Crysis
- Thor Kaufman
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The FarCry engine was at least a huge step forward if not a revolution Here is a brief description of what CryENGINE is capable of. In my opinion it is a revolution. It just so happens that many other people think so too, but also many people disagree with it, so I think it depends on how you look on it.
I meant the ragdoll. SoF had a ragdoll system, but a specific one. Enemies in SoF screamed, bleed, and twisted with pain. But they didn't fall down, glance off. Basicyly bodies didn't react with the enviromen. In FarCry bodies "bounced" of objects and such. You're right that you couldn't shoot through objcets, that's a shity thing, it's a pitty that so many new games doesn't have it though...I meant the character modeling(or ragdolls, if you prefer) and destructable objects in SoF, but I give you that physics had a role in Far Cry. Still, you couldn't shoot through thin walls or mow down trees etc. Or do you mean the vehicles, hang-gliding, whatever? Please specify.
If I recall correctly, SoF 2 had more advanced ragdoll physics as well as shooters using the Havok engine, like Max Payne 2. Both games were released before Far Cry.
Looking in the wiki reveals that the CryEngine handled vegetation well and introduced some new graphical implementations. It basically looks like standard graphic evolution in games, nothing radical though.
I think the biggest flaw in FarCry was that the game degenerated into a standard tuberun towards the end. Also, the setting and story were rather meh.
Looking in the wiki reveals that the CryEngine handled vegetation well and introduced some new graphical implementations. It basically looks like standard graphic evolution in games, nothing radical though.
I think the biggest flaw in FarCry was that the game degenerated into a standard tuberun towards the end. Also, the setting and story were rather meh.
Ohhh, I was thinking about SoF 1 all the timeIf I recall correctly, SoF 2 had more advanced ragdoll physics as well as shooters using the Havok engine, like Max Payne 2. Both games were released before Far Cry.
I agree, I have respect for FarCry because of the technological achievments of it, but the gameplay isn't so good. In my opinion HL2 is better. It has a gr8 story, outstanding havoc physics, and some missions that fall in memory for a long time.I think the biggest flaw in FarCry was that the game degenerated into a standard tuberun towards the end. Also, the setting and story were rather meh.
- St. Toxic
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No, they're equally shitty.HL2 is better than Far Cry
Yes, a cliffhanger that evolves into an episodic mishmash. I kept shitting my pants over and over during playthrough, I was so floored.It has a gr8 story
Painkiller had HL2 beat there.outstanding havoc physics
Like the tunnels where you get attacked by flying saw appliances? Or the jail where you control a bunch of overgrown bugs and move turrets around for half an hour? They could have released Ravenholm ( even called the game Ravenholm ) and just worked on that; we'd have a pretty decent zombie shooter.and some missions that fall in memory for a long time
It had corpses that got splattered by auto-closing doors, so "Welcome to the future" I guess. The ghoul system in sof1 had me by the balls the instant I got a good look at it, and with every game since then it's becoming more and more apparent that death animations ( or at least a combination of ragdoll and da ) are superior to bumbling bonepiles that glide on sloped surfaces and roll down stairs.SoF 2 had more advanced ragdoll physics
The whole jungle was chiseled out right from the start, and sharp minds saw the walls. How about that story doh? Or the ai? I think there are a high number of big flaws hanging around the jungle. In all honesty, Farcry is an acceptable sandbox utility and perhaps an inch more.I think the biggest flaw in FarCry was that the game degenerated into a standard tuberun towards the end.
Just wait for the portal engine based fps's and voxel-based graphic adapters. They shouldn't be far off, and they're worth quite a bit more than hyped up foliage.revolution
Some grade-a philosophy there, Plato.In my opinion it is a revolution. It just so happens that many other people think so too, but also many people disagree with it, so I think it depends on how you look on it.
Of course a gameworld has its limits. Illlusion is the keyword here. At least Far Cry offered multiple routes of advancement, may it be 5 tubes instead of 1, whatever. It was still an improvement over other shooters at that time. Linear shooters usually go for a heavily scripted cinematic experience, while games like Flashpoint, Project IGI and Far Cry(outdoors) go for a think-before-you-try approach.St. Toxic wrote:The whole jungle was chiseled out right from the start, and sharp minds saw the walls. How about that story doh? Or the ai? I think there are a high number of big flaws hanging around the jungle. In all honesty, Farcry is an acceptable sandbox utility and perhaps an inch more.
But what if they're not a bad guy, but a sad guy; and you've been duped into fighting as a been-had guy...Spazmo wrote:Half Life 2 had a story? Huh, hadn't noticed. Anyways, what kind of idiot plays an FPS for story? I mean, christ, there are bad guys, you're shooting them, it's not much more complicated than that.
- St. Toxic
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America's Army. :patriot:Spazmo wrote:I mean, christ, there are bad guys, you're shooting them, it's not much more complicated than that.
Evidently not it's biggest flaw then. I'll just point out that fps's have majorly been constructed with multiple paths in mind since the dawn of Wolf3d, so this whole "OH GOD I GET FREEDOM." bullcrap people tend to pull only works in contrast to heavely scripted games ala Hl/2 and it's likes. Ofp offered a completely accessable world of enormous proportions, in 2001 may I add, and that's something completely different from "I CAN GO LEFT AND RIGHT IN THE JUNGLE BITCHES", so don't put FC and ofp next to each other in that category.VasikkA wrote:At least Far Cry offered multiple routes of advancement, may it be 5 tubes instead of 1, whatever.
Thor Kaufman wrote:FarCry lacked soil erosion
If you left it running for thirty five years like I did you would've seen the long-term effects of the soil erosion that was QUITE PLAINLY used in the game.
off topic? OMG YOU'VE BEEN CENSORED... yet you're still posting. MYSTARY!!!!
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- Thor Kaufman
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