Genghis Khan wrote:Name The Horde
Before the war they were : The US Army in Canada but when Nukes fell on the US they where politely told in a memo:
“Wars over, can't go home, its way too radiated, loaded up the last of the fuel into my chopper and I'm going to somewhere warmer like Cuba.
Buy!”
After the war : there was complete chaos and they split up into small tribes constantly fighting for resources. After the radiation went down they started attacking the civilised areas in the south but weren't much of a threat because they were pretty much a disorganised rabble but in recent years a leader has emerged. The attacks are getting more and more severe and the leader is apparently trying to turn the horde into a formidable fighting force
Why they are Evil : if they invade they will kill every one no exceptions.
Note : Horde babies have their faces slash a day after birth in order for them to get used to pain.
I've noticed allot of people would like to see civilisation knocked back a bit to return to the post apocalyptic feel of FO1 rather than becoming pure sci-fi so here's your reason. On the other hand if you would like to see the natural progression, the destruction would not be total and further south there would be the more civilised "nations" such as NCR. (I think FO3 should be set in the state of Washington)
SilentDeathclaw wrote:This takes place about five years after Fallout 2. The NCR has been under the leadership of Tandy for many years. Before that, her father. Tandi died and a new president took seat. He tried to quietly enter and follow many of Tandi's ideas to keep the people happy. Time passed and new problems began to arise. He then made many new laws that angered the people of the NCR. Junktown and Hub had always traded with each other and worked side by side, but now new trade laws made it hard to make a living. The state of Dayglow felt that many of the issues did not include them, and grew angery for being thought of as a lower state. Many new things were outlawed. All in all, the people became angry. One day, a group of armed farmers attacked an NCR outpost between Junktown and Hub. Though they burned the place to the ground, they were later all caught and hanged. You fill in the holes, but a revolution started. Raiders sided with the revolutionarues because they wanted to kill an old enemy. The Mordinos began to rade guns to them to help their slipped economy. The BoS tried to stay out. The PC would have a chance to see both sides and maybe even join one. Many other things can happen,such as expansion issues with Arroyo, racism can grow worse in Vault City. Navarro can be attacked, etc.
Pyro wrote:Name:(Can't think of one)
Before the war:They were a small lawyer firm based in washington
After the war:The various lawyers from the firm ran to the nearest vault. Due to their blood-thirsty violent needs, they killed everyone inside and started a firm to sell insurance on radiation damage. after leaving the vault they realised they had the upper hand in the world. They were smart, rich and knew a lot of pre-war information because of the big cases they handled.
The firm started to build a large tower, taking anything that came in a 10 mile radius as a slave to build more towers around the wasteland. The slaves started to die south of a recent base, so they went to investigate. Finding the military base, they saw the mutant threat and decided to exploit it. The firm took a sample of FEV and started to reverse engineer it to find a 'cure', then sell it to mutants at the price of life-long slavery or as a soldier.
After the vualt dweller blew up the mutant base, the FEV cure was useless. The firm tried to get revenege, the most they could do was use an agent in V13 to warn the overseer about the vault dwellers 'mutations'
80 years later the enclave tried to take over. By now the firm had re-built a lot of washington as it was pre-war (no new technology) and slaves wandered the streets. The firm saw another chance, and tried to make negotions with President Richardson. He refused though and sent a team to wipe them all out. The firm captured the 5 man squad, and discovered a lot of information about combat-implants and power armour...
Now, 160 years after the wanderer exited his vault, The firm discovered new arroyo. Armed with intelligence, advanced weaponry and armour and a small army of slaves the firm made the choice to try and exploit the wasteland situtation. They have researched a new plant that will make the wasteland covered in grass, returning mutated genes to normal. They are trying to sell it to the highest bidder.
Why their evil:The plant will release a toxin into the air that will melt areas of the human brain, making them into zombies. The firm will benefit by having millions of slaves to take over more of the wasteland and evenutally the world.
I think these might work. Might be a bit enclavish, but these enemys use thei brains and not bunkers full of heavily armed troops. The actual firm will be a small group of mabye 50 or so people, but the weak slaves will offer most of the fighting.
The firm will be also fighting itself, with people trying to get to the top of The firm. Members will be trying to kill the guy who's his senior, and kicking back the people below him.
Your mission might be to destory this plant before the firm sell it.
(I've thought about the firm just able to plant the plant themselves, but this would kill them. They need someone a lot further south to plant it, and they can't send slaves as they'd probably destroy it and run off. And any firm members wouldnt want to sacrifice himself. Also the firm would gain more money, information and other stuff. I DONT KNOW I HAVENT THOUGHT IT THROUGH YET.)
Hmm.. i'm not too choosy about the storyline since every plot if done well may be satisfying. Most of the time you don't think about your main quest but enjoy playing, doing stupid tasks, traveling with caravans, exploring an old military bases etc anyway.
How about making a poll about "which of the posted stories is the best"?