Blizzard working on 3 unannounced games

Discuss anything from Age of Empires to Wasteland. Any gaming talk that isn't Fallout-related goes here.
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Post by POOPERSCOOPER »

Frater Perdurabo wrote:
POOPERSCOOPER wrote:True that. PCs are definitly more of a one person type of game unless you want to LAN or play online but playing online is still kind of a loner type thing to do. Also PCs don't have a remote that can act as a sword or a light gun.
Yeah, but I don't think that PS3 will have that either. As far as I know, it's only for Wii?
Yes that true.

"POOPERSCOOPER wrote:
Also PCs don't have a remote that can act as a sword or a light gun.


We always had it. It's called a mouse."

LOL, bite me sugar tits. The WII can travel the depth of 3D space and it has 3d sound and rumble with a numchuck attached for when zelda gets a little to hot to handle.
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Post by Koki »

That's true. Hovewer that's FIRST controller which works like a mouse making cursor-based soft possible.

Which we had for uh, 20 years?
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Post by Spazmo »

Well, not quite. The Wiimote's advantage is that it can move in 3D, whereas the mouse is confined to a two dimensional plane (your desktop). This usually works out fine anyways because even in FPSes, you're moving around on the 2D shell of a sphere (so it's a curved plane but it's still a plane and points on it can be described in 2D).
How appropriate. You fight like a cow.

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Post by VasikkA »

3D has a tendency to suck. I assume that applies to controllers as well.
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Post by TriangleDragon »

Frater Perdurabo wrote:Diablo 3? :hug:
I like Blizzard's games, I own most of them. WoW isn't so great as to be worthy of all it's hype, but still.

I'm looking forward to Diablo 3 and Starcraft 2. They'll be fun. The third one to be announced will be a WoW expansion no doubt.

...Don't know if your aware, but the original guys responsible for Diablo 1 & 2 left a while ago, and formed Flaghip Studios. Right now they are working on Hellgate London which looks kinda rubbish.
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Post by S4ur0n27 »

Warcraft IV :dance:
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Post by MR Snake »

Diablo mmorpg, there was news a few months ago that they were making a soundtrack for it.
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Post by TriangleDragon »

TriangleDragon wrote:I'm looking forward to Diablo 3 and Starcraft 2.
To build upon what I said. I'd like to see StarCraft 2 use a different resource gathering system. I didn't like how the SFVs had to crowd around clusters of crystals and limit how fast they can gather. I think they should use a similar style to Tiberium Sun or Red Alert where harvesters move over 'fields' of ore, harvesters would be more fragile when moving around a large area and not simply staying in a few concentrated spots. And also I like how the ore on C&C ore is slowly replenished and thus creating an endless (if slow) supply of cash, so the game can keep running.

It would be cool if the population limit was raised, and if you actually could see the upgrades you made to your Zerg's talons for example. And more death animations inspired by Fallout wouldn't do any harm.

I'd like to see more ingenuity in creatures. Like, how about a Zerg worm that burrows under ground and lays an egg after it devours four or so bodies. In turn making many copies of itself and after you leave it for a while in a frequent battleground... the next time footsteps are heard up above... not one, but 10 ravishing beats lunge out of the ground and spew half digested 'humies' :zombie: coated in stomach acid everywhere! After they throw-up their guts they die shortly after, and the balance of power is restored... I'd like to think of these guys as an "annoyance" the Zerg player can only ever build 1 worm (the queen), and that one must then go on to populate the map with it's irritating children.
Last edited by TriangleDragon on Sat Oct 21, 2006 5:36 pm, edited 1 time in total.
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Post by Frater Perdurabo »

TriangleDragon wrote:
TriangleDragon wrote:I'm looking forward to Diablo 3 and Starcraft 2.
To build upon what I said. I'd like to see StarCraft 2 use a different resource gathering system. I didn't like how the SFVs had to crowd around clusters of crystals and limit how fast they can gather. I think they should use a similar style to Tiberium Sun or Red Alert where harvesters move over 'fields' of ore, harvesters would be more fragile when moving around a large area and not simply staying in a few concentrated spots. And also I like how the ore on C&C ore is slowly replenished and thus creating an endless (if slow) supply of cash, so the game can keep running.

It would be cool if the population limit was raised, and if you actually could see the upgrades you made to your Zerg's talons for example. And more death animations inspired by Fallout wouldn't do any harm.

I'd like to see more ingenuity in creatures. Like, how about a Zerg worm that burrows under ground and lays an egg after it devours four or so bodies. In turn making many copies of itself and after you leave it for a while in a frequent battleground... the next time footsteps are heard up above... not one, but 10 ravishing beats lunge out of the ground and spew half digested 'humies' :zombie: coated in stomach acid everywhere! After they throw-up their guts they die shortly after, and the balance of power is restored... I'd like to think of these guys as an "annoyance" the Zerg player can only ever build 1 worm (the queen), and that one must then go on to populate the map with it's irritating children.
You are forgetting the main reason for why Starcraft was good, and why your ideas are not quite so, namely: balance. The game must be balanced in order to be fun and keep existing within the fanbase.

