TriangleDragon wrote:Frater Perdurabo wrote:You are forgetting the main reason for why Starcraft was good, and why your ideas are not quite so, namely: balance. The game must be balanced in order to be fun and keep existing within the fanbase.
Replenishable resources? Half the time, the war in Starcraft is over who controls more resources in the map. Starcraft isn't one of those games in which you sit in base, build a massive army and just use the A+Left Click command in the middle of the enemy's base. It requires far more micromanagement and wise use of units.
I like Starcraft for it's gameplay, not for the appearance.
Using Tiberian Sun as an example, which had a host of clever new infantry and structures, for example, the stealth generator... Tiberian Sun still allowed for great strategy in it's careful positioning of Construction Centers and Engineers. There were also more threats and things to worry about too, like the subterrain transport sneaking in under the base. Unless I have forgotten StarCraft didn't really have anything quite so original about it's units and I feel that certain units were also overpowered, like the Siege Tank, which is rather like the French Grand Cannon from Red Alert 2. Tib Sun was in my book at least, more enjoyable because it just seemed more diverse. But StarCraft advanced over Tiberian Sun with it's three memorable races, and because StarCraft has much more potential for diversity than Tiberian Sun (which is only a war between humans with limited technology). I think Blizzard could
easily spice things up with exciting new ideas and still retain balance.
Tiberian Sun? Wasn't it the one before RA2? I really, really hated that game, and found it extremely poor in comparison to RA.
Siege Tanks are not overpowered:
1) They are sitting ducks to air attacks.
2) Siege Tanks work best when built in Leapfrog fashion. How to counter: Protoss: send a bunch of Zealots with the speed upgrade, as they start attacking the tanks (only send a Zealot per tank, by the way, the Zealot is one of the few units in the game that can take a blast from Yamato Cannon and still live = tough motherfucker), so tanks will take splash damage from each others' attacks, finish off by sweeping the area with Dragoons.
Zerg: fully upgraded Zerglings (as in with speed and attack speed upgrades), however, it's less prone to work vs. Leapfrog tactic. The ultimate choice is Guardians (who will walk over siege tanks, but you need to have a decent ground/air force protecting them).
Siege Tanks are not overpowered at all, you just have to know how to counter certain units