nigga pleez..Thor Kaufman wrote:I wouldn't mind if FO3 would turn out to be a brilliant FPS with cool death animations
![gnasher :gnasher:](./images/smilies/gnasher.gif)
that's why, congsFrater Perdurabo wrote:Actually, that sounds like the best thing that Bethesda could possibly come up with.Thor Kaufman wrote:I wouldn't mind if FO3 would turn out to be a brilliant FPS with cool death animations
Ha-ha... I want it not to suck.Wolfman Walt wrote:Then stop sucking and also; work on that stutter you got.PsyckoSama wrote:I want to to not suck.
PaladinHeart wrote:FEV infected Raccoons. The Holodiscs from FO1 indicated that some of these escaped the testing facilities. I'd like to see these giant super-smart coons.![]()
I had originally thought that the Deathclaws were perhaps from these but why would Raccoons lay eggs? I could see the Deathclaws from FOT being from those raccoons though. :-P
Fallout bible explains it.PaladinHeart wrote:FEV infected Raccoons. The Holodiscs from FO1 indicated that some of these escaped the testing facilities. I'd like to see these giant super-smart coons.![]()
I had originally thought that the Deathclaws were perhaps from these but why would Raccoons lay eggs? I could see the Deathclaws from FOT being from those raccoons though. :-P
When it comes to NPCs, Planescape: Torment is the example game to look at. You learned almost as many things about your NPCs during the adventure than you learned about yourself. It's not just how the NPC looks and sounds like, but how its background and agenda is incorporated with the gameworld.SandmanX wrote:A myriad of NPCs, each with their own unique characteristics.