Game you will play this summer

Discuss anything from Age of Empires to Wasteland. Any gaming talk that isn't Fallout-related goes here.
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baby arm
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Post by baby arm »

For pirate games, St. Toxic might try Buccaneer's Bounty. It's a budget re-release of Patrician 3, Tortuga, and Port Royale 2.

As for trying the US version of SR2, just download the demo.
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Post by Redeye »

I'm trying out theSMAC demo...

Might pick up Gothic 1.

Give replaying PS:T a shot.

Steal Call of Cthulhu? mebbe


I'll see if I can get Starflight 2 running on emulator/DosBox.

Never did really get into Martian Dreams, but it ran fine.

X-Com any good?

I will probably spend only 5-10 hours on each, if I even play them at all.

Maybe JA2...

yeah, maybe

Beer&mindless CS:S, probably.


Damn I need something good to play, OB was horrid.
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Post by VasikkA »

Redeye wrote:Never did really get into Martian Dreams, but it ran fine.
In my opinion, Savage Empire is the better of the Worlds of Ultima games.
X-Com any good?
Maybe JA2...
OK, forget Savage Empire and try both of these or at least X-Com.
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Post by Redeye »

xcom it is.
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Post by vendetta »

AC as always, I never get tired of it. Planescape if I have time. I have a crave for Total Annihilation too for some reason. I might give it a shot with that Swedish mod that makes it 3-D, if I buy myself a new comp, that is. A MacIntel, for sure. D;

I can't wait to make it dual-boot.

Oh, and Galactic 2.
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Post by Mandalorian FaLLouT GoD »

baby arm wrote:For pirate games, St. Toxic might try Buccaneer's Bounty. It's a budget re-release of Patrician 3, Tortuga, and Port Royale 2.

As for trying the US version of SR2, just download the demo.
Damn, I'll have to try that Buccaneer's Bounty set. Sounds pretty entertaining.
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Post by Burnov »

I know for sure I'll be having my multiplayer Die by the sword classic, as we usually do during the summer. Fuck that's one of the most enjoyable multiplayer games around, and it's old as dirt.

OFP, maybe. Depends.

Armed Assault, maybe, if it's released and not gayed out. ALA BF2.

Probably fallout/2.

Jagged Alliance 2?

Aliens versus Predator co-op.

Possibly Oblivion, probably not.

I was going to buy battlefield 2, but it seems to much like "counterstrike in the desert" for me to enjoy.

Edit: holy shit. I didn't even see Redeye's previous post.
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Post by Megatron »

:chew:
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Post by Burnov »

Looks interesting, one huge thing that eventually put me off RTS games is the fact that units typically never behaved as if they would if they were their own sentient being... if you understand what I mean.

Such as in starcraft, a space ship that would otherwise be flying around, just stops stock still and just takes damage and delivers it until it blows up.

It didn't fly around and engage in some interesting battle, or you know, behave as if it were being piloted instead of just being a game peice.

This looks like RTS games may be evolving to the point where they might be marginally interesting for once.

Watching a clusterfuck of units just move up to one another and repeat attack animations and match stats against stats is boring as shit. If there's no real life behavior or physics behind it, it's pretty boring to me.

I'd imagine people who really like the classic "warcraft"-type rts are the sorts that just get a hard on for the strategic resource accumulating/building portion of it versus actual combat strategy
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Post by Megatron »

http://video.google.com/videoplay?docid ... 4366135212 ?

its more like ta than starcraft, ok
:chew:
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Post by St. Toxic »

Burnov wrote:Armed Assault, maybe, if it's released and not gayed out.
Have you been checking the vid's on that thing? Man, they stripped the middle-mouse menu for one. Instead you have this big fat grandma' font across the whole screen that says "PICK UP PK ( DROP M16 )!! PRESS SPACE BAR :M". Overall, for every new vid that get's out, it becomes more obvious that it's being tweaked for the average cs gamer, at least that's my impression.
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Post by Burnov »

That and they've included support for freelook as opposed to being solely vection-based aiming.

What's next? An expanding ring system? I might as well play CS the way it's going.
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Post by St. Toxic »

It'll be up to the mod community I guess, but that's a low down jew strategy. Only thing left to hype is the mp engine, but that could have been made a goddamn addon/expansion to the original.
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Post by Subhuman »

The new Final Fantasy, I guess? I haven't been following which new games are coming out soon. Maybe if I get a Windows emulator I can finally finish System Shock 2.
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Post by POOPERSCOOPER »

Are you retarded? The new Final Fantasy is not comming out this summer.
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Post by Koki »

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Post by fallout ranger »

Midnight Club 3, Fallout 2, and Pirates Gold
does this work
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Post by Thor Kaufman »

I'm currently replaying a 'Nam mod for JA2, it's good. :salute:
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Post by Frater Perdurabo »

Redeye wrote:Might pick up Gothic 1.
Gothic 1 is pretty good, but 2 is much, much better. Still, it's worth giving it a go.
Burnov wrote:Looks interesting, one huge thing that eventually put me off RTS games is the fact that units typically never behaved as if they would if they were their own sentient being... if you understand what I mean.

Such as in starcraft, a space ship that would otherwise be flying around, just stops stock still and just takes damage and delivers it until it blows up.

It didn't fly around and engage in some interesting battle, or you know, behave as if it were being piloted instead of just being a game peice.
No, you are absolutely wrong. In Starcraft, if one of your vessels that is incapable of attacking gets hit, it will start fleeing, unless you have given it the "Hold Position" command, in which case it will stay still. It's just how you work out the commands. If I want to fly my fleet over a ton of Spore Colonies (Zerg anti-aircraft structures) without attacking them, I will issue the move command, because I know that I will need my ships elsewhere immediately. If I wanted my fleet to attack the Spore Colonies and then fly to the final destination, I would issue the "Attack Area" command.

From what I gather, you want RTS's to be more varied, such as in terms of visuality and AI? I know that it would be a decent idea, but would unfortunately be near impossible to accomplish. For example, if every single unit in my army had a mind of their own, then some would deserter during a fight with a much tougher enemy, some would refuse orders, because my plan would seem suicidal, some would surrender when facing hopeless odds, etc. Such a game, though, would be highly imbalanced, especially in multiplayer, and games that are imbalanced in multiplayer quickly die, because it's not actually up to you whether you win or not.

Personally, I will be playing what I play all the time anyway, such as Fallout (1/2/Tactics), Starcraft, Diablo II Exp (new season coming soon [Y]), and maybe some Counterstrike.

By the way, I was just thinking about giving this really old game another go. Anyone heard of Z?
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Post by Koki »

Frater Perdurabo wrote: No, you are absolutely wrong. In Starcraft, if one of your vessels that is incapable of attacking gets hit, it will start fleeing, unless you have given it the "Hold Position" command, in which case it will stay still.
Starcraft doesn't even have Hold Position command.
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