Replenishable resources? Half the time, the war in Starcraft is over who controls more resources in the map. Starcraft isn't one of those games in which you sit in base, build a massive army and just use the A+Left Click command in the middle of the enemy's base. It requires far more micromanagement and wise use of units.

I like Starcraft for it's gameplay, not for the appearance.
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Post by TriangleDragon »

Frater Perdurabo wrote:You are forgetting the main reason for why Starcraft was good, and why your ideas are not quite so, namely: balance. The game must be balanced in order to be fun and keep existing within the fanbase.

Replenishable resources? Half the time, the war in Starcraft is over who controls more resources in the map. Starcraft isn't one of those games in which you sit in base, build a massive army and just use the A+Left Click command in the middle of the enemy's base. It requires far more micromanagement and wise use of units.

I like Starcraft for it's gameplay, not for the appearance.
Using Tiberian Sun as an example, which had a host of clever new infantry and structures, for example, the stealth generator... Tiberian Sun still allowed for great strategy in it's careful positioning of Construction Centers and Engineers. There were also more threats and things to worry about too, like the subterrain transport sneaking in under the base. Unless I have forgotten StarCraft didn't really have anything quite so original about it's units and I feel that certain units were also overpowered, like the Siege Tank, which is rather like the French Grand Cannon from Red Alert 2. Tib Sun was in my book at least, more enjoyable because it just seemed more diverse. But StarCraft advanced over Tiberian Sun with it's three memorable races, and because StarCraft has much more potential for diversity than Tiberian Sun (which is only a war between humans with limited technology). I think Blizzard could easily spice things up with exciting new ideas and still retain balance.
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Post by SuperH »

Spazmo wrote:Well, not quite. The Wiimote's advantage is that it can move in 3D, whereas the mouse is confined to a two dimensional plane (your desktop). This usually works out fine anyways because even in FPSes, you're moving around on the 2D shell of a sphere (so it's a curved plane but it's still a plane and points on it can be described in 2D).
Well, that's with the mouse alone, in combination with the keyboard you've got movement along both axes and it becomes 3D, doesn't it?
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Post by Frater Perdurabo »

TriangleDragon wrote:
Frater Perdurabo wrote:You are forgetting the main reason for why Starcraft was good, and why your ideas are not quite so, namely: balance. The game must be balanced in order to be fun and keep existing within the fanbase.

Replenishable resources? Half the time, the war in Starcraft is over who controls more resources in the map. Starcraft isn't one of those games in which you sit in base, build a massive army and just use the A+Left Click command in the middle of the enemy's base. It requires far more micromanagement and wise use of units.

I like Starcraft for it's gameplay, not for the appearance.
Using Tiberian Sun as an example, which had a host of clever new infantry and structures, for example, the stealth generator... Tiberian Sun still allowed for great strategy in it's careful positioning of Construction Centers and Engineers. There were also more threats and things to worry about too, like the subterrain transport sneaking in under the base. Unless I have forgotten StarCraft didn't really have anything quite so original about it's units and I feel that certain units were also overpowered, like the Siege Tank, which is rather like the French Grand Cannon from Red Alert 2. Tib Sun was in my book at least, more enjoyable because it just seemed more diverse. But StarCraft advanced over Tiberian Sun with it's three memorable races, and because StarCraft has much more potential for diversity than Tiberian Sun (which is only a war between humans with limited technology). I think Blizzard could easily spice things up with exciting new ideas and still retain balance.
Tiberian Sun? Wasn't it the one before RA2? I really, really hated that game, and found it extremely poor in comparison to RA.

Siege Tanks are not overpowered:
1) They are sitting ducks to air attacks.
2) Siege Tanks work best when built in Leapfrog fashion. How to counter: Protoss: send a bunch of Zealots with the speed upgrade, as they start attacking the tanks (only send a Zealot per tank, by the way, the Zealot is one of the few units in the game that can take a blast from Yamato Cannon and still live = tough motherfucker), so tanks will take splash damage from each others' attacks, finish off by sweeping the area with Dragoons.
Zerg: fully upgraded Zerglings (as in with speed and attack speed upgrades), however, it's less prone to work vs. Leapfrog tactic. The ultimate choice is Guardians (who will walk over siege tanks, but you need to have a decent ground/air force protecting them).

Siege Tanks are not overpowered at all, you just have to know how to counter certain units ;)
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Post by Wolfman Walt »

Do you live in the Asscrack of Blizzard or something?
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Post by Frater Perdurabo »

Wolfman Walt wrote:Do you live in the Asscrack of Blizzard or something?
No, I don't, I just enjoy their games.
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Post by Smiley »

Wolfman Walt wrote:Do you live in the Asscrack of Blizzard or something?
I think that can be said for a lot of people..

The thing about starcraft for me was its story.
Mechanics very rarely interest me..

I'd wish they were more original though.
Despite what Koki says, I'm still convinced if warhammer didn't exist, then neither would warcraft/starcraft, or at least not in their present forms.
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Post by Naked_Lunch »

The thing about starcraft for me was its story.
Mechanics very rarely interest me..
:no:
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Post by Jesus Christ »

Starcraft has a story :?
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Post by Naked_Lunch »

and warcraft 3 had innovative gameplay :)
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Post by Stainless »

Naked_Lunch wrote:and warcraft 3 had innovative gameplay :)
dota?
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