SPECIAL and THE FUTURE
- Splatterpope
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SPECIAL and THE FUTURE
mov'd
Last edited by Splatterpope on Fri Oct 06, 2006 5:07 am, edited 1 time in total.
- Frater Perdurabo
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- Splatterpope
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Good question. They're planning to use SPECIAL, question is, for what? Are they going to use the acronym only? Are there going to be any actual stats this time around, or just pointless numbers? Will the % mod system live on? What are your estimates ( besides that "oh god Fallout is like so dead " ) ?
- Splatterpope
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I'm guessing that they'll keep it cause it's a "hella cool" acronym, and it's not too far out of line with their elder scrolls stat system. But I think that the stats will affect you more like Oblivion..
Seeing as it's teh FPS and is going to be twitch oriented, Perception won't have any bearing at all. Except maybe in conversation checks, or like.. uhh.. looking at.. stuff.
I guess endurance and strength will be the same, modifying HtH combat damage, carry weight, hitpoints and damage resistance, but I don't thing intelligence affecting how fast your skills level up will be in. What else will there be? Some really bland effect from luck?
Char I guess will be how easy the speech minigame will be, And agility will just be your movement speed and ever important ability to jump like a flea on PCP.
Seeing as it's teh FPS and is going to be twitch oriented, Perception won't have any bearing at all. Except maybe in conversation checks, or like.. uhh.. looking at.. stuff.
I guess endurance and strength will be the same, modifying HtH combat damage, carry weight, hitpoints and damage resistance, but I don't thing intelligence affecting how fast your skills level up will be in. What else will there be? Some really bland effect from luck?
Char I guess will be how easy the speech minigame will be, And agility will just be your movement speed and ever important ability to jump like a flea on PCP.
i just stopped using proper capitalization in most of my posts.
and admit it, the % part of skills made no sense, since they didn't directly measure your percentage of success anyway. sawyer's version is fitter.
that said, i think whatever is implemented in fallout_oblivion will be reasonably shitty.
:raymondo:
and admit it, the % part of skills made no sense, since they didn't directly measure your percentage of success anyway. sawyer's version is fitter.
that said, i think whatever is implemented in fallout_oblivion will be reasonably shitty.
:raymondo:
suppose you're thinking about a plate of shrimp. suddenly somebody will say like 'plate' or 'shrimp' or 'plate of shrimp', out of the blue, no explanation.
- infirmaryblues
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- infirmaryblues
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Yeah, BethSoft will get *clever* and make potions into FEV virii(YEAH, VIRII) contained in glass bottles. Stimpacks will be "stim-bottles."
They'll scrap the SPECIAL system and use it as a marketing tool.
"Always wanted to play that SPECIAL game, but without the fuss of actually THINKING?!?! WELL, here's your chance!"
They'll scrap the SPECIAL system and use it as a marketing tool.
"Always wanted to play that SPECIAL game, but without the fuss of actually THINKING?!?! WELL, here's your chance!"
a;lejkfna;rv
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just chill
Stop reading here. You suck.
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I think even if they would use special, it would be adapted for "Fallout dungeons" (vomit).. I wonder what it will be like? But I don't wait for anything real comparable with the original Fallout.
And who is this guy on the picture?
And who is this guy on the picture?
<a href="http://www.corso-don.ru">He is not dogmeet, he is different!</a>