikkA wrote:Some factors are taken into consideration, like the distance to the nearest guard outside and you being able to follow an NPC through several areas.
Oh golly, I hope they don't force loading cities in Armed Assault. Or, well, I guess I hope they do -- give the consolers a bit of a kicking eh.VasikkA wrote:The limitations of XBOX360 might also be the culprit.
Too open ended, too unlimited -- How can there be too much of a good thing? you ask. There's still the main story, there's still the key features, there's still the barebone appeal; separating the game from a toy. Spore for instance, I'd wager, will be a toy.VasikkA wrote:Restriction is a problem.
The game map is no less part of the gameworld, and invisible walls can be used not only at the edges of the universe but also to guard key locations which you are not allowed to access. In any case -- hang on, I'll get to it in the next bit.VasikkA wrote:Do you really think invisible walls are a bigger problem than the completely illogical restrictions that are situated within the gameworld, not outside it.
Ofcourse, it's an annoyance. Albeit, there's a door, there's a lock on the door and there's a key to open the door -- not a completely hopeless situation. I don't loose heart at the sight of that. Maybe I'll mutter some curses, but in the end the puzzle is not without a solution. But when there's no door, there are no locks and there are no keys -- when there's just air in your way, and perhaps a message saying "YOU CANNOT GO ANY FURTHER", I just quit. It's not the end of the world ( ha ha ) if I can't get to some other grassy knoll a few feet away from here, but there's really nothing stopping me except the worlds lamest excuse -- fill it with rocks or an endless abyss, or show signs of danger that would frighten me away. An impassible forest would be less painful, even a chinese wall replica with a door that says "You need to find the proper key to open this 2 inch thick wooden door" would be less hurtful, than an invisible wall. Because, it's a badly thought out situation -- it's the worst goddamn idea in the history of gaming. There are graphical possibilities to block the characters way, there could be a voice in his head saying "It's getting dark. Maybe I should turn back." some steps from the end. There are unlimited possibilities to ending this fruitless journey to the edge of the screen, so why would one use the most illogical and ugly one?VasikkA wrote:There's a lot more "You need to find the proper key to open this 2 inch thick wooden door" crap.
Let us use some ugly examples to understand eachother. We have Morrowind, it's moddable. We rename the towns in Morrowind, perhaps even move them around geographically, so that they are akin to the towns of Fallout. The different factions in Morrowind all get the Fallout treatment, the interface is made out to be a rip of the Pipboy, items are a straight rip from the Fallout universe and sounds / music likewise.Haris wrote:Its not just names. They can look the same, they have story behind them, they bring back memories. A simple sound effect can bring that warm feeling back that you had from playing fallout 1 and 2.
I wholeheartedly agree.Making Fallout 3 an action game is fucking queer.
This sort of devolution had part in the great Cleansing. Too small a part, I'd personally say, but that's me and I had money on the Krauts. Still, you'd do well working the propaganda machine for the Nazis. I'd give you my card, but we're on the Ãœbernette; glorious technology indeed.Mister Leckie wrote:Oblivion taught me not to be so unnecessarily critical, and to enjoy the fucking game.
I can be a critical person, when it comes to such important matters as....oh say....the lives of those sharing the jewish faith....however, when it comes to 50 dollar games, which have no great impact on my life...I tend not to care so much.St. Toxic wrote:This sort of devolution had part in the great Cleansing. Too small a part, I'd personally say, but that's me and I had money on the Krauts. Still, you'd do well working the propaganda machine for the Nazis. I'd give you my card, but we're on the Ãœbernette; glorious technology indeed.Mister Leckie wrote:Oblivion taught me not to be so unnecessarily critical, and to enjoy the fucking game.
Gosh sir! I'm bubbling to retort! All in due time, naturally. First, the missing piece of the puzzle.[color=red][b]Mister Leckie[/b][/color] wrote:I can be a critical person, when it comes to such important matters as....oh say....the lives of those sharing the jewish faith...
Foiled, are we?! Oh, it's all too well thought out! Yes, yes, important matters like the lives of those sharing the jewish faith! Ofcourse! Then let me ask you, what importance do indeed the lives of those sharing the jewish faith have to you? Ignorance you said? Then I guess you'll eat it, unless I'm seeing mate in but a simple check.[b][color=red]Mister Leckie[/color][/b] wrote:My friend, you are the perfect example of ignorance expressing itself through the anonymity of the internet.
I'm very happy for you, some do get quite emotional over trite possessions, cheap thrills -- call it what you will. Or is this a rule that applies only to 50 dollar games? No matter.[color=red][b]Mister Leckie[/b][/color] wrote:50 dollar games have no great impact on my life.
I guess you'd rather piss about in Oblivion? Maybe I'm just not cut out for this millennia. Everyone's doing crack, and I'm still set on opium.[color=red][b]Mister Leckie[/b][/color] wrote:Just go play through Fallout again.
Nice post.St. Toxic wrote:Gosh sir! I'm bubbling to retort! All in due time, naturally. First, the missing piece of the puzzle.[color=red][b]Mister Leckie[/b][/color] wrote:I can be a critical person, when it comes to such important matters as....oh say....the lives of those sharing the jewish faith...
Foiled, are we?! Oh, it's all too well thought out! Yes, yes, important matters like the lives of those sharing the jewish faith! Ofcourse! Then let me ask you, what importance do indeed the lives of those sharing the jewish faith have to you? Ignorance you said? Then I guess you'll eat it, unless I'm seeing mate in but a simple check.[b][color=red]Mister Leckie[/color][/b] wrote:My friend, you are the perfect example of ignorance expressing itself through the anonymity of the internet.
I'm very happy for you, some do get quite emotional over trite possessions, cheap thrills -- call it what you will. Or is this a rule that applies only to 50 dollar games? No matter.[color=red][b]Mister Leckie[/b][/color] wrote:50 dollar games have no great impact on my life.
You've played Fallout, as you yourself said, more than once. It did have some charm back in the days, still carries alot of it through the mist of times, you will agree I'm certain. Same as the old time classics, books, pieces of music, paintings, it stands against common evolution. Poetic, I know, but stay with me for a while longer. I'd wager, and this is a guess mind you, that when you take art that's established, unique and beautiful, throw it into a furnace, repaint it with a new shimmery coat of paint, in a new technique, with a new motive and break the old wooden frame to replace it with gold -- whatever it's become, good, bad, that's all objective -- whatever it's become, the old piece is gone, and it looses it's reserved spot in the gallery. That's my guess.
Importance? No, not really is there? I just have this thing, y'know, for principles? Yeah, I have a set of them actually, and that shit -- that shit up there, that goes against them.
I guess you'd rather piss about in Oblivion? Maybe I'm just not cut out for this millennia. Everyone's doing crack, and I'm still set on opium.[color=red][b]Mister Leckie[/b][/color] wrote:Just go play through Fallout again.
St. Toxic wrote:You're a good, reasonable chap Leckie. Yes, let's hope Fallout 3 is cool, those of us who still dare to hope. Foaming for canon, however, I will consider as fighting for a just cause, whether it's pointless or not -- one tries, one always tries. We need not agree on that one.
DONT YOU EVER INSULT YOUNG TEENS LIKE THAT AGAIN!!!S4ur0n27 wrote:Oblivion is made for young teens, plain and simple. Every aspect of it is overly simple, from dialogues to quests.
Fallout is a game that was designed for a more mature audience, for adults. Sure I liked it at 13, but since I played it again at 20, I had a different experience and I'm liking it even more.
shutup and revert to wristcuttingminigunwielder wrote:DONT YOU EVER INSULT YOUNG TEENS LIKE THAT AGAIN!!!S4ur0n27 wrote:Oblivion is made for young teens, plain and simple. Every aspect of it is overly simple, from dialogues to quests.
Fallout is a game that was designed for a more mature audience, for adults. Sure I liked it at 13, but since I played it again at 20, I had a different experience and I'm liking it even more.
I remember an old version of this from elementary school in the early 80's.box wrote:Or playing Space Monkey. That funky monkey!
How come I never had fun shit like this or Myspace when I was in high school? Shit. All we ever did was burn down barns and play huge, hundred-man games of CTF